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Small World Board Game - Fantasy Area Control & Strategy Game with Magical Creatures, Special Powers! Family Game for Kids & Adults, Ages 8+, 2-5 Players, 40-80 Min Playtime, Made by Days of Wonder
Return this item for free
Free returns are available for the shipping address you chose. You can return the item for any reason in new and unused condition: no shipping charges
Learn more about free returns.- Go to your orders and start the return
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Return this item for free
Free returns are available for the shipping address you chose. You can return the item for any reason in new and unused condition: no shipping charges
Learn more about free returns.- Go to your orders and start the return
- Select the return method
- Ship it!
Return this item for free
Free returns are available for the shipping address you chose. You can return the item for any reason in new and unused condition: no shipping charges
Learn more about free returns.- Go to your orders and start the return
- Select the return method
- Ship it!
Purchase options and add-ons
Brand | Days of Wonder |
Material | Plastic |
Theme | Fantasy |
Genre | Strategy |
Number of Players | 2-5 |
About this item
- FANTASY AREA CONTROL: Step into a whimsically crowded fantasy world where players compete for control using dwarves, wizards, amazons, and more. A game where the land is too small for everyone, promoting strategic conquests.
- UNIQUE RACE & POWER COMBOS: Experience endless replayability with 14 different fantasy races and 20 unique special powers. Every game promises new strategies with combinations like Flying Dwarves or Peaceful Ogres.
- STRATEGIC GAMEPLAY: Master the art of empire expansion and timing. Know when to push your civilization to its peak and when to let it decline for a new one to rise to victory. A balance of aggression and decline is key.
- EASY TO LEARN, A CHALLENGE TO MASTER: Small World is accessible for newcomers and challenging for seasoned gamers, offering depth and replayability. Perfect for all types of players seeking various playstyles.
- CLASSIC & BELOVED GAME: Designed by Philippe Keyaerts as a follow-up to the award-winning Vinci, Small World is a classic game of fantastical conquests and adventures, beloved by families and friends worldwide.
- High quality European components
- For 2-5 players
- Takes 45-60 minutes to play
- Vie for conquest and control
Frequently bought together
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Product information
Product Dimensions | 11.62 x 11.62 x 3 inches |
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Item Weight | 4.22 pounds |
ASIN | B0024H7OF6 |
Item model number | DO7901 |
Manufacturer recommended age | 10 years and up |
Best Sellers Rank | #26,094 in Toys & Games (See Top 100 in Toys & Games) #764 in Board Games (Toys & Games) |
Customer Reviews |
4.7 out of 5 stars |
Is Discontinued By Manufacturer | No |
Release date | February 5, 2020 |
Language | English |
Warranty & Support
Feedback
Product Description
Product Description
In Small World, players vie for conquest and control of a world that is simply too small to accommodate them all. Designed by Philippe Keyaerts as a fantasy follow-up to his award-winning Vinci, Small World is inhabited by a zany cast of characters such as dwarves, wizards, amazons, giants, orcs and even humans; who use their troops to occupy territory and conquer adjacent lands in order to push the other races off the face of the earth. Picking the right combination from the 14 different fantasy races and 20 unique special powers, players rush to expand their empires - often at the expense of weaker neighbors. Yet they must also know when to push their own over-extended civilization into decline and ride a new one to victory!
From the Manufacturer
Small World is a zany, light-hearted civilization game in which 2-5 players vie for conquest and control of a board that is simply too small to accommodate them all. Picking the right combination of fantasy races and unique special powers, players must rush to expand their empires - often at the expense of weaker neighbors. Yet they must also know when to push their own over-extended civilization into decline and ride a new one to victory. Designed by Philippe Keyaerts, as the fantasy follow-up to his award-winning Vinci, Small World is inhabited by a cast of characters such as dwarves, wizards, amazons, giants, orcs and even humans; who use their troops to occupy territory and conquer adjacent lands in order to push the other races off the face of the earth. Small World marks the return of the Days of Wonder line of heavily-themed, big-box sized games featuring evocative illustrations, high-quality European components and a compelling, fun theme. Game Contents: Two double-sided game boards (One for each of four possible player configurations), 14 Fantasy Races with matching banners & tokens, 20 Special Power badges, A variety of Troll Lairs, Mountains. Fortresses, Encampments, Holes-in-the-ground, 2 Heroes, A Dragon, Along with Victory Coins, 6 Player Summary Sheets, A Reinforcement Die, Rules Booklet and A Days of Wonder Online Access Number.
