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HTC America Vive Virtual Reality System

Platform : SteamVR, Windows
4.4 4.4 out of 5 stars 3,202 ratings


About this item

  • FLEXIBLE PLAY AREA - Use VIVE seated, standing or in a space up to 11'5" x 11'5". SteamVR Tracking provides the most ideal experience possible, so play the way that works for you.
  • FULLY IMMERSIVE - Realistic movement and actions from precise, 360-degree controller and headset tracking with realistic graphics, directional audio and HD haptic feedback in the virtual world
  • POWERED BY STEAM VR - Enjoy over 1500 games for SteamVR, plus everything you love about Steam, including new releases, automatic game updates and millions of your closest friends
  • PLAY SAFER - The Chaperone system warns you when you reach the boundaries of your play area and the headset's front-facing camera gives you a glimpse of the real-world when you need it
  • VIVE VIDEO - An immersive, cinematic VR video player for standard, 3D, 180 and 360 degree videos. Available free on VIVEPORT and Steam.
  • VIVEPORT INFINITY – Get 2 months of unlimited VR play of 700+ games & apps. Code included in box.

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Product information

Warranty & Support

Product Warranty: For warranty information about this product, please click here. [PDF ]

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HTC America Vive Virtual Reality System

HTC America Vive Virtual Reality System


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Product guides and documents

What's in the box

  • Headset, 2 x Controllers, 2 x Base Stations, Earbuds, Link Box, Link Box power adapter, Link Box mounting pad, 2 x Base Station power adapter, 2 x Micro USB chargers, Sync cable, HDMI cable, USB cable, Cleaning Cloth, Alternate face cushion
  • Product Description

    Product Description

    Product Description

    VIVE gives you an unparalleled, true-to-life virtual reality experience. Using a headset and wireless controllers, you can explore and interact with VR experiences, apps and games that blur the line between imagination and reality. From AAA games to unforgettable experiences, there are over 2500 apps and games available for VIVE.

    Headset Specs

    • Screen: Dual AMOLED 3.6’’ diagonal

    • Resolution: 1080 x 1200 pixels per eye (2160 x 1200 pixels combined)

    • Refresh rate: 90 Hz

    • Field of view: 110 degrees

    • Safety features: Chaperone play area boundaries and front-facing camera

    • Sensors: SteamVR Tracking, G-sensor, gyroscope, proximity

    • Connections: HDMI, USB 2.0, stereo 3.5 mm headphone jack, Power, Bluetooth

    • Input: Integrated microphone

    • Eye Relief: Interpupillary distance and lens distance adjustment

    Controller specs

    • Sensors: SteamVR Tracking

    • Input: Multifunction trackpad, Grip buttons, dual-stage trigger, System button, Menu button

    • Use per charge: Approx. 6 hours

    • Connections: Micro-USB charging port

    Buying Guide

    Is your current computer ready for virtual reality? Use the SteamVR Performance Test to check whether your system can handle the requirements of VR, and if not, whether its capabilities are bound by graphics card, CPU or both.

    Test your computer: http://store.steampowered.com/app/323910/


    From the manufacturer

    ENTER THE WORLD OF VR WITH VIVE


    Discover the system that kicked off a virtual revolution

    HTC VIVE Virtual Reality System
    SteamVR and VIVEPORT

    VIVE VR System Accessories

    VIVE Tracker 2018

    VIVE Tracker (2018)

    VIVE Wireless Adapter

    VIVE Wireless Adapter

    VIVE Deluxe Audio Strap

    VIVE Deluxe Audio Strap

    Bring real objects into VR

    Add to specially designed accessories to play your favorite supported games.

    Cut the cord

    Free yourself from your PC, Experience wireless VR. PCIe slot required.

    Enhance your experience

    Get integrated audio with height and angle adjustment for optimal fit.

    Accessories include gloves, tennis rackets, ping pong paddles, and many more!

    Allows for multi-player VR in the same space - up to 3 headsets.

    Improved weight distribution, size adjustment, and comfort padding.

    Which VIVE VR headset is right for me?

    VIVE offers a variety of headset and kit configurations to help you find which is right for you. Choose from our original VIVE Virtual Reality System, VIVE Pro HMD, VIVE Pro Starter Kit, or VIVE Pro Full Kit

    VIVE VR System

    VIVE's entry level product made for gamers and more interested in high-end, immersive room-scale, PC-based VR.

