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Star Wars Armada CORE SET | Miniatures Strategy Battle Game for Adults and Teens | Ages 14+ | 2 Players | Average Playtime 2 Hours | Made by Fantasy Flight Games
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Return this item for free
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Purchase options and add-ons
Age Range (Description) | Adult |
Number of Players | 2 |
Brand | Atomic Mass Games |
Theme | Fantasy,Star Wars |
Material | Cardboard |
About this item
- 100% Toy
- Imported
- EPIC STAR WARS BATTLES: Command massive Star Destroyers or lead the Rebel Alliance in intense space warfare.
- COMPLETE CORE SET: Get started with everything you need, including ships, rules, and accessories.
- TACTICAL STRATEGY: Formulate your battle plan, issue commands, and shape the fate of the galaxy.
- HIGH-QUALITY COMPONENTS: Includes pre-painted ship miniatures, maneuver tools, attack dice, and more.
- IMMERSIVE STAR WARS EXPERIENCE: Experience the thrill of iconic Star Wars battles in this two-player game.
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Product information
Product Dimensions | 11.75 x 11.75 x 5.25 inches |
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Item Weight | 3.31 pounds |
Country of Origin | China |
ASIN | 1616619937 |
Item model number | SWM01 |
Manufacturer recommended age | 13 - 15 years |
Best Sellers Rank | #57,666 in Toys & Games (See Top 100 in Toys & Games) #1,743 in Board Games (Toys & Games) |
Customer Reviews |
4.7 out of 5 stars |
Is Discontinued By Manufacturer | No |
Release date | February 28, 2015 |
Language | English |
Manufacturer | Asmodee |
Warranty & Support
Feedback
Product Description
Rebel and imperial fleets fight for the fate of the galaxy in star wars: armada, the two- player miniatures game of epic space battles. Star wars: armada balances the awesome scale of the star wars galaxy's ships and space warfare with ship designs and rules that make for accessible, intuitive play experiences. Assemble your fleet, survey your objectives, form your battle plan, plot your course, call your shots, and destroy the enemy. It'S your job to issue the tactical commands that will decide the course of battle and the fate of the galaxy!.
From the brand
From the manufacturer
Star Wars Armada Core Set | Star Wars Armada Galactic Republic Fleet Starter | Star Wars Armada Separatist Alliance Fleet Starter | Star Wars Armada Nadiri Starhawk Expansion Pack | Star Wars Armada Home One Expansion Pack | Star Wars Armada Invisible Hand Expansion Pack | |
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Customer Reviews |
4.7 out of 5 stars
965
|
4.8 out of 5 stars
2,565
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4.8 out of 5 stars
2,565
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4.8 out of 5 stars
2,565
|
4.8 out of 5 stars
1,450
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4.8 out of 5 stars
2,565
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Type of Game | Miniatures Battle Game | Miniatures Battle Game | Miniatures Battle Game | Miniatures Battle Game | Miniatures Battle Game | Miniatures Battle Game |
Number of Players | 2 Players | 2 Players | 2 Players | 2 Players | 2 Players | 2 Players |
Average Playtime | 2 Hours | 2 Hours | 2 Hours | 2 Hours | 2 Hours | 2 Hours |
Recommended Player Age | Ages 14+ | Ages 14+ | Ages 14+ | Ages 14+ | Ages 14+ | Ages 14+ |
Number of Miniatures | 3 | 7 | 7 | 1 | 1 | 1 |
Featured Ship(s) | Victory-class Star Destroyer, Nebulon-B frigate and CR90 Corellian corvette | Acclamator-class Assualt ship, two Consular-class Cruiser miniatures, four squadrons of V-19 Torrent Starfighters | Munificent-class Frigate miniature, two Hardcell-class Transport miniatures, four squadrons of Vulture-class Droid Fighters | Starhawk-class Battleship | MC80 star cruiser | Providence-class Dreadnought |
Type of Expansion | Core Set | Fleet Starter | Fleet Starter | Unit Expansion | Unit Expansion | Unit Expansion |
Alliance | Neutral | Galactic Republic | Separatist Alliance | Rebel Alliance | Rebel Alliance | Separatist Alliance |
Strategy Game | ✓ | ✓ | ✓ | ✓ | ✓ | ✓ |
Expansion Available | ✓ | is an expansion | is an expansion | is an expansion | is an expansion | is an expansion |
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Star Wars: Armada Game
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Customer reviews
Customer Reviews, including Product Star Ratings help customers to learn more about the product and decide whether it is the right product for them.
