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HTC VIVE Cosmos

Platform : Windows
3.6 3.6 out of 5 stars 639 ratings


About this item

  • 6 TRACKING CAMERAS - Get expansive movement coverage with a wide tracking field-of-view
  • SUPERIOR VISUAL FIDELITY - 2880 x 1700 combined-resolution, 90Hz refresh rate & adjustable interpupillary distance (IPD) dial for visual comfort and quality
  • CONVENIENT FLIP-UP DESIGN - Snap back to reality with a simple push of your display and headphones
  • STEAM & VIVEPORT LIBRARY ACCESS - Play your favorite VR games & apps straight from VR's top content stores
  • VIVE REALITY SYSTEM (VRS) - Be more immersed, beginning to end, with a reimagined user interface for VR
  • VIVEPORT INFINITY – Get 2 months of unlimited VR play of 700+ games & apps. Code included in box.
  • The minimum processor is an Intel Core i5-4590/AMD FX 8350 equivalent or better, the minimum GPU is a NVIDIA GeForce GTX 970 4GB, AMD Radeon R9 290 4GB equivalent or better VR Ready graphics card and minimum memory is 4 GB RAM or more. The system requires a DisplayPort 1.2 or newer and a USB 3.0 or newer.

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HTC VIVE Cosmos

HTC VIVE Cosmos


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Product guides and documents

What's in the box

  • Headband
  • Product Description

    Venture into the next era of virtual reality with Vive cosmos, a system Designed to maximize simplicity, experience, and possibility. Enjoy accurate inside-out tracking, right out of the box-no base stations required. Play where you want, when you want with a portable design and compatibility with a range of vr-ready PCs and laptops. Explore VR with expansive movement coverage and a wide tracking field-of-view powered by 6 tracking cameras. Find your perfect fit with an adjustable head strap. Sharpen your focus and get a clearer view with an adjustable interpupillary distance (IPD) dial. Immerse yourself in VR experiences through 2880 x 1700 combined-resolution displays with a fluid 90Hz refresh rate. Snap back to reality with a flip-up display and removable on-ear headphones. Future-proof your cosmos with next-generation faceplate Mods, powerful wireless play, and upcoming extended reality experiences.


    From the manufacturer

    The VR universe is expanding


    Enter the next era of virtual and extended reality with VIVE Cosmos. Discover PC-powered VR designed to maximize simplicity, experience, and possibility. Explore a system that uses the sum of its parts to improve on the limitations of other headsets. Go beyond what you know with VIVE Cosmos.

    VIVE Reality System (VRS)

    A reimagined user interface for VR


    Rethink how you experience VR. Discover a natural, accessible bridge from the real world to the virtual world. Be immersed, beginning to end.

    viveport, steam, vr, virtual reality, vive cosmos, vr content, vr games, vr apps, oculus, rift
    tracking, field of view, vr, virtual reality, inside-out tracking, vive, vive cosmos, oculus
    VIVE Cosmos, VIVE Wireless Adapter

    Looking for specific info?

    Customer reviews

    3.6 out of 5 stars
    3.6 out of 5
    639 global ratings

    Customers say

    Customers are not happy with the tracking and quality of the virtual reality headset. They say that the controllers track poorly and the headset cannot track precisely. They also have issues with lighting. Opinions are mixed on performance, image quality, fit, value, and sound quality.

    AI-generated from the text of customer reviews

    52 customers mention17 positive35 negative

    Customers are mixed about the performance of the virtual reality headset. Some mention that it works pretty well, the controllers seem to work well, and the six cameras do incredible work in virtual reality. However, others say that it didn't work for the games that their son plays all the time, the controls do not work on those games, and that the standard Cosmos is not a functional product.

