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Oculus Rift S PC-Powered VR Gaming Headset
About this item
- Top VR gaming library: Blast, slash and soar your way through the top library in VR gaming. Oculus Rift S lets you play hundreds of games and exclusives already available in the Oculus store, with so much more to come.
- Improved optics: Stare down the competition with next-generation lenses and a sharper display. Improved optics deliver bright, vivid colors and reduced “screen-door” effect.
- Ergonomic design: Keep your head in the game thanks to a Halo headband redesigned with speed in mind. Rift S stays securely and comfortably in place with a quick twist of the fit wheel, so it can take-or double take-your fastest reactions.
- Oculus touch controllers: Arm yourself with our updated Oculus touch controllers. Your slashes, throws and grab appear in VR with intuitive, realistic precision, transporting your hands and gestures right into the game.
- Oculus insight tracking: take a step forward with Oculus insight. It translates your movements into VR No matter which way you're facing and provides room-scale tracking without external sensors.
- Oculus Rift S requires your Facebook account to log in, making it easy to meet up with friends in VR and discover communities around the world.
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Product information
ASIN | B07PTMKYS7 |
---|---|
Release date | May 21, 2019 |
Customer Reviews |
4.3 out of 5 stars |
Best Sellers Rank | #13,727 in Video Games (See Top 100 in Video Games) #203 in GEM Box Microconsole #397 in PC Virtual Reality Headsets |
Product Dimensions | 10.94 x 6.3 x 8.27 inches; 4.94 ounces |
Type of item | Video Game |
Language | English |
Item model number | 301-00178-01 |
Is Discontinued By Manufacturer | No |
Item Weight | 4.9 ounces |
Manufacturer | Oculus |
Batteries | 4 AA batteries required. (included) |
Date First Available | March 18, 2019 |
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Product Description
Oculus Rift S PC-powered VR gaming headset.
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Customer Review: So much fun! Just splurge and enjoy.
R
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A Closer Look At The Oculus Rift S | 5 Years Of Use
Ethan Blanchette
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Customer Review: Tomorrow’s technology right now today!
Tracey L.
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Customer Review: Excellent option and great graphics
Paul Rodríguez
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Oculus Rift S unboxing and review
Publisher Video
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Customer Review: The oculus rift s is okay, buuuut...
Joshua Eubanks
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Oculus Rift S PC-Powered VR Gaming Headset
Michelle Gavin
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Customer reviews
Customer Reviews, including Product Star Ratings help customers to learn more about the product and decide whether it is the right product for them.
To calculate the overall star rating and percentage breakdown by star, we don’t use a simple average. Instead, our system considers things like how recent a review is and if the reviewer bought the item on Amazon. It also analyzed reviews to verify trustworthiness.
Learn more how customers reviews work on AmazonCustomers say
Customers like the image quality of the virtual reality headset. They mention that the display inside the headset is more crisp and clearer than expected. They also like the value, comfort, and fun. However, some customers have mixed opinions on quality, performance, tracking, and ease of setup.
AI-generated from the text of customer reviews
Customers like the image quality of the virtual reality headset. They say that the display inside the headset is more crisp, and the picture is much clearer than expected. They also mention that the resolution is great for most situations, and 3D movies look amazing in VR.
"...flight sim in VR, but all the videos I had seem made it look amazing, smooth and clear. I could not read any text on the dash, no gages, nothing...." Read more
"...Field of View is a lot better than a lot of cheaper (and some expensive) Windows VR kits, so maybe you should consider this if you have them...." Read more
"...3D movies look Amazing in VR even compared to a big screen 4K TV...." Read more
"...The resolution is also fantastic and another great part of this headset. It's a great improvement over the OV1 rift for sure...." Read more
Customers are mixed about the ease of setup of the virtual reality headset. Some mention that the sensors are much easier to set up and the software is easy to use. However, others say that it was a bit of a pain to setup, they encountered numerous problems with just the initial setup, and the interface is finicky and not very intuitive.
"...It was amazingly simple. Ok so now I have it on and the first demo tutorials starts and I was blown away but how great the immersion was...." Read more
"...The installation was quick, easy and a lot fun while going through tutorial mode...." Read more
"...and yes this thing was a bit of a pain to setup. First of all its states my USB3.0 is not compatibility... yet it still plays and opens everything...." Read more
"...am sure that it's not as good as when you use sensors but it's much easier to set up and the compromise in tracking is for sure worth it...." Read more
Customers like the value of the virtual reality headset. They say it's amazing for its price, worth the investment, and a decent VR setup for the money. Customers also mention that the visuals are good for the price point and the touch controllers are the best VR controllers. Overall, customers say the product is a nice unboxing experience and provides a very present experience.