    VIVE Pro HMD

    Already own a VIVE? Upgrade your experience to the latest graphics, integrated audio, and everything you love about your first VIVE. (You still need your original base stations and controllers.)

    VIVE Pro Starter Kit

    VIVE Pro Starter Kit combines the best of the upgraded VIVE Pro headset with the original SteamVR Tracking 1.0 base stations and controllers.

    VIVE Pro Full Kit

    Made specifically for businesses looking to take advantage of the increased available room size with the SteamVR Tracking 2.0 base stations and controllers.

    Looking for specific info?

    Customer reviews

    4.4 out of 5 stars
    4.4 out of 5
    3,202 global ratings

    Customers say

    Customers like the quality and fun of the virtual reality headset. They say it's amazing, awesome, and a great experience. However, some customers have reported issues with the performance. Opinions are mixed on ease of setup, value, tracking, animation, and ease of use.

    AI-generated from the text of customer reviews

    570 customers mention416 positive154 negative

    Customers like the quality of the virtual reality headset. For example, they say it's amazing, awesome, and well done. Some mention it'll be the most amazing computer peripheral ever made. That said, some say the build quality of Vive is much better and it functions well.

    "...I hope I have or will have helped someone get started with this. It’s great. You feel like your in it. It’s something new to me...." Read more

    "...This is the most amazing computer peripheral, feature, etc, that has EVER been made. This will change gaming forever...." Read more

    "...because not only was I not expecting a great experience, but it's done really well - and I feel like the simulator is actually easier to use in VR...." Read more

    "...moderate "power user." I've had some minor issues like weird Steam crashes, VR world disappearing if the CPU is under a lot of stress,..." Read more

    277 customers mention277 positive0 negative

    Customers find the virtual reality headset fun, immersive, and unique. They say it makes the environments more immersive and changes the way they perceive them. Customers also mention that the archery minigame is really fun and that it's fun for the whole family.

    "...You WILL feel immersed. I 100 percent guarantee it. You'll laugh the first time you try to set your gun down on a table in the virtual world...." Read more

    "...This is also great for parties and families alike. Basically a virtual reality Wii...." Read more

    "...It is so real, and so immersive, when playing a game and walking up to a cliff, I feel a fear of falling, it is just that real...." Read more

    "...are a bit tricky in X-Plane 11, but once you get it all set, it's pretty fun. Start with the Cessna and work up from there...." Read more

    105 customers mention73 positive32 negative

    Customers are mixed about the tracking of the virtual reality headset. Some mention that the tracking is spot on, the accuracy of tracking is unmatched, and the quality of the tracking amazing. However, others say that it comes out the box with tracking issues and controllers that stop. The tracking area is extremely limited compared to the Vive.

    "...Probably nothing.. but you'll immediately realize how intuitive and accurate this "new world" is when the balloon flies in the direction and..." Read more

    "...The trackers also capture your movement no matter where your hands/controllers are positioned, allowing for a complete 360 degrees of movement..." Read more

    "...First, the tracking sensors can be touchy. I highly recommend testing the location you pick out on the walls for mounting before actually mounting...." Read more

    "...The Vive itself is an amazing platform to use. It is highly accurate for tracking, the view in the headset is great and the controllers work..." Read more

    202 customers mention117 positive85 negative

    Customers are mixed about the ease of setup. Some mention that it's well thought out and makes set up fairly easy, while others say that it’s a little tedious, not as intuitive as they’d like, and takes some getting used to the controls.

    "...The Vive system is well thought out and makes set up fairly easy. I say fairly because I have had to re-calibrate my room several times...." Read more

    "...It's not as intuitive as I'd like and it takes a split second to load the new landscape when you arrive, so it's a little offputting...." Read more

    "...The software installation experiences through Steam have been super simple and there are a number of great games to play with more being added..." Read more

    "...There are sensors to set up, a good amount of space needed, a LOT of cable management...." Read more

    187 customers mention110 positive77 negative

    Customers are mixed about the value of the virtual reality headset. Some mention that it's worth the money, reasonably priced, and has great freeware. Others say that it is expensive and not worth the asking price.