To calculate the overall star rating and percentage breakdown by star, we don’t use a simple average. Instead, our system considers things like how recent a review is and if the reviewer bought the item on Amazon. It also analyzed reviews to verify trustworthiness.
Learn more how customers reviews work on AmazonCustomers say
Customers like the quality, ease of use, and complexity of the tabletop game. For example, they mention it's engaging, has innovative game play, and is a wonderful break from other board games. That said, they appreciate the instructions, saying it'll teach you everything you need to know. Customers also like the appearance. Opinions are mixed on the size and value.
AI-generated from the text of customer reviews
Customers like the quality of the tabletop game. They mention it's very amazing, engaging, and fun. They also say the game is a wonderful break from other board games and miniature based table top games. Customers also say that the design is flawless and the table-top style gameplay is engaging. They say the mechanics are incredible and the game has lots of Star Wars flavor. Overall, customers find the game satisfying.
"...Gameplay. The game is engaging, but it takes a good 4-5 hours to get through the first game and completely assimilate the rules...." Read more
"...Armada is a wonderful break from other board games and miniature based table top games...." Read more
"...The gameplay is deep and engrossing...." Read more
"...All in all, a great game with lots of Star Wars flavor to add to it...." Read more
Customers find the tabletop game relatively complex in terms of mechanics. However, they say the play style is extremely easy to learn, and the rules are relatively straightforward. Customers also appreciate the attention to detail in the design and painting of the ships.
"...you’re looking at pictures of what’s included, but actually all the tokens are intuitive and make a lot of sense when you get going...." Read more
"...the large ships and many numbers may look daunting, the game is super easy to learn and offers hours and hours of play...." Read more
"...models are everything we have come to expect from FFG, accurate and detailed, and well painted...." Read more
"...as props for the original trilogy's space scenes, the rules are relatively straight forward and geared towards getting you into the action, and -..." Read more
Customers find the appearance of the tabletop game amazing, gorgeous, and pleasant to look at. They also say the design is flawless, the game mechanics are great, and the prepainted miniatures are incredible. Customers also say that the cards and art are excellent, and that the ships are great to display or play with.
"...The ships look good. But once again I’m sure there are people out there that are doing custom paint jobs...." Read more
"...It's a fully enthralling look into large scale, Star Wars space combat...." Read more
"...are not "to scale" but are on a sliding scale that looks amazing on the table...." Read more
"...They look nice but are very fragile. There is some fragility in X-wing miniatures as well, but not on the same level as we have here...." Read more
Customers find the game to be complex, with many variations in play. They say it's an adaptable and fun strategy game with tcg elements. They also say the game provides different options with upgrade cards and command dials. Customers also mention that the game has a lot of replayability.
"...The gameplay gives you different options with upgrade cards and command dials allow you to plan ahead and ‘surprise’ your opponent...." Read more
"...but with both games, you get your bang for your buck as it has a lot of replayability and consider the source material which is the real driving..." Read more
"...of the gameplay for this game is simple...it is a fun, strategic miniatures game, and the star wars theme helps make it awesome...." Read more
"...It is definitely worth the money. This is a strategic, complex game unlike any other. We cannot wait to purchase expansion packs in the future!" Read more
Customers find the instructions in the tabletop game easy to learn and grasp. They also say the game comes with everything they need to learn to play, including a rule book with 15 pages of basic rules. Customers also mention that the game is a fun, deep tactical play with good rules.
"...It comes with a rule book that the first 15 pages are basic rules and the game encourages you to use those first and then expand on the rules to..." Read more
"...This is a core game experience, meaning it comes with all the rules and pieces to play the game, but not enough ships for a full "fleet"..." Read more
"...I just wanted to be honest. The is still easy to pick up on and any rules issues will be FAQ but until than a quick Google search to see how the..." Read more
"...These are enough to learn the basic rules and to grasp the expanded rules which allow each ship to be augmented and upgraded.*..." Read more
Customers are mixed about the value of the tabletop game. Some mention that it's worth the money, affordable, and worth investing in the expansions. They also say it'll be fun just for the fun of collecting them all. However, others say that it’s very expensive and some of this money is wasted.
"...most people will say it’s not “cheap” in my opinion it most definitely isn’t expensive...." Read more
"...I admit the price for the starter kit is intimidating but it’s totally worth it...." Read more
"...The price is a little higher per model, but I think are worth it for the fleet sized battles you can have...." Read more
"...and - aside from a few specific ships - the price of expanding your forces isn't ridiculous (I'm looking at you Games Workshop)...." Read more
Customers are mixed about the size of the tabletop game. Some mention that it fits their road bike, is very detailed, and to scale with the other figures. However, others say that the punch-outs are too small to be able to super glue back on, and the squadrons just wouldn't fit their mounts. It requires a significant amount of table space.