"...The best value for the price in the VR market...." Read more
"...They are exponentially more capable and affordable than their pre-2015 predecessors... heck, even our lowest-end cell phone VR rigs have more..." Read more
"...Overall very present experience. Display is one panel. So no manual IPD adjustments. (Only software basted)..." Read more
"...In conclusion:At a price range of 400$, it is the best VR for the price. The experience is pretty amazing.4 stars." Read more
Customers like the comfort of the virtual reality headset. They mention that it fits well, has a very similar feel to their head, and the controls feel great in their hands. The foam all around is soft and springy, and it helps with discomfort.
"...The headset itself is light and more comfortable than the HTC Vive Cosmos and it was easier to focus and overall it seemed brighter and clearer to me..." Read more
"...The Rift S headset feels comfortable and the controls feel great in my hands with excellent button placements...." Read more
"...I will say that the headset is very comfortable when you are actually wearing it and it's probably the best headset I've worn so far with glasses...." Read more
"...First off, I found the Quest to be way too uncomfortable.. The all in one tech, means it has more hardware packed into the front than you PC..." Read more
Customers find the virtual reality headset fun to use and a really cool experience. They say it makes gaming fun again and is easy enough to enjoy. Customers also mention that the headset is the perfect balance of simplicity and fun, and has enhanced their gameplay.
"...The installation was quick, easy and a lot fun while going through tutorial mode...." Read more
"...Gameplay so far is amazing. Only games i tried is beat saber and skyrim so far.Give this a 5 star for graphic, ease of use, setup...." Read more
"...It is a great time to dive into VR gaming as the games are getting better (Boneworks and upcoming Half Life: Alyx) and technology is improving at a..." Read more
"...good interaction with Steam VR games, allowing you to launch straight from Oculus, super..." Read more
Customers are mixed about the quality of the virtual reality headset. Some mention it's a pretty solid piece of hardware, runs smoothly, and feels premium. However, others say that it has issues and crashes mid-game. They also mention that the software and the cable are defective from day one.
"...The box itself was impressive and I found the instructions and setup to be fairly easy and was up and running is a short time...." Read more
"...But compared to the old Rift, build quality does feel cheap, or at least the head units are. Halo rattles as you pick it up. Paddings feel cheap...." Read more
"...of a Rift "S." I still believe is this headset is the best overall consumer based VR headset on the market...." Read more
"...-replug solution works for a lot of these issues, but causes your running VR game to crash, so it would be *much* more tolerable if Oculus could do..." Read more
Customers are mixed about the performance of the virtual reality headset. Some mention that it does its job perfectly fine, while others say that the USB 3.0 Adapter Card did not work. Some say that it's barely a functional headset and does not play nice with their computer. Overall, opinions are mixed and it'll be interesting to see how the market develops.
"...Yes, We are still early adopters meaning the technology is not perfect, the headset are still bulky, there is no good wireless PC powered option and..." Read more
"...It works quite well... but it also does not play nice with your computer if you have too much things plugged on to your computer on your USB ports,..." Read more
"...: "StarTech.com 4 Port PCI SuperSpeed USB 3.0 Adapter Card" Did not work saddly, spoke with start tech support and advised they have no PCI Cards..." Read more
"...semi open. Isolate just a bit without blocking out everything. 3d hrtf works great, and you can tell where things are just by listening...." Read more
Customers are mixed about the tracking of the virtual reality headset. Some mention that the tracking is on point and impressive, while others say that it loses tracking.
"...Tracking works great with minimum blind spots, but you'll obviously want your controllers to be within the sights of the cameras of the head unit..." Read more
"...Because the lenses themselves don’t move, I could see where obtaining a sharp focus on the action may theoretically be a problem for some...." Read more
"...I still like the insight tracking and not having to set up external trackers but there are more than a few games that are just not that fun to play..." Read more
"...On rift s your body will jump around as it loses tracking if you try to do this...." Read more
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A few months ago I started wanting to get in to playing my flight sim programs in VR. All the videos I saw on YouTube made it look really cool and I loved the idea of a more immersive experience. I had already gotten the PS4 VR Headset last year and found it to be fun but very limited and seemed more for kids games to me. Being the smart man that I am I waiting until the country was on shutdown to decide I could not wait any longer (being home all the time made me want more home entertainment). I had wanted to try the Oculus Rift S, just from the reviews and all the hype behind it but when O started looking t was sold-out everywhere and it did not look like it would be in stock anytime soon. Being determined to get a PC based VR Headset and being limited on room I needed model that did not require external tracking, limited me to only a few models. I looked in to the HTC Vive Cosmos and even though there were some bad reviews I figured it must be pretty good with the price tag of $699 and higher resolution that the Rift S. I ordered the HTC Vive Cosmos from Best Buy and was very excited when it arrived.
My HTC Vive Cosmos Experience.