    "...And if you have the money, (which this is reasonably priced compared to some of the headsets out now)..." Read more

    "...But with lackluster games at the moment, and the high price, it's only for the most extreme of PC Gaming hobbyists...." Read more

    "...It's worth the investment and the system is thought out very well." Read more

    "...-Awesome device but the cost of entry here is STEEP. As others have stated, you will need a pretty powerful PC to runVR properly...." Read more

    102 customers mention58 positive44 negative

    Customers are mixed about the animation of the virtual reality headset. Some mention that the graphics are crisp and detail is clear up close, while others say that the resolution looks worse than it actually is and starts quickly. Some customers also mention that there is a screen door effect, and the graphics in the background are not super detailed.

    "...The display is just about perfect. Some people complain about the resolution, but I don't think there is anything wrong with it...." Read more

    "...thinking about the slight pixilation, or how the graphics in the background aren't super detailed. I PROMISE.4...." Read more

    "...that is designed for VR is in stereoscopic 3D and the effect is really very cool...." Read more

    "...For the immersion, depth of field, depth perception, and realism, it is worth the price of admission alone...." Read more

    66 customers mention32 positive34 negative

    Customers have mixed opinions about the ease of use of the virtual reality headset. Some find the game intuitive and simple to use, while others say it's tedious, frustrating, and un-user friendly.

    "...Lunar Flight, where you do missions on the moon, very difficult at first but very rewarding as you get better flying the moon module...." Read more

    "...balloon.. Probably nothing.. but you'll immediately realize how intuitive and accurate this "new world" is when the balloon flies in the..." Read more

    "...down, Even when standing they will try to curl and twist and its very annoying, Nothing I've done has fixed it, Think I might go wireless at some..." Read more

    "...The controls are intuitive, most games don't need any manual, just 30 seconds of a tutorial, and you are playing the game...." Read more

    120 customers mention10 positive110 negative

    Customers are dissatisfied with the performance of the virtual reality headset. They mention that it does not work most of the time, their controllers stopped working properly, and the base stations do not work. They also mention that the sensors would not work, the wall anchors did not work at all, and that the button stopped working again after a while. Overall, some customers feel that the product is too unreliable and unresponsive.

    "...If they are not, this system will not work. And you will see nothing and think, “oh I have a broken VR, great..” no this isn’t the case...." Read more

    "...it was not capable of the power needed to have the thing work, and would shut off. I switched to display port, and the issue has never come back...." Read more

    "...Third, Steam VR is not mature. There are numerous quirks and issues with operating in a mixed VR/Non-VR environment...." Read more

    "...it worked fine most of the time, but on occasion, a base station simply would not work and would require several restarts and a bunch of fiddling..." Read more