Important information
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From the manufacturer
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Small World is inhabited by a zany cast of characters such as dwarves, wizards, amazons, giants, orcs and even humans; who use their troops to occupy territory and conquer adjacent lands. |
Players vie for area-control of a world that is simply too small to accommodate them all. |
These creatures use their troops to occupy territory and conquer adjacent lands in order to push the other races off the face of the earth. |
Designed by Philippe Keyaerts as a fantasy follow-up to his award-winning Vinci. |
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Picking the right combination from the 14 different fantasy races and 20 unique special powers, players rush to expand their empires - often at the expense of weaker neighbors. |
Yet they must also know when to push their own over-extended civilization into decline and ride a new one to victory! |
Small World marks the return of the Days of Wonder line of heavily-themed, big-box sized games featuring high-quality illustrations, and a compelling, fun theme. |
Features two double-sided game boards, one for each of four possible player configurations. |
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What's in the box
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Small World Days of Wonder
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Customer reviews
Customer Reviews, including Product Star Ratings help customers to learn more about the product and decide whether it is the right product for them.
To calculate the overall star rating and percentage breakdown by star, we don’t use a simple average. Instead, our system considers things like how recent a review is and if the reviewer bought the item on Amazon. It also analyzed reviews to verify trustworthiness.
Learn more how customers reviews work on AmazonCustomers say
Customers find the game easy to learn and understand. They also say it's very fun, entertaining, and interesting. Customers say the game has a fair amount of strategy, keeping them guessing. They appreciate the variety of board and power combinations, making each game different and unique. Overall, customers say the product has re-play value.
AI-generated from the text of customer reviews
Customers find the game extremely entertaining, interesting, and challenging. They say it's a great game to add to game night with a lot of replay value. They also say it’s fun to try new combinations and that the theme is fun. Customers also say the game is beautiful and exciting, with enough crowded spaces for lively gameplay. They mention the game has chance and variety built in, which is refreshing.
"...silly looking, judging by the box, but I assure you, this is a smart and fun game for fans of Euro board games...." Read more
"...enough strategy to appease my appetite for that kind of game, but is fun and lighthearted enough that I don't have to think too hard about what I'm..." Read more
"...it's definitely worth the price--not only is this game beautiful and exciting, it's very well-made, with durable pieces, four different sturdy..." Read more
"This has become a new favorite in our household. It is a lot of fun, with complex strategy decisions and infinite replayability...." Read more
Customers find the game easy to learn and understand. They say it's a complex game with simple rules that make it easy to plan, attack, and play. Customers also say the rule book explained everything fairly clearly and takes 15 minutes to read and digest. Overall, they say the game is easy to pick up by new players.
"...Setting up the map is easy once players get the hang of it...." Read more
"...special abilities of every type of group, but the mechanics are easy enough to pick up, and after one tutorial game, you should feel confident...." Read more
"...It's a perfect introduction to strategy games for children and is still clever enough to be hours of fun for adults...." Read more
"...The rules are more complicated to learn and explain than the other games, and this makes it hard to just sit down with new players and get on with a..." Read more
Customers find the game has a lot of replay value. They say each power and race changes each game, making for great replay value and satisfying conquering a map. They also say the expansions are fun and worth getting. Overall, customers say the game is worth its price and has an interesting twist.
"Conquering a map is so satisfying. I don't know why, but it is. Small World is a great game, as long as you know what you are getting...." Read more
"...And, I promise it's definitely worth the price--not only is this game beautiful and exciting, it's very well-made, with durable pieces, four..." Read more
"...This makes for an accessible game with pretty good replay value. Four stars!" Read more
"...(more gold each turn, easier to conquer certain types of territory, better defence, etc.)...." Read more
Customers find the variety in the board game to be great. They say each game is different, unique, and exciting. They also appreciate the diversity, saying it has good board variations and tons of combinations. Customers also mention that the game is simple and complex at the same time, with individual playing rules placemats. Overall, they find the game to have a lot of replayability.