The box itself was impressive and I found the instructions and setup to be fairly easy and was up and running is a short time. I downloaded a few games samples from the HTC Vive Cosmos app store and tried to play a few. This is where my first issues came up. How do you use this thing? I went through all the instructions and as each game or app would load it give some instructions on what the controllers do. I found the buttons did not do what it said a lot of the time or the game would load as if I were 10 feet tall of 3 feet tall. It was frustrating but I was brand new to this and figured I just needed to learn. I was ready to try my first VR flight sim experience and started up X-Plane 11 and turned on the VR setting and just like that I was in VR in a flight sim. Ok now how do I actually get a flight going or control the aircraft? It took me probably 2 hours to figure out all the controls and get to where I could actually get in a plane and fly. Now remember this was my first time trying a flight sim in VR, but all the videos I had seem made it look amazing, smooth and clear. I could not read any text on the dash, no gages, nothing. You can see it all just not clear enough to read the test. I took off and was impressed by the graphics when looking at a distance, looking at anything close and it was blurry, also jagged edges and low frame rate. I also found the controllers to be a bit on the large side and seemed too bulky and the battery life is not good. The headset itself was not very comfortable and was heavy in my head and face but usable. and I spend the next few days researching on how to get X-Plane 11 to work best in VR. A few changes to some settings and I gave it a few more tries. I got the graphics better to where I could read large text but that was about it. I did enjoy flying in VR but it was buggy and just not a great experience. I kept this up for a few weeks ad finally just gave up, it was too frustrating and too many glitches. I also did not have much luck on any other games or apps using the HTC Vive Cosmos, but DCS Wolds was better looking than X-Pane 11. I returned the headset and decided to wait until I could get the Oculus Rift S, although I was not sure if it would be any better.
My Oculus Rift S Experience.
It took me a couple of weeks to get an Oculus Rift S on preorder with Amazon, I finally got one (on pre-order) on June 3rd and it arrived on June 16th. I was very excited once it arrived and could not wait to see what it could do and if it would be any better of an experience. Once again the box was impressive but when you open it, it seem like less clutter in the box. Now for setup, it could not be any easier. You download the Oculus software and it basically walks you through step by step on how to set up your Rift S. I had already downloaded the Oculus software so my full insulation from opening the box to playing my first Oculus Rift S tutorial in VR took just over 5 minutes. It was amazingly simple. Ok so now I have it on and the first demo tutorials starts and I was blown away but how great the immersion was. It looked and felt so very much better than the HTC Vive Cosmos. I went through the tutorials and knew just how to use my controllers from the simple tutorials and I was ready to go. I download a few free apps and gave a few a try. I was so impressed by the VR immersion and overall experience. The headset itself is light and more comfortable than the HTC Vive Cosmos and it was easier to focus and overall it seemed brighter and clearer to me. The controllers are much more comfortable, light and fit my hands better, and so far the battery life is much better as well. I was now ready to give my flight sim’s a go. I booted up X-Pane 11 again and started the VR. Now this is where my experience really changed, for the better. Just the interface was smoother and I was easily able to select my options and start a flight all in VR. With the HTC Vive Cosmos I always had trouble using the controllers and trying to select something or flip a switch in the cockpit when flying. I had the hardest time aiming and selecting. With the Oculus Rift S it was so easy, just point and click and it just works. Now my flight starts and the first thing it was terrible, I had my graphics set to the highest possible settings (just to give it a try), I adjusted a could things and restarted my flight. Now I was in my plane, sitting on the tarmac and it was so very different from the HTC Vive Cosmos, the graphics were so much clearer and crisp. It just looked better and felt more realistic. I took off and flew around and was just amazed at how much better it was. I paid $699 for the HTC Vive Cosmos and really did not care much for it and felt like I wasted my money (I did get a full refund), I paid $399 for the Oculus Rift S and feel like I got a great deal. I have only spent a few hours on my Oculus Rift S but I am already very impressed with it and am quite happy with my purchase.
I would rate the HTC Vive Cosmos a 5 out of 10 and I would rate the Oculus Rift S a 8 out of 10
I've tried on a few VR systems. It could be through my friends' Rift and Vive, or it could be a demo of a WMD system or three from the Microsoft Store. I am intimately familiar with ups and downs of the systems (which unfortunately often involves me having to recoup from motion sickness and having to lie down for a few hours afterwards). As those are quite common and well-known regardless of the systems you choose, I'll scope this review to something that you should have concerns with this system only, and not for the whole of the VR systems that are out today.
Consider this an unholy union of Lenovo and Oculus (and by some extension, Sony). Lenovo has licensed some of the Sony's design (after getting sued) from their last VR set, Mirage Solo. The halo ring rig looks and works quite similar, and it is quite easy to adjust. It is actually a plus if you're wearing glasses; I had no problem wearing my glasses and putting the kit on, while I had quite a bit more problem with the original Rift and Vive. Gone are the lighthouses from the original Rift and Vive, replaced with 5 cameras on the headset. It works quite well... but it also does not play nice with your computer if you have too much things plugged on to your computer on your USB ports, so keep that in mind. In a way, it's an evolution of Windows Mixed Reality kits (with 2 cameras), and to some extent, Vive's. Vive, though, needed lighthouses to function.