    PC's largest technology leap in decades. This devices innovation will shape the future of VR and our world.
    5 Stars
    PC's largest technology leap in decades. This devices innovation will shape the future of VR and our world.
    TL:DR- 1) If you own a VR capable PC 2) Are comfortable troubleshooting basic PC/peripheral device issues 3) Are willing to do a bit of research leading into the future of this product developmentThen you should not question if it is worth the price of admission for the Vive. Every time you put on this headset or showcase this to a person who has never experienced VR, it will bring a smile to your face. It's a whole new medium that brings an experience to the table that can be enjoyed by a wide spectrum of age groups and cultures. This is going to change the world.Long Version-I have bought over 300 items off Amazon without ever writing a review, but I feel like screaming at the top of my lungs with praise for this VR system. This is a game changing peripheral device that has the opportunity to change the world and be utilized in various professional industries. If you are reading this and have never used a Vive, it's difficult to describe using words to someone. How do you describe an experience to someone who has never experienced the same art "medium" as you have? Could you imagine trying to describe what it's like to watch TV or a motion picture to someone who has never seen a digital display? The best I have come up with is it's a "total immersion" experience. To sum it up in an example, my parents and grandparents have never had a passing interest in "video games", yet I had to set time limits and a rotation pattern for them because they did not want to take it off!I have never been so satisfied with a compute related purchase in my life. I bought it with the mentality that if I didn't think it was a game changing device, I would return it and wait for it to become mainstream and cheaper. But the moment I put on the headset, jumped into Google Earth VR, traveled to all the countries I visited on a previous deployment while staring at the milky way above my head, I knew I was hooked. It's an awe-inspiring experience each time I turn it on, and this is only the beginning.I use this as a supplement to my iRacing Simulator and DCS Flight Simulator. For the immersion, depth of field, depth perception, and realism, it is worth the price of admission alone. If you are reading this and use either flight simulators or racing simulators, you already know the benefits this device can provide to your training and hobby. It's single handily the best upgrade I have ever done to my simulators and this is by far not the most expensive upgrade I have added to those rigs. If you sim race or use other simulators, this should be on your 2017 upgrade path.Other VR games- The steam store is going to be the future one stop shop for all VR related games. Steam has begun accepting all VR headsets to be used within Steam, and I believe this business strategy will outlast Oculus’s “exclusive” game orientation. We all observed how well that worked for Microsoft, how well do you think it will work for Oculus?Over 80% of the games I use in VR are FREE on the Steam store for early access or testing. Want to go explore the human body? Go download The Body VR and explore the cells within your blood stream. Want to showcase how immerse and large the digital experience can be on the Vive? Go launch The Lab and waste 5 hours of your day. Want to make art with Nebulas in a space sandbox? Fire up Cosmic Sugar VR. Every day, new free or cheap games are being added to Steam. It’s a developer dream right now and almost every major design studio is starting to experiment with these devices.OCULUS VS VIVE- I have extensively used both for both sim racing, flight simulation, and general gaming. We will have to wait and see how the Oculus Touch will pan out, but early reports are showing its room-scale immersion is still lacking compared to the Vive and at a higher price point. In my opinion, the bashing from both sides needs to stop as both are progressing VR forward, but the Vive is on another medium than the Oculus. Using a Xbox controller with VR feels analog, lacking immersion, and dare I say it: last generation. HTC had more forward thinking on the direction of VR in creating this product and they have Oculus backtracking and rushing to develop a solution. Look to HTC to release a second style of controllers in 2017 to start motion tracking fingers without the need to hold a controller and a wireless solution for the “tail” of thick wires connected to the device.We will look back on these moments years from now in the future and people will recount their first experiences when VR launched and I can confidently say I will have been glad I was an early adopter and pushed this technology forward. All aboard the VR train; it's leaving the station with or without you.
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    Top reviews from the United States

    Reviewed in the United States on September 28, 2016
    It's hard to do bulleted, concise reviews on something like this.. So this will be a little long winded. Stick with me if you can..

    If you were like me, you might be a little hesitant about tech like this, because you tried a GEAR VR, or think 3d desktop gaming and 3d movies are kinda of cool, but certainly not worth this kind of investment. Get that out of your head right now. This is COMPLETELY different.

    First, let me say that I've never been a huge gamer. I've spent many more hours on my 10 year old Wii than I have on newly released console/computer games.
    I enjoy the interaction even if I'm sacrificing graphical beauty.
    This system is kind of like a 5th generation Wii. They are really selling the experience more than the graphics. And the experience is absolutely something to be had.
    Kind of like that first time you picked up that wii controller and "bowled" and thought "hey, this is pretty cool." but on a WHOLE new level.

    Once you complete the setup you'll enter the tutorial and blow up a balloon.. You'll (without instruction) think.. What happens if I try to hit this floating balloon.. Probably nothing.. but you'll immediately realize how intuitive and accurate this "new world" is when the balloon flies in the direction and velocity you would expect it to based on your hand movement. And sure there are similar capabilities on other consoles. You separate when you realize you can (literally) walk underneath the balloon, look up at it, jump and swat it down to the floor. then walk circles around it while unrelentingly taunting it for obeying physics.

    When you play "The lab" and your hand becomes a spaceship in a (truly) 3d realm, you'll really grasp what this thing is all about. I can't imagine how silly it looks in real life with your hand just jerking up and down, left to right, ducking, spinning.. etc. But in the game it really feels like you're in a serious situation and your hand needs to dodge these incoming blobs at all costs.
    The longbow game is fun. And you may realize that the controllers are giving haptic feedback when you "pull" the bowstring and release it to give it that additional sense of immersion.
    It's these seemingly small, polished edges that make this an incredible product.
    You WILL feel immersed. I 100 percent guarantee it. You'll laugh the first time you try to set your gun down on a table in the virtual world.

