Sidius Nova 9+

Stefan Schmitt

Designed for iPhone

    • 4.4 • 50 Ratings
    • $1.99
    • Offers In-App Purchases

iPhone Screenshots

Description

by Stefan Schmitt and Ben Jelter -YOUR HOMEWORLD HAS BEEN DESTROYED- Your remaining motherships are the only way to guarantee the survival of your species. Collect resources to build ships for epic space battles.

"has the same 'one more turn oh god one more turn' hook that its grander siblings on the PC have" -KOTAKU

Also featured on Space Sector!

HOURS OF STRATEGIC DEEP SPACE GAMEPLAY

Sidius Nova is a strategy game designed from the ground up to provide a deep and satisfying experience on your iOS device.

PICK A SIDE

Play as the last humans alive or an alien armada.

UNLOCKABLE SHIPS

Earn new ships as you play! Conquer entire galaxies and expand your fleet by researching new units. New units dramatically expand the gameplay by offering new defensive and offensive strategies.

Follow @sidiusnova on twitter to find out more and give us feedback!

What’s New

Version 1.2.6

- Bug fixes and stability improvements

Ratings and Reviews

4.4 out of 5
50 Ratings

50 Ratings

Hotcake McGriddle ,

Superbly implemented game

From a technical perspective this game is superlative in every way. Its gameplay is clean, crisp, and straightforward. It doesn't crash. It doesn't lag. What you get are five-minute chunks of easy, enjoyable fun.

There are three areas where the developers could improve it, however.

First would be a longer single player campaign with more frequent dialog and perhaps even a few meaningful player-driven plot choices would be nice.

Second would be minor UI tweaks. For example, they should add a "back" button so that you could go back to see dialog that you accidentally tapped past. There should also be an option to skip the agonizingly slow death animation of a mothership.

Third, the mechanic for earning Research Points is flawed. The 5RP penalty for taking extra turns is ridiculous. What's the point of saving up RP to buy the expensive ships if you're going to get penalized for playing slowly enough to be able to afford to deploy them? The current model rewards only one strategy: rush to the enemy ASAP and mass produce cheap fighters. I feel this should be reworked-- and by that I mean, drastically overhauled.

Despite the above, I will say this is one of the best coded and most consistently fun games I have ever downloaded on an iPhone. I definitely recommend it.

Dragonslayer63 ,

Very disappointed

I was enjoying the game until it just started repeatedly crashing over and over again when ever I initiated combat. It seemed like a very enjoyable game when I first started playing but turned out to be a very annoying problem to the point where I deleted the game because it was unplayable. Would not recommend. 👎

Developer Response ,

Really sorry about this Dragonslayer63. It's been a while but I just added a fix for this issue. It'll go live with version 1.2.5

Muffins-for-everyone ,

Boring

Do not recommend for people who actually enjoy more intense strategy games. Very simple and not the strategic depth I wanted

Edit:

Hi Stefen!

I’m not sure how to write a response to you, so I hope you are able to find this. I feel like the over world and battles need a bit depth. I felt like the battles where just a simple rock paper scissor style of combat. It was really easy to just store up enough resources and over whelm the aponte. The over world didn’t seem to offer to much in the way of strategy either. I felt like all I had to do was find a place that would offer me the most resources and then send a huge fleet to destroy the enemy.

I think adding a larger over world and a more in-depth battle style would be nice. Maybe a little more hands on approach in a couple areas would help? Adding more depth in the AI would help. Since it’s not multiplayer, I think that’s where I would start.

I don’t want you to just focus on what I’m saying because you are obviously doing something right and I hope you know that I think that developing this app is very impressive. No hate form me at all. I just don’t think I would call it a deep strategy game.

Best wishes!
-Nico :)

Developer Response ,

Hi Muffins-for-everyone,

Do you think strategic depth could be intensified using the game mechanisms that are already in the game? Or would it need some new ones? I was thinking of making the maps larger with more planets so Deep Warp Gates could be placed more strategically, but I think the AI is not diverse enough in its approaches to Deep Warp Gate placement to exploit this properly once the human player figures out its placement strategy.

Stefan

App Privacy

The developer, Stefan Schmitt, indicated that the app’s privacy practices may include handling of data as described below. For more information, see the developer’s privacy policy.

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Supports

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