"...There are tons of combinations, and each has ups and downs...." Read more
"...sturdy boards containing various map sizes, and individual playing rules "placemats" so everyone has the rules right in front of them the whole time..." Read more
"...In full, the game is pretty easy to learn and yet also has a lot of diversity. This makes for an accessible game with pretty good replay value...." Read more
"...The game is unique, simple and complex at the same time, and since it is a board game, we can all enjoy the company and reactions of each other...." Read more
Customers find the strategy in the board game to be fair, great, and tons of strategies to use. They also say the many combinations keep them guessing on strategy. Customers also describe the game as an excellent, light strategy game that takes a little while to wrap your head. They mention that the races are pretty cheap and add a lot to the game. Overall, customers say the game is highly imaginative and strategic.
"...This makes it easier to get competitive and combative instead of trying to have two players duke it out on a huge 5 player board!..." Read more
"...SmallWorld is a highly imaginative, strategic world domination type of game, but because of the interchangeable characters/abilities cards, you will..." Read more
"...The downside is that a few of the professions seem really powerful comparatively, like the Merchant...." Read more
"...It is a lot of fun, with complex strategy decisions and infinite replayability...." Read more
Customers find the pace of the board game fairly fast. They say the game sets up fast, and the gameplay goes by quickly. They also say the action moves a lot faster, and that the playtime is usually under 90 minutes. Customers also mention that the game is doable in 1 to 2 hours, and does not get routine.
"...If you're looking for a fairly fast-paced game with little randomness and significant versatility, Small World is the one for you...." Read more
"...Small World provide all that fun concisely and doable in 1 to 2 hours...." Read more
"...you that it costs one extra to conquer them... all in all it's very quick, easy, and visual to figure out how much it costs to take a new..." Read more
"...One- it does not take years of your life to finish a game. Depending on knowledge of the game, you finish in 30-40 minutes...." Read more
Customers like the appearance of the board game. They say the artwork is fantastic, colorful, and fun. They also love the originality and the game pieces are as beautiful as the packaging. The instructions are written extremely well. Customers also mention that the game is engaging and refreshing.
"...SmallWorld is a highly imaginative, strategic world domination type of game, but because of the interchangeable characters/abilities cards, you will..." Read more
"...The varied races are awesome.Artwork is gorgeousVERY EASY TO LEARNEnough strategy for it to be fun.Con:..." Read more
"...The rulebook is quite nice though, it's laid out in a good manner and there are only 6 pages of actual rules...." Read more
"...It has a lot going for it, especially the creative cards and board, but as others have noted - what's with the box for the tokens?..." Read more
Customers like the quality of the board game. They mention that it's well-made, durable, and has amazing art. They also appreciate the terrain types on the boards, which are extremely well done. The components and design are outstanding, and the game has a small separate rack to hold up nicely. Overall, customers find the game fantastic, fun, and innovative.
"...Other times the opposite has been true. Regardless, this is a fantastic, fun, and innovative game. Highly recommended!!!!" Read more
"...the price--not only is this game beautiful and exciting, it's very well-made, with durable pieces, four different sturdy boards containing various..." Read more
"...While they look somewhat durable, I do wish that they were made of something sturdier, but I guess that would make the game cost more to purchase...." Read more
"...Good - Board and game pieces are quality pieces (except for die)...." Read more
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2-5 players
30-80 minutes (not sure what the box says, but my partner and I can play a round in 1/2 hour)
Ages 10+
** I know the Amazon description says 10-14, but that is not what the manufacturer states on the box (which is 10+) **
Some folks compare this to Risk, but I would say this is to Risk as a bicycle is to a Ducati. In a nutshell, you and your friends take turns conquering territory and reassigning your units. So it DOES sound like Risk! But wait! You don't have a singe army or race, instead you shuffle several races, and bonuses and place 5 on the board. Players pick from these 5, paying Victory points to select further down the five (first one is free). Once the player chooses, another is drawn and placed while the others move up to fill the gap. What this means is that each time playing, players will have different races with different stats, and different bonuses. So you might end up with Elves with the Berserk bonus, or Ghouls with Seafaring bonus (seafaring ghouls lol!). There are tons of combinations, and each has ups and downs.