    The setup wasn't bad. Although I didn't find instructions included. I just googled it and followed the 10ish step process from HTC.
    Windows 7 wouldn't install the drivers for the "link box" until I put it into the USB 2.0 slots (as others have stated) - the directions state that it's compatible with 2.0+ though. Maybe in later versions of Windows, or perhaps my BIOS settings are "bad". Either way, simple fix.
    I had planned on using the single HDMI port that my GTX1060 has since I saw that some people had problems through other connections. The directions stated that you can use a display port to mini display port on the link box but I didn't try it.
    So that makes two display ports out. One to my tv/monitor, the other to my receiver which passes the video to a projector, and then the HDMI to the Vive headset. All very seamless.
    When you get to the point of powering on all your components (for the first time) you might need to right click one of the controllers in the steam VR window and click "pair controller" (if the controller shows blue when it comes on instead of green). The walkthrough failed to mention that.

    The Steam VR software is very polished as well. Especially inside of VR. You can switch to your desktop and read email. When I realized that I could walk closer to my boundary wall that the desktop was on at that time, and the text got closer/clearer, it was an additional level of "that's friggin cool."
    This is NOT for reading text like that though. The resolution just isn't there.
    Once you've got a Steam account set up, be careful, it's easy to blow through 80 dollars (of real money) in a 4 minute virtual shopping spree.
    You can connect your phone via Bluetooth and get notifications. You can enable the camera and see the room without taking the headset off. Plug in ear buds and "mirror" the sound so you can rock out hard to audioshield without waking the neighbors.
    You can control pretty much all of the aspects of the virtual world from your 2d monitor. That comes in handy If someone new is using the headset. So you can control the session for them (get them into a game, get them started, etc) without having to walk them through everything - but again, it is pretty intuitive and should be easy to pick up for 90 percent of people.
    There are just a lot of features that you can tell they put thought into.

    Some complain that a lot of the games are "demo" types, and while that's true. There are several "full" games available, and I haven't even gotten to them, because The Lab, Zombie Trainer, The Brookhaven Experiment, and (especially) AudioShield have me completely satisfied for the time being.

    We're all still waiting on the "major" releases of Doom, Fallout 4, Serious Sam, Arizona Sunshine etc. I am curious how games like Serious Sam will work. You're going to break yourself if you're constantly spinning around trying to fend off hordes of suiciders. The action of "teleporting" in large scale games seems to be the goto method for moving around in the world. It's not as intuitive as I'd like and it takes a split second to load the new landscape when you arrive, so it's a little offputting. But that's splitting hairs at this point. I just feel like it's going to be exaggerated when you're in a true "sandbox" world.

    There are a few cons.
    1. You're going to have a tough time doing true multiplayer with this. You can't just buy another 30 dollar controller and go to town with your friend sitting on the couch next to you. You're looking at another large investment and the space to set up another system. I'm interested to see how games like "Don't stop talking and nobody explodes" work and bring a "crowd" together with one headset. But it's probably not going to be the excitement of being (virtually) back to back with a buddy fighting the terrorists in a FPS.
    2. I hope your friends don't mind swapping a large amount of face sweat.
    3. The resolution just isn't what it is on a LED monitor. Obviously you're stretching that image out over a 360 degree 3d environment so it's a little tougher to do. So.. Again, you're not doing this for the "crispness". You're doing it for the experience. When you feel like a freaking rockstar defending yourself from incoming musical notes, you won't be thinking about the slight pixilation, or how the graphics in the background aren't super detailed. I PROMISE.
    4. I find it a little bit of a pain to get the headset just right on my head. You need to get the straps perfect (not too tight, or loose) to make the area right in front of your face perfectly clear (especially when you're looking down).
    5. I don't think the screens are quite big enough. You will probably notice the black ring around the outside of your vision when you're waiting for a game to load or whatever. You'll forget about it as soon as you're doing whatever.
    6. I am seriously matting down the new carpet inside of my "game area."
    7. You might think that the real world is less fun.

    Keep in mind.. That while the software is pretty polished and works well, this type of thing probably isn't for someone who isn't at least a moderate "power user." I've had some minor issues like weird Steam crashes, VR world disappearing if the CPU is under a lot of stress, computer not completing POST when the link box was plugged in. Just stuff that you wouldn't deal with on a console type system. This "limitation" (not the price) is probably why the world isn't screaming about this from the rooftops. The mass population isn't exactly tech savvy so that excludes a major percentage of potential buyers.