"...The squads are unpainted, they are too small to come pre-painted up to FFGs excellent standards, but with a few minutes and some ultra-fine point..." Read more
"...Most game play is about 1.5 to 2 hours long and it’s the perfect length for such a great Star Wars game." Read more
"...: the little pegs that attach the smaller ships to the stands are very small and weak. We broke one the first time we used it...." Read more
"...It is important to note that the ships are NOT perfect to scale as FF chose to make them have a relative scale, but still look good on the table...." Read more
Customers are disappointed with the missing pieces in the tabletop game. They mention that some of the smaller parts, shielding tower, and observation/shield domes were missing. They also say that the base set did not come with all the dice that they need.
"...One thing that sucked was that the base set did not come with all the dice you need. You will have to keep track and reroll...." Read more
"It only comes with half the dice that you really need and the base game with no expansions is very limited and not very exciting...." Read more
"...thing out of the box I also noticed that one of the Observation/shield Domes was also missing...." Read more
"...They were disappointed when one of the pieces was missing. We figured we could contact the manufacturer and get the missing piece...." Read more
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I experienced some hesitation before purchasing this. As much as my family and friends love games that are are more specialized and are on top of all the Spiel des Jahres candidates and peruse Boardgamegeek, we are never “those” gamers. You know what I mean if you go to a local game store (LGS); those players who are hunched over tables with tape measures and chucking dice. Also I’m not a hobbyist. I probably would be if I got into it, by good news for wallet I simply can’t afford the items or the space.
I did research on Armada and, while most people will say it’s not “cheap” in my opinion it most definitely isn’t expensive. $150 would give you absolutely everything you would need to have an enjoyable at home game. I am definitely no expert on naval miniature wargaming. I know that Firestorm exists and that there was a Warhammer game that used space ships. I also know that Halo has a version now as well. These three required you assemble and paint your models. Star Wars Armada does not. This isn’t to say that the models are super high quality. The ‘squadrons’ in the game are a solid plastic color: light gray for the rebels and dark grey for the imperials. It works well enough, but if you find that you’re an anal hobbyist, you’ll probably paint the squadrons. The ships look good. But once again I’m sure there are people out there that are doing custom paint jobs. I feel that this game is like a ‘gateway’ into the hobby of miniature gaming.
But for the rest of us, the game pieces are pick up and play, no painting required. Very mild assembly is required, but it consists of punching out cardboard pieces and putting them on a stand.
This brings me to my first point - let’s talk about quality. The quality of the ships is good. I had an unfortunate bend to my Nebulon in the box, but Fantasy Flight has a dedicated website page to defects that I uploaded a few pictures and gave them my address and replacement parts were shipped the next day. I was very impressed. The game uses lots of cards, dials, and token to indicate certain conditions and keep track of statuses on the ships. Almost everything is high-quality cardboard. But high-quality cardboard is still cardboard. I would have really loved to see plastic chits for the tokens and plastic wheels for shields built into the stands. It’s a small thing, but for a game that is so aesthetically based, I think the pieces could have been a little higher quality. I’m going to be picking up a small tackle/bead box to store all the components. It may look overwhelming if you’re looking at pictures of what’s included, but actually all the tokens are intuitive and make a lot of sense when you get going.
Gameplay. The game is engaging, but it takes a good 4-5 hours to get through the first game and completely assimilate the rules. It comes with a rule book that the first 15 pages are basic rules and the game encourages you to use those first and then expand on the rules to get the full ruleset. It also comes with a rules reference which I constantly used and still keep handy. The game is essentially two games going on at once. The draw to this game are the big ships and by far, these are the main core of the game. But the game also uses ‘squadrons’ which are little ships - like the tie figures and x-wings. They have separate movement and engagement mechanics and activation features. If you play you may find yourself loving or hating squadrons. Personally I find that they add a lot to the game and really add to how powerful the big ships feel. As a commander you’re main concern is going to be your big ships, but you’ll also need to take care of the little fighters buzzing around you like an annoying mosquito, making sure one doesn’t get through to your exhaust vent! But realistically ships do little damage to squadrons and squadrons do little damage to ships. But squadrons can do massive damage to other squadrons. Eventually a player may wipe out all of an enemy’s squadrons leaving them free to swarm a big ship. In that case, the squadrons can turn the tide of battle, as it were, but really you need to take care of enemy squadrons first, which really does make it like a little game inside the big ship game.