There are four maps on two sided heavy cardboard fold outs: one each for 2, 3, 4, and 5 player games. This makes it easier to get competitive and combative instead of trying to have two players duke it out on a huge 5 player board!
Setting up the map is easy once players get the hang of it. On the first turn players start by invading the land from the edge of the board, unless they are seafaring, then they can invade water to start. Once you start invading, you end your turn (with an option to roll the reinforcement die on your last attack) and then redistribute your armies. You have to leave at least ONE unit on a territory during your attack phase or you can't redistribute on it. Each territory you have gives you Victory points. So you REALLY want to control more territory at the end of your turn. This also means you REALLY want your opponent to control less.
The other twist comes from balancing your civilizations. You can elect to allow a civilization to go into decline, thereby gaining the chance to start a new civilization on your next turn. You gain points for your declining civilization, but unless stated otherwise (such as ghouls), these declining civs have no more actions and can only hold a spot on a territory until beaten off.
Since you only have a finite number of units to use, once you start losing units (from being attacked), you find you are spread too thin and MUST start a new civilization to keep gaining VPs. So a KEY part of strategy is deciding when to lose a turn to allow your current civilization to go into decline.
Each player keeps their VPs hidden, so at the end everyone tallies and it's always a bit of a surprise. I've found a few times I thought I was surely losing and that I won handily. Other times the opposite has been true. Regardless, this is a fantastic, fun, and innovative game. Highly recommended!!!!
PREMISE
The idea of Small World is to take a group (elves, trolls, humans, etc.) and randomly pair them with a special ability (flying, seafaring, commando, etc.) to get a unique combination of special powers, and then dominate your way across the map. Naturally, you will suffer from the "spread too thin" phenomenon of Risk, and your opponents will eventually plow through your pieces like an NFL player on a Pop Warner team. BUT, better than Risk, you don't have to stick with that group. You can give them up, selecting a NEW combination from the table, and start re-plowing through the opponent that just plowed you. (Or, you can conquer a different part of the map.) This keeps the game feeling fresh.
REPLAYABILITY
As I mentioned in the premise, the various combinations of groups, combined with a blank group card and a blank special power card, give this game a high amount of replay factor. It's also a GREAT game for 2 players. You can even control two different groups each and play on the four-player board, as I've done, for a different, more challenging, and zanier experience.
STRATEGY LEVEL
This is a low-to-medium-weight game. It has strategy along the lines of games like Settlers of Catan and Ticket to Ride. Those looking for a good family game with more strategy than average (almost no dice-rolling!) will love Small World. If you're looking for map conquering, this has got it. If you're looking for a long-term strategic, deeply contemplative game with lots of planning, seeing a visionary strategy through to completion, this is not your game. However, I am a lover of the Puerto Rico-type deep strategy game, and I absolutely love Small World to play as a "break" game in between long strategic sessions. It has enough strategy to appease my appetite for that kind of game, but is fun and lighthearted enough that I don't have to think too hard about what I'm doing.
TIME COMMITMENT
You can vary the amount of rounds that you play, using house rules, if you want. If you play the full game, it will take 45-60 minutes for a 2-player game. The first game takes a bit of getting used to, what with the rules and the specific special abilities of every type of group, but the mechanics are easy enough to pick up, and after one tutorial game, you should feel confident. Setup takes a few minutes, and there are many small pieces, so make sure you account for that.
OVERALL
I play it 2-player with my girlfriend all the time, and we love making up various house rules as well as playing it according to the rulebook. I've also played it multi-player, and it's even more zany and fun. A good addition to any game shelf.
Top reviews from other countries
Em inglês.
Bom gateway para jogos mais avançados de area control.