    All that said....
    Honestly, I've got a lot of cool stuff but this is ABSOLUTELY and UNEQUIVOCALLY the coolest tech I've seen or played with in my entire life. I would still be happy with it if I would've needed to fork out an additonal 800 or so to build a computer. Everytime I'm away from it for a day or so, I think "was it really THAT cool?" and I answer my question as soon as I put the headset back on and enter a virtual world for what feels like the first time, every time.
    1,523 people found this helpful
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    Reviewed in the United States on March 9, 2017
    Okay, if you haven't experienced virtual reality with an HTC Vive you really just don't know what you are missing. It is amazing, words fail me when I try to explain just how real it is, and how amazing it is. It is so real, and so immersive, when playing a game and walking up to a cliff, I feel a fear of falling, it is just that real. I can't bring myself to step over the edge of a cliff, even though I know I won't fall, I just can't do it.

    The display is just about perfect. Some people complain about the resolution, but I don't think there is anything wrong with it. I am sure you could make it more detailed, but for me it is already amazing. As for the controls and the interface, they work at real time. There is no perceivable delay between a movement in the real world, and motion in the game. The really cool thing is that the game will enhance the controller, adding buttons and information to them, that doesn't exist in reality. For example, the large round button on the wand, in some games this will turn into 4 buttons, and the battery meter will show up on the bottom of each controller, as with what hand they are, and these things are not really on there.

    As for the software, since this is partnered with Valve you know that you will never have an issue getting premium games and content. There is already a number of really cool games, and the system is relatively new.

    The headset is a little heavy, and when you really get into the game, and you start to sweat the headset will cause you to perspire. The cable is a bit of an issue. It is the only thing that breaks the immersion into the virtual reality for me. I have to keep thinking of the cable so that I don't trip over it, or pull it out of the PC. But, recently I bought a cable management system that has cables and pulleys, and it made a huge difference.

    The controls are intuitive, most games don't need any manual, just 30 seconds of a tutorial, and you are playing the game. Some of the coolest games, like the Lab, are totally free. Others are paid games, but most of them are totally worth it and really cool.

    Honestly, if you are on the fence about virtual reality, just go for it. I thought it was going to be cool, but I had no idea just how amazing this thing was going to be when I ordered it. It is like Virtual Reality from the movies, you won't believe how incredible it is when you try it. I just can't tell you how amazing it is, as you won't grasp it without trying. Yes, it is that good.

    Unlike some of the other systems, this one allows you to use a 15x15 foot room for your experience. Walking around and interacting with the virtual world. This system does not make me nauseus like the other systems do. It feels totally real, and totally immersed. In fact, real world feel strange after playing the system too long. It feels strange to grab something with your hands, after using the wands for a few hours.

    Pros: The best, by far, Virtual reality system available. Room scale, wireless wands, backed by valve. I really can't describe how amazing it is, I don't have the vocabulary to express it. Unless you try it, words will just not do it justice.

    Cons: Compared to the other systems out there, there are none. But, in a class of its own these are the cons that I have. The wire, this is an issue that you have to worry about tripping, etc. It pulls you out slightly from being totally immersed in the game. However, cable management systems are available on Amazon for very little money, and will pull the cable up over your head, solving the issue. The headset is a bit heavy, and gets hot when you are using it.

    Note: I had an issue with the headset not working, turning off mid-game, etc. Turned out to be the HDMI cable that was included with the system, it was not capable of the power needed to have the thing work, and would shut off. I switched to display port, and the issue has never come back. Others buy a much better, high end, HDMI cable, and the issue is resolved. This is an issue that seems to affect many people. This is the only issue that I have had, and it was a cable issue, not the Vive, so I won't list it as a CON, even though the cable in question was part of the HTC Vive kit. This thing is just so amazing, I can't bring myself to ding it with this cable issue. Just get it, don't think about it, you won't be sorry. This is the most amazing computer peripheral, feature, etc, that has EVER been made. This will change gaming forever. I used to think VR was just in the movies, and was never going to happen, well this changed my mind. There is no doubt this is the next big thing. Soon everyone will have VR, it will be as common as a scanner.
    33 people found this helpful
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    Top reviews from other countries

