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Returnal (PS5)
About this item
- After crash-landing on a shape-shifting world, Selene must search through the barren landscape of an ancient civilization for her escape.
- Isolated and alone, she finds herself fighting tooth and nail for survival. Again and again, she’s defeated –forced to restart her journey every time she dies.
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Product details
- Language : English
- Product Dimensions : 6.69 x 0.47 x 4.72 inches; 2.82 ounces
- Item model number : 9814696
- Date First Available : April 13, 2021
- Manufacturer : Sony
- ASIN : B08Q1F56TY
- Best Sellers Rank: #36,123 in Video Games (See Top 100 in Video Games)
- #820 in PlayStation 5 Games
- Customer Reviews:
Product Description
Product Description
After crash-landing on this shape-shifting world, Selene must search through the barren landscape of an ancient civilization for her escape. Isolated and alone, she finds herself fighting tooth and nail for survival. Again and again, she’s defeated –forced to restart her journey every time she dies. Through relentless roguelike gameplay, you’ll discover that just as the planet changes with every cycle, so do the items at your disposal. Every loop offers new combinations, forcing you to push your boundaries and approach combat with a different strategy each time. Brought to life by stunning visual effects, the dark beauty of the decaying world around you is packed with explosive surprises. From high stakes, bullet hell-fuelled combat, to visceral twists and turns through stark and contrasting environments. You’ll explore, discover and fight your way through an unforgiving journey, where mystery stalks your every move. Designed for extreme replayability, the procedural world of Returnal invites you to dust yourself off in the face of defeat and take on new, evolving challenges with every rebirth.
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Returnal For Playstation 5 Hidden Gem Worth Playing
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It's extremely deceptive to sell used products as new.
The runs are too long. In order to have a chance against some bosses you have to go through 1 hour of a run at least. Or be extremely lucky. Luck is another component - there is so mich going on and so many enemies and projectiles randomly places that you WILL get it. Those random, unavoidable hits can be unforgiving and result in a loss run. Guess why there is no "no hit"-speedrun on this game? Also, if you do not get the right guns for the run
this run is lost, too.
After dozens of hours of playing and becoming real good there is still too much luck involved for the experienced gamer to enjoy it. There is no reward in getting good, when the game still makes you randomly fail.
The only thing thay kept me playing after this realization was the story and the general athmosphere. I wanted to catch as many snippets of info as possible. The whole story could have been sooo good. But it was not. The developer had too many ideas and eventually decided to go with NONE of those. In an interview they admitted that even they had NO IDEA what they wanted to say with their endless sympolism and cryptic references. They, again - admittedly, just liked the nice pictures, words and phrases. So there is no story, no mystery to uncover! It is all scribbles, no storyline. Astonishingly bad writing for THE PS5 exclusive title.
So all in all, the long runs, artificial difficulty through random hits/deaths and the huge let down story wise makes this game a big disappointment. I had such high hopes...
Top reviews from other countries
Returnal is hard. It's as simple as that. However the game will get easier the more you play it. It may not seem that way at first but it really will. Initially after crashing on the planet of Atropos you have nothing. No gun, no abilities to speak of except for a dash, jump and unlimited sprint. The first cycle is a tutorial, allowing you to become accustomed with the games very slick and responsive 3rd person shooting. You will find a few items to scan, your side arm and some easy to kill enemies. That is until it pulls a Dark Souls on you and drops you into a battle that's probably going to result in your first death.
Death will take you back to your ship and strip you of anything you had found up until that moment, with a few exceptions. This time you will have your side arm and if you found any ether along the way (a currency that stays with you each cycle) you will still retain that as well. Which is important because it's useful for a lot of things. You will also notice that the layout of the level will be different. It's random every time so you never know what you are going to get on your next cycle.
Out in the world you will find malignant items. These items can be picked up but doing so has a chance to cause your suit to malfunction. You can risk a malfunction and pick up/open the item or chest or you can spend ether to cleanse the item which will allow you to collect said item with no negative effects. Malfunctions can be annoying such as fall damage to downright evil in the case of damage whenever you pick up an item. So knowing when to take a risk and when to use ether is essential to progressing in the game. It is worth noting that all malfunctions can be repaired without ether. This usually requires you performing a specific task, like killing a set number of enemies or collecting a certain amount of obolites (the main currency in the game).
Ether is also needed for something else as well. At the start of the game just outside your ship there is an alien device that you can deposit ether into. This device will unlock a new type of item when used. That item will then be placed into the RNG pool of the game for future runs. So saving up ether and using it there is well worth it.
I think choice is a defining concept in Returnal. You can make very good choices which will set you up for a chance at the boss or very bad choices which will result in a painful and usually frustrating return to your ship! This is one of the reasons I love the game, the sense that you truly are in charge of your destiny. The controls and gameplay are so responsive that blaming them for a death is not gonna cut it. The game plays brilliantly.
However when you do die, it really feels like you have wasted your time. Sometimes a lot of it. To be successful you have to explore and that takes time. You may spend an hour and a half or two hours squeezing every last health item/weapon/ether out of a level only to get spanked by the boss. So the lack of save points can seem overly punishing. Unfair even. Having said that, the game is actually quite short. I completed a full cycle last night from start to finish in about four and a half hours. Granted I didn't kill all the bosses except for the 3rd biome boss and the last (you don't have to kill the bosses again once you have done them. With the exception of the two mentioned). So how would a game that can be completed in such a short time benefit from save points? Once you know what you are doing with the game you can easily become overpowered. You can put the PS5 into rest mode if you need a break. I have heard stories of console updates causing the game to reset your progress so keep that in mind if you use the feature. Also, after completing Biome 3 any future death will put you at the start of Biome 4 instead of 1. So there is a hard coded save point already built into the game.