    "...Also very few games work with these controllers as they are not mapped for many games...." Read more

    "...sharp than my 4k monitor.. but movies were watchable.. and large text is readable.. even smaller text if you look close and it's centered...." Read more

    "...And confusing at worst. Trying to navigate between that and steam VR is a real pain.The tracking cameras are absolutely a joke...." Read more

    "...I saw that while it supports the faceplate, it doesn't support base cosmos controllers, so I would have to sink in MUCH more money than I initially..." Read more

    42 customers mention25 positive17 negative

    Customers are mixed about the image quality of the virtual reality headset. Some mention that the visuals are definitely an upgrade, the graphic quality is decent, and the audio is OK. However, others say that the tracking needs work, the display is blurry, and peripheral vision is completely blurred out.

    "...The image is clearer, the response seems faster, and there is less screen door effect on the LCD screens...." Read more

    "...you looked for it or read text or watch a movie.. It was less sharp than my 4k monitor.. but movies were watchable.. and large text is readable....." Read more

    "...feels like a steal for how much fun it is to use, how beautiful the screen is, and the full featured quality when it comes to using SteamVR...." Read more

    "...I will say the visuals are definitely an upgrade with near impossible to see screen door effect..." Read more

    40 customers mention14 positive26 negative

    Customers are mixed about the fit of the virtual reality headset. Some mention that the flip up visor is great, the headband is super comfy, and the joysticks are well placed and ergonomically pleasing. They also say that the overall fit feels more balanced than the Rift and less fatigue on long sessions. However, others say that it's not very comfortable, the ergonomics are less satisfying, and that the headset must be on really really tight to keep it there.

    "...get, there was still light bleed from the nose area and a lot of pain on my head from the severely tightened head strap...." Read more

    "...The flip up visor is great, the headband is super comfy and the weight of the unit is fine- it seems very light to me...." Read more

    "...The controllers seem small when you initially grab them, but they fit well in the hand after figuring out your grip...." Read more

    "...Controller ergonomics improved over older Vive controllers. I thought the wand type Vive controllers felt awkward in VR the one time I used them...." Read more

    21 customers mention7 positive14 negative

    Customers have mixed opinions about the value of the virtual reality headset. Some customers say it's a great buy and worth the money, while others say it is overpriced for what you get.

    "...CANNOT recommend the HTC vive Cosmos; a lot of problems and it is way overpriced...." Read more

    "...Its not that hard and way cheaper than buying base stations...." Read more

    "...This is a very expensive purchase compared to oculus. Not for casual experiences." Read more

    "...have bought this headset, we don't know who they are making it for, it's pricey and subpar"..." Read more

    16 customers mention6 positive10 negative

    Customers are mixed about the sound quality of the virtual reality headset. Some mention that it's comfortable, the sound is good, and the eye resolution is great. However, others say that it far too much, and that the sound was just meh in quality.

    "...You have to fiddle with it far too much, and the sound is just meh in quality.UPDATE: 10/8/2019...." Read more

    "...I actually find the headset to produce quick immersive and well-balanced tones. The audio, to me, sounds pretty darn great...." Read more

    "...They pop upwards off the ear and sound quality terrible.Next is the Vive user interface which is absolutely awful at best...." Read more

    "...lol I guess at least the audio quality was good) I personally didn't like Viveport home and found the in VR settings to be lacking...." Read more

    76 customers mention13 positive63 negative

    Customers are dissatisfied with the tracking of the virtual reality headset. They say that the controllers track poorly, the headset cannot track precisely, and it falls short where it counts. They also mention that the tracking is shaky, wobbly, and loses position. Customers also mention the tracking on artificial lights is bad. They further say that since the tracking system is image-based, the faceplate also can't track the Cosmos controllers.

    "...to be on when you use this headset.. turn off the lights and it loses tracking...." Read more

    "...Tracking was jittery/clunky when using the controllers and many times I lost tracking and it would take 2-3 seconds to regain...." Read more

    "...The tracking is not perfect, but they are actively releasing firmware updates and the tracking has improved since I purchased it just 2-3 weeks ago...." Read more

    "...desk, and it will increases brightness, but it's still not enough to detect the controllers...." Read more

    57 customers mention15 positive42 negative

    Customers are dissatisfied with the quality of the virtual reality headset. They say it feels shoddy, the controllers are clunky, and the product is a waste of money.