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    Washington Freire
    5.0 out of 5 stars Muito Divertido
    Reviewed in Brazil on April 4, 2020
    Após receber todos os ítens previstos no Kit, tudo funcionou perfeitamente.
    Mauricio
    5.0 out of 5 stars Excelente
    Reviewed in Mexico on November 27, 2018
    La entrega del paquete fue muy rapido y me llego nuevo y sellado, excelente producto pero si tienes que tener una buena pc para poder jugar, si tienes la duda puedes quitar como el efecto rejilla con un programa que se llama: OpenVR-AdvancedSettings, mi unica queja seria que los taquetes para montar los sensores vienen sellados y tuve que comprar otros porque el tornillo no rompia el plastico, de ahi en mas todo bien
    One person found this helpful
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    Brad Mills
    5.0 out of 5 stars Better than Gear VR, usable with glasses, ok for kids!
    Reviewed in Canada on March 17, 2018
    The media could not be loaded.
     This is one of my favourite purchases this year.

    I built a gaming PC specifically for VR.

    My setup is:
    Geforce 1080 TI 13GB video card
    Water-cooled i7 4.7 GHz 6 core processor
    16 GB of DDR4 Ram
    1 TB SSD storage
    Win 10 Pro

    This build is perfect for VR.

    some games I recommend after 1 week of playing:

    Fruit Ninja
    Superhot
    Into The Rhythm
    Pirate Space Trainer
    Beat Sabre

    Good games for kids:
    Google Tilt Brush
    Job Simulator
    Fruit Ninja
    The Lab
    Into The Rhythm

    I have a mild vision problem that requires glasses for night driving and to sharpen small text on the TV when gaming.

    In VR, my eyes get sore when I don't wear my glasses. Luckily you can comfortably fit glasses in the headset.

    Some accessories I recommend:
    -Deluxe audio strap
    -HMD cable management system that puts the cable over your head.
    -large display or TV for friends/family to watch along with the VR user.
    -controller charging stand to clean up the desk.

    I've upgraded to the Vive from the gear VR. that was really cool, but this is better - and I assume the HTC Vive Pro coming soon will be even better.

    I recommend you don't let kids play any content with scary situations or blood. Letting them play games that are too life-like is risky to their psyche. It's extremely real feeling scared by monsters, falling in pits or being face to face to a dinosaur.

    I am careful to make sure my 7 year old daughter sticks to games like fruit Ninja and other cartoony G rated games.

    Those games are really fun for all ages anyway :)
    Customer image
    Brad Mills
    5.0 out of 5 stars Better than Gear VR, usable with glasses, ok for kids!
    Reviewed in Canada on March 17, 2018
    This is one of my favourite purchases this year.

    I built a gaming PC specifically for VR.

    My setup is:
    Geforce 1080 TI 13GB video card
    Water-cooled i7 4.7 GHz 6 core processor
    16 GB of DDR4 Ram
    1 TB SSD storage
    Win 10 Pro

    This build is perfect for VR.

    some games I recommend after 1 week of playing:

    Fruit Ninja
    Superhot
    Into The Rhythm
    Pirate Space Trainer
    Beat Sabre

    Good games for kids:
    Google Tilt Brush
    Job Simulator
    Fruit Ninja
    The Lab
    Into The Rhythm

    I have a mild vision problem that requires glasses for night driving and to sharpen small text on the TV when gaming.

    In VR, my eyes get sore when I don't wear my glasses. Luckily you can comfortably fit glasses in the headset.

    Some accessories I recommend:
    -Deluxe audio strap
    -HMD cable management system that puts the cable over your head.
    -large display or TV for friends/family to watch along with the VR user.
    -controller charging stand to clean up the desk.

    I've upgraded to the Vive from the gear VR. that was really cool, but this is better - and I assume the HTC Vive Pro coming soon will be even better.

    I recommend you don't let kids play any content with scary situations or blood. Letting them play games that are too life-like is risky to their psyche. It's extremely real feeling scared by monsters, falling in pits or being face to face to a dinosaur.

    I am careful to make sure my 7 year old daughter sticks to games like fruit Ninja and other cartoony G rated games.

    Those games are really fun for all ages anyway :)
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    Rosalie Brooks
    5.0 out of 5 stars Great
    Reviewed in Australia on October 5, 2020
    Worked a charm
    Yberê
    5.0 out of 5 stars O fornecedor é confiável e atencioso
    Reviewed in Brazil on October 5, 2019
    Produto de acordo com a sua destinação e especificações. Nada a reclamar
    2 people found this helpful
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