For the most part the rules make sense and are clearly written. There were a couple times I needed to go to the community’s discussion boards to find player’s opinions and clarifications but those were very small things. Interestingly there was one rule I couldn’t find an answer to, but maybe I didn’t look hard enough. (For those interested: does Focus Fire count towards all rolls against the squadrons in a ship’s firing arc, because that’s considered one attack, or does it only counts for one dice roll against one squadron. I’ve seen great arguments for both sides)
I very much enjoyed the game and found myself wanting more and thinking about different strategies. I would love to get into some more miniatures from here, if they are all this fun. The gameplay gives you different options with upgrade cards and command dials allow you to plan ahead and ‘surprise’ your opponent. And damage cards add a fun and believable twist to naval battles.
If you’re pretty sure you’ll like the game I recommend getting a couple extras right away.
I would get two ships right away to add a little variation to the game and give both Imperials and Rebels the option to play ‘heavy’ or ‘lite’ styles. By that I mean that the core set comes with ships that pigeonhole players to play a certain way with each faction, but you can expand that to offer more flexibility to both sides.
-I recommend getting a Star Wars Armada: Gladiator-class Star Destroyer Expansion Pack because it’s a small-class ship and allows Imperials to do more than just move one hulking ship around in space.
- Star Wars Armada: Assault Frigate Mark II Expansion Pack for the Rebels will add a medium ship to the rebel fleet which matches the Victory-Class Star Destroyer that comes in the core set so the rebels don't feel outgunned all the time.
And then if you’re really adventurous I would get some more squadrons. The small amount of squadrons that come in the core set (4 rebels and 6 imperials) isn’t really enough to have an impact on
If you think you’ll like squadrons, add on the Star Wars Armada: Rogues and Villains Expansion Pack Board Game , Star Wars Armada: Rebel Fighter Squadrons Expansion Pack , and Star Wars Armada: Imperial Fighter Squadrons Expansion Pack .
I would also pick up a Star Wars Armada: Dice Pack , because believe it or not, the core set actually has ships that use more dice of a particular color than come with the set. Each color dice is different than the other so in those cases you need to re-roll. It's doable, but really actually annoying.
Armada is a wonderful break from other board games and miniature based table top games.
It's a fully enthralling look into large scale, Star Wars space combat. With 4 factions to choose from (This box containing Rebel and Empire factions) 34 large fleet ships and a plethora of upgrade and crew cards, no two battles will ever feels the same!
Players start by fielding a fleet of ships and take turns maneuvering, firing weapons, activating abilities and crew members and commanding small squads of X-wings, Y-wings, TIE fighters, etc.
While the large ships and many numbers may look daunting, the game is super easy to learn and offers hours and hours of play.
If you have played the smaller scale game X-wing, your gonna feel right at home.
The turns are fairly similar and ships and squadrons work fairly the same, with everything just on a larger scale.
A great game for any fan of Star Wars, table top games, space combat or people looking to get into the board game hobby!
This is a core game experience, meaning it comes with all the rules and pieces to play the game, but not enough ships for a full "fleet" experience, or for tournament play. This lets you customize your fleet as you see fit- will you fight against the forces of tyranny and collect only Rebel expansions, or are you supplying the game for your group and you need everything?
The models are everything we have come to expect from FFG, accurate and detailed, and well painted. They are not "to scale" but are on a sliding scale that looks amazing on the table. Groups of squadrons are dwarfed by the ships, and the Victory-Class (the movies feature the Imperial-Class, a much larger ship that is expected to be released for Armada soon) Star Destroyer makes the Corvette look very small. The squads are unpainted, they are too small to come pre-painted up to FFGs excellent standards, but with a few minutes and some ultra-fine point sharpies they can look really good.
The gameplay is deep and engrossing. FFG have removed some of the chance aspect present in their other Star Wars game, X-Wing, by replacing the defense dice with a token system that makes more sense for larger, more cumbersome ships that still allows for player choice on both sides during an attack- do you block their ability to take half damage but allow them to redirect the hit to adjacent shields? Do you discard that evade token to cancel that double hit die, leaving you more vulnerable the next round? An objective system built into the core gameplay (every tournament game is played with objectives) means even the same two fleets fighting against each other can have a different experience.
This game is highly recommended- come on down the Saarlac pit of tabletop miniature games!