    "...The only real depressing thing is there is just not that much content yet...." Read more

    "...immediatley noticed how light the HMD is but I found it to be very cheaply constructed and flimsy and the face plate rattles...." Read more

    "...The COSMOS is a solid unit, and is a much more futureproof buying decision versus any of the other VIVE headsets...." Read more

    "...I say pretty well, because they do glitch at times and lose contact...." Read more

    17 customers mention3 positive14 negative

    Customers are dissatisfied with the lighting of the virtual reality headset. They mention that it requires a lot of light in the room in order for tracking to function, and that the lights are useless. Some customers also mention that the screen is pixelated and brightly washed out.

    "...Tracking: Not good....first the lighting issue--display kept popping up saying that the environment was too dark...." Read more

    "...with daylight coming in thru 3 large windows and guess what, Cosmos cannot see LIT UP on top controllers...." Read more

    "...I turn my headset on and everything is kinda pixelated and brightly washed out almost like I cranked a gamma dial to max...." Read more

    "...is also a bit of god rays when in a dark environment and there is one bright light...." Read more

    Terrible
    1 Star
    Terrible
    Terrible, venía hecho un asco, sucio, el vr no es detectado por la PC, el cable que trae no es original ni es compatible, es un cable incorrecto, uno de los mandos está roto, los conectores están maltratados y el cable en mal estado, solo da una luz roja y no enciende
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    Top reviews from the United States

    Reviewed in the United States on October 14, 2019
    was waiting for the 2nd generation of headsets. This headset released oct 3 of 2019. has 100 more pixels than the vive pro.. and a lot fewer wires. need 1x display port (have 3 on my vid card, gtx1060 6GBvram) and one USB 3.0 port. The cable to the head set seems adequate (i don't have much space so i play standing / seated not full room) There is no substantial light leak with the headset. The eye distance is easy to adjust on the fly.. a button to allow you to see a fuzzy reality thru the headsets camera's instead of lifting hte visor. you have to ensure it's correctly placed in front of your eye's or you get bluring. there is a strap and a knob to turn.. to "clamp" the headset to your head. This headset uses internal tracking not external towers for location. So you have to set it up for each room you use it for. this entails turning it on in setup mode.. and looking left right up down etc so it can map out the room.. this means the lights have to be on when you use this headset.. turn off the lights and it loses tracking. Still a small price to pay to not have to deal with external tracking and more wires. The only real depressing thing is there is just not that much content yet. I am not sorry i bought this.. i still have games to get.. There was some god rays (circles/halo of the Fresnel lens being visible) but not that i noticed if i wasn't looking for them. and there was some screen door.. but not when i was playing a game. wasn't noticeable unless you looked for it or read text or watch a movie.. It was less sharp than my 4k monitor.. but movies were watchable.. and large text is readable.. even smaller text if you look close and it's centered. It's like being used to watching tv on a 4k tv then going back to a 480 tv to watch a movie. Passable for me. to have missiles and bullets shot at you in VR.. 3d! Or stand in the middle of a coral reef with fish swiming around you.. or virtually tour a museum... Vr has a lot going for it even tho it has a way to go for mainstream support. I'm glad i bough this.
    One person found this helpful
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    Reviewed in the United States on October 7, 2019
    Bottom Line Up Front: I CANNOT recommend the HTC vive Cosmos; a lot of problems and it is way overpriced.
    NOTE FOR HTC: I hope that the HTC engineers and department heads read this and take note as I really am very, very disappointed with this headset and I honestly believe that HTC dropped the ball on the development of this unit; and rushed it to market without the appropriate testing. I returned my unit to Amazon for a refund.

    Summary: I have been an owner of the original Vive for more than a year. My entire family enjoys using the original Vive. And we have not had any problems with the original Vive.