There are two weapons in the game that can basically win you a run once you have them. The Rotgland Lobber (Fires acid blobs) and the Electropylon gun (Fires pylons that are tethered together with red lightening and can interlink creating webs) . The latter is hands down the most powerful gun in the game. Both weapons can do damage over time which means hit and run play works brilliantly with them. If you find either of these on a run grab them and don't swap them unless you get a better version. The other weapons in the game are great. Some are a mixed bag but all the other weapons require you to aim at and track your targets. The two I mentioned above are essentially fire and forget. A lot to be said for that when you're trying to avoid areas covered with enemy projectiles!
As for the gameplay, it's fantastic. I've never played a 3rd person shooter as responsive as this. Somehow the developers have combined an old school style shooter with elements of Metroid and added the Rogue Like features to it (essentially the permadeath). I've not mentioned them yet but there are suit upgrades you will find along the way that you will keep forever. One of which is a grapple hook that will allow you to reach places you previously couldn't. Much like with Metroid, backtracking once you have these upgrades will net you loot that will make your life easier. It also adds to replayability because if you die after getting one of these upgrades, playing through an area again will present you with opportunities you didn't have on your last cycle.
There's just so much to this game that I could go on and on. Parasites with positive and negative effects, artifacts that grant you permanent (for your current cycle) passive buffs, single use items that can give you shields, AOE attacks or health leeching abilities. All of these things and more revolve around the core concept of choice. You have the tools to succeed but how/when you use them will be the deciding factor to your success.
I love this game so much. I've not mentioned the graphics, mostly 60fps framerate, crazy particles or amazing 3d audio (get a 3d audio headset if you don't have one. It's a game changer with this game!) Mainly because those things are the icing on the cake. It's the gameplay and mechanics that are most important here because they are either going to make or break your experience with the game. I didn't pay full price for this. I waited because I wasn't sure I'd enjoy it. To be fair initially I really struggled. I died so many times and thought I was getting nowhere. Eventually though the game clicked. When it does and you realise the wealth of options available to you I honestly think you will enjoy this as much as I have.
I really hope this has been of some use to you. I want people to love this as much as I do. It's a proper game, one where you have to improve your skills and knowledge of the mechanics to proceed. There's no cookie cutter open world map here which is present in so many modern games these days. This is a game taken out of the late 80's early 90's and polished up to a gleam for modern hardware.
Give it a try, don't be put off by the difficulty because as with anything worthwhile you will get better. You will learn which choices are the best ones to make and you will end up playing the whole game from start to finish without a single death! (I promise you, you really will!)
Good luck out there, I hope you make the right choice and take the plunge into the depths of Returnal. There's nothing else quite like it and I stand by my 5 stars, while understanding those that gave it 1.
Graphically it is exceptional, with the planet of Atropos looking equal parts haunting, beautiful and - at times - terrifying. The character and enemy models are lovely to look at, the enemy fire becoming a hypnotic maze of colours I often found myself mesmerised by as Selene jumps and shoots through the various randomised rooms.
Audio is top notch and really comes to life when utilising the 3D quantity if using headphones. Weapons have a good variety of satisfying crunches, enhanced by actually feeling some of the weight through the haptic controls of the Dualsense. Speaking of controls, it is very smooth and you'll be hard pressed to find times when you can honestly blame the game itself for that last death.
It is hard, but not because the difficulty is simply to steep a curve. The roguelike nature - of which this is my first experience in the genre - gives the game a constantly fresh feel as death quickly leads to the game reloading, giving you little time to get too annoyed that you're "back at the start" (you sort of are, but don't let the idea of semi-permadeath put you off). I love the Souls series, but they are a much harder in my view. Returnal knows when to challenge you, it gives you incentive to explore but will sometimes punish you for taking a chance exploring that last optional side room (damn you lockdown rooms!) which just reminds you that the odds are whatever run you are on is going to end at some point so keep pushing forwards. It never quite got to the point of frustration and the unique nature of dying in the game was refreshing for a long time gamer like myself, albeit one who is knew to roguelike.
The story is something I'm very reluctant to get into. Whatever you think you know about the games plot, you probably don't. The story plays out slowly, but it pulls you deeper into the world of Atropos and the audio logs are performed with some sincetetity by Serena's voice actress that you really feel you are stuck in this alien hell with her.
The price point of £70 is debatable. Are games worth that much from a production stand point? Probably not. In terms of quality I was pleasantly surprised. The game was a stop gap before Resident Evil VIII, but until last night I found I was spending all my free time exploring the wonders of Atropos.
It's fast paced, it's tough at times but nowhere near the level of difficulty some people seem to be suggesting - at least not for this admittedly average ability gamer! In my 42 hours on the game (26 for the main two acts) I found I was captivated.
If you are looking for a quality PlayStation exclusive with a fresh experience waiting for you, gives Housemarque's new game a chance. You'll be returning for more and more.