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98% positive over last 12 months
Sekiro Shadows Die Twice (Xbox One)
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About this item
- Carve your own clever path to vengeance in an all-new adventure from developer FromSoftware, creators of Bloodborne and the Dark Souls series
- In Sekiro: Shadows Die Twice you are the “one-armed wolf”, a disgraced and disfigured warrior rescued from the brink of death. Bound to protect a young lord who is the descendant of an ancient bloodline, you become the target of many vicious enemies, including the dangerous Ashina clan. When the young lord is captured, nothing will stop you on a perilous quest to regain your honor, not even death itself.;Number of Players: 1 player; ESRB Content: Blood and gore|Violence; ESRB Age Rating: Mature(17+); Genre: Action and Adventure
- Explore late 1500s Sengoku Japan, a brutal period of constant life and death conflict, as you come face to face with larger than life foes in a dark and twisted world. Unleash an arsenal of deadly prosthetic tools and powerful ninja abilities while you blend stealth, vertical traversal, and visceral head to head combat in a bloody confrontation.
- Take Revenge. Restore your honor. Kill Ingeniously.
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Product information
ASIN | B07DNQD2GQ |
---|---|
Release date | March 22, 2019 |
Customer Reviews |
4.2 out of 5 stars |
Best Sellers Rank | #26,128 in Video Games (See Top 100 in Video Games) #604 in Xbox One Games |
Product Dimensions | 0.51 x 5.31 x 6.69 inches; 0.56 ounces |
Type of item | Video Game |
Language | English |
Rated | Mature |
Item model number | 88296EN |
Item Weight | 0.564 ounces |
Manufacturer | Activision |
Date First Available | November 13, 2018 |
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Product Description
Carve your own clever path to vengeance in an all-new adventure from developer FromSoftware, creators of Bloodborne and the Dark Souls series.
In Sekiro: Shadows Die Twice you are the “one-armed wolf”, a disgraced and disfigured warrior rescued from the brink of death. Bound to protect a young lord who is the descendant of an ancient bloodline, you become the target of many vicious enemies, including the dangerous Ashina clan. When the young lord is captured, nothing will stop you on a perilous quest to regain your honor, not even death itself.
Explore late 1500s Sengoku Japan, a brutal period of constant life and death conflict, as you come face to face with larger than life foes in a dark and twisted world. Unleash an arsenal of deadly prosthetic tools and powerful ninja abilities while you blend stealth, vertical traversal, and visceral head to head combat in a bloody confrontation.
Take Revenge. Restore your honor. Kill Ingeniously.
2018 FromSoftware, Inc. All rights reserved. Published and distributed by Activision. ACTIVISION is a trademark of Activision Publishing Inc. All other trademarks and trade names are the properties of their respective owners.
Bloodborne is a trademark of Sony Interactive Entertainment LLC. Dark Souls is a trademark of BANDAI NAMCO Entertainment Inc. Sony and Bandai Namco are not the publisher of SEKIRO: SHADOWS DIE TWICE. Activision has no affiliation with Bloodborne or Dark Souls.
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In Dark Souls and Bloodborne you can choose a pyromancer, sorcerer, Knight or numerous other diverse builds to play to your own style (Strength, Dexterity, Arcane, etc...). You can also summon in NPCs to help you fight or, better yet, summon in other players. The PVP was frustratingly amazing as well. Sekiro though is like "oh hell naw" and will not allow NPC or PVE summons and forces you to play it the way it was designed and that means up in the bosses faces, blocking, countering and constantly attacking. This isn't a bad thing necessarily; it's just different.
The biggest disappointment to me is the lack of multi-player. Dark Souls, Bloodborne, etc... have this great system of summoning in NPCs or other players to help with particularly hard bosses or challenging levels. I LOVED this element. Sekiro has one minor battle that you can sort of bring an NPC to; it's early on in the game (Hirata Estate) and just stood to remind me of this lacking element for the rest of the game. Maybe I'm not the most git-gud-est of players but the co-op excitement with the PVP invasion threat was a significant perk to me. Sekiro ditched that, unfortunately, and combined with the somewhat single play style this game requires you will likely really struggle. I really hope future From Soft games restore the PVE / PVP systems as they were brilliant.
Overall, I really like this game and am currently on NG++ and about to hit 100% achievements. I'm excited for the DLC when it comes out and, while this is not my favorite From Soft game, it's an amazing and beautiful game. I'm giving it 3 stars because of the lack of multiplayer and weapon / character diversity but an otherwise great story and art.
That said, Sekiro is beautiful. The story is well done (not vaguely told either!) and gives you a purpose to finding and killing the long list of bosses and mini bosses. Souls fans will notice some similarities in the structure of the game, but that's where it's ends, and Sekiro takes on life of it's own.
If you welcome a good challenge, and miss the thrill of plunging your sword through the heart of a From Software boss, its worth the money.
Developers: get gud scrub
Seriously though, the game isn’t hard it’s just challenging. The game offers tons of tools for you to use and if you take advantage of them you won’t have a hard time. The people complaining are the same people who are trying to evade every attack instead of making reads and actually countering the enemy. I took advantage of the skills I acquired and learned how to use certain equipment properly to counter my opponents. This is a great and challenging experience don’t let scrubs turn you away because it got GOYT for a reason and it’s honestly one of the top 5 games for me. It’s rewarding when you get better and this game encourages you to pull off high risk high reward counters and moves, but it’s all fair and the only risk is you failing based on your own skill, other than that it’s super fun and rewarding.
Top reviews from other countries
El juego poco que decir, quien conozca los Dark Souls sabe lo que tiene aqui, con una ambientacion en el Japón feudal muy chula.
Juego que tiene que estar en la coleccion de a quien le gusten los juegos dificiles que supongan un reto.
The sound design is also incredibly satisfying. The music is once again superb, hitting that sweet spot between exhilarating and sublime; and the sound of swords clashing together when you hit that critical deflect never fails to excite. And this brings us to the combat. It's hard. You will die, and die, and die again until you're able to learn timings to hit every deflect and learn when to dodge or jump. With an array of tools at your disposal, there is always going to be a strategy that works for you. And when you find it, the combat flows together seamlessly. Then you get to a boss and have to learn this all over again.
Arguably From Software's best game to date, Sekiro: Shadows Die Twice is the kind of ruthless challenge and thoughtful outing you'd expect from the developer that never loses its edge.