The kit comes bundled with two motion controllers for each of your hands, and is powered by 1 AA battery each. Build quality seems on par with your regular gaming controller, although it is much lighter to account for the fact that you have to hold it up all the time when in use.
The Rift S seems to work with all of the games and VR apps that is compatible with Rift, as promised. It will work with Steam VR (it recognizes the kit as a Rift with 3 sensors). Tracking works great with minimum blind spots, but you'll obviously want your controllers to be within the sights of the cameras of the head unit for it to work.
The optics are quite forgiving for a VR unit, and I actually prefer the LCD in the S over the OLED on the Rift. Pixels look more filled in, and everything looks clearer. I do not really miss the lost 10MHz of refresh rate, or at least based on the games I played. You WILL need to keep your eyes centered on the optics, which are not adjustable, in order to get the best picture. Fresnel lens have come the long way and this is probably the best of its kind in the business as of today, but you won't mistake it for any other kinds. You will still see the rainbows if you look at the edge. Lights will separate. But it's no big deal; your eyeglasses do exactly the same, but it's just not as noticeable depending on how strong your prescriptions are. Can't completely cheat the laws of physics.
But compared to the old Rift, build quality does feel cheap, or at least the head units are. Halo rattles as you pick it up. Paddings feel cheap. You won't mistake this for a high end stuff, although it does cost more than an Xbox One S.
I do not care for the speakers on the head unit, but since it's internal I suppose it's two less hinges to break and two less wires to fray. There ARE headphone jacks if you want to use them. I did note some of the issues that others were having with the sound; hopefully Oculus will come up with a solution soon.
This will not be an upgrade for your existing VR kit, or at least the ones that are not at the bottom of the barrel; if you're happy with your Vive or Rift, you should not get this unless lighthouses/sensors bother you a whole lot. Field of View is a lot better than a lot of cheaper (and some expensive) Windows VR kits, so maybe you should consider this if you have them. Short of buying an Oculus Quest--if you want to stay in the Oculus Store ecosystem it does sound like a compelling proposition, all without wires--if you want to harness the power of your computer and like to tinker yet do not care for excessive wires of earlier headsets, you should consider the S.
Top reviews from other countries
Como no necesita sensores externos no hay un montón de cables y aparatos dando vueltas por la mesa.
Anteriormente tenía un OSVR HDK2 y comparado con este, la calidad gráfica es muy buena, hay un cambio grande no solo de resolución, sino también en campo de visión
A pesar que se critica mucho al rift s que tiene una tasa de refresh menor que otros equipos en el mercado, la verdad no he notado problema, los gráficos son fluidos y no hay ruido o flickering.
Es un equipo caro, y tuve muchas dudas antes de comprarlo, pero quedé muy satisfecho al utilizarlo. Como punto final, toma en cuenta el equipo mínimo de PC que necesitas, ya que depende de esto que la experiencia sea buena
Image quality is very good overall, lots of detail and good colors. The lenses are very clear and have a large sweet spot where the image looks sharp and clear. OLED units have better blacks and slightly better colors but I actually prefer this as you can see more detail in dark areas. I have switched between an OLED brand and this in Alyx at the same save point and for some objects and dark areas it is very noticeable how much more detail you can see.
The controllers are very light comfortable and easy to use. Oculus has done an outstanding job putting this system together for this price.
The only downsides for me are the field of view and the screen door effect. SDE isn't bad but is noticeable sometimes. The field of view is a bit limited, when I get into a game it's easy to ignore but to me this is by for the biggest area where there is a lot of room for improvement. Higher frame rates would be another one, have not tried one of the 120+ fps HMDs so I can't say if I can see the difference but I get a little bit of a feeling that things are not as smooth as they could be.
De software is zo ongelofelijk slecht dat je voor iedere 30 minuten gamen zeker 1 uur aan het troubleshooten bent omdat de "usb verbinding niet werkt" of "geen displayport connectie". Een horror headset waar je je geld absoluut niet aan moet uitgeven. 3x terug gestuurd, 3x zelfde probleem. Getest met meerdere high end systemen waaronder een laptop. Absoluut niet aanbovolen. Oculus support team doet alsof ze nergens vanaf weten terwijl zeker 25% van de gebruikers dit probleem hebben 🤢🤢
hiermee zeg ik niet dat de Headset "slecht" is. als deze werkt is het echt een fantastisch product! maar als ik u was zou ik toch voor de Quest 2 of Reverb G2 gaan. deze headsets zijn gewoon stukke beter.