    I have been following the Vive Cosmos since it was announced and was looking forward to a system that supposedly has better improvements than the original Vive. Boy, was I wrong. Ordered it on 23 Sep and received it on day of release, 3 Oct 2019. Opening the box and removing the headset, I immediatley noticed how light the HMD is but I found it to be very cheaply constructed and flimsy and the face plate rattles. It just did not feel like a solid headset as the original Vive does. I followed the instructions and installed the required software with no problems..my sytem, I7-8700K CPU, Nvidia GTX 108Ti, and 32 GB RAM; while the resolution is definitley much sharper than original Vive, everything else is a negative...at least to me and my family. While everyone has different likes and dislikes, let me explain the negatives from my use of the Vive Cosmos (used for two days).

    Fit: yes the halo strap is comfortable but with the design of the flip up, I just could not get a good sweet spot (clear focus across what my eyes were viewing in Origin or Steam VR or game) without really cranking down the knob on
    the back of the headset which was painful. The problem is with this ability to flip up the HMD it does not allow for the HMD to sit flat and close to your face, resulting in severe light bleed from the nose area. I tried different adjustments for hours...all to no avail. Even with the knob cranked down as tight as I could get, there was still light bleed from the nose area and a lot of pain on my head from the severely tightened head strap. And no I do not have a big or small head, I am average; my entire family had the same problems I was having above.

    Resolution (The ONLY POSITIVE aspect of the VIVE COSMOS albeit blurriness was an issue at the edges of the eye lenses): yes, much sharper than the original vive but with a very small sweet spot thus leaving a lot of blur on the edges of the lens. I again tried different adjustments to include adjusting the IPD (distance between pupils of the eyes). My IPD is 68. The COSMOS allows and IPD adjustment of 61-73.

    Controllers: I did not think the controllers were too heavy nor do i think they were awkard to use. However, the issue with the controllers is they require two (2) AA batteries per controller. I did get about 6-7 hours of use before I had to replace the batteries. Also very few games work with these controllers as they are not mapped for many games. I tried over 10 games and only two worked without flaws...some would not work at all.

    Tracking: Not good....first the lighting issue--display kept popping up saying that the environment was too dark. My room has five (5) LED lights in the ceiling and a huge picture window of solid glass. There was enough light in my room to light up an entire drop zone! Tracking was jittery/clunky when using the controllers and many times I lost tracking and it would take 2-3 seconds to regain. I am of the opinion that inside out tracking is just not as accurate as outside in (i.e., using base stations...with our original Vive we have never had an issue with tracking day or night or with any app or game.) I understand that HTC did release a firmware update to address the problem with the lighting...but my question to HTC is why didn't this issue surface during testing...was the COSMOS properly tested,,by who and under what conditions??? Also, HTC is planning on releasing a HMD modular plate sometime in early 2020 (read that to mean maybe by June of 2020) that will allow tracking from outside in and thus allow the user to utilize Valve index or original Vive controllers....well, my next question to HTC is why wasn't this released at the same time as the VIVE Cosmos on 3 Oct....I suspect because it all comes down to HTC attitude of wait and see how many COSMOSs we sell and then if sales are good let's release the external tracking mod.

    In summary, the Vive COSMOS definitely improves on resolution display over previous headsets but that is it...everything else is negative compared to the original Vive; and it just DOES NOT go far enough to justify a $700.00 price tag. HTC is all about money and it is a shame because they have the capability to come out with the best VR sytem over any other company...including Valve. But there greed of money will hurt them and I predict that the COSMOS will bomb unless HTC Vive COSMOS undergoes some major renovations as pointed out by the many negative reviews of the COSMOS, and undergoes a major price cut. Last, to reinforce my point about their greed.. why is HTC discontinuing the original VIVE??? The original VIVE sold between 35-45% of all VR HMDs...so why abandon it vice reinforcing it and continue to support it! This is really very sad to me as I would like to see HTC be very, very successful in the VR market...but the decision makers in that company are OUT of TOUCH with reality and this could be the beginning of the end for HTC's VR quest.
    161 people found this helpful
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    Top reviews from other countries

    Samantha Skinner
    5.0 out of 5 stars Honestly great VR! Read my review for details
    Reviewed in Canada on May 20, 2021
    So first off: I’m coming from a Samsung odyssey. My main issue with that headset was I couldn’t see words as every word was so blurry no matter what I did (I do have astigmatism and was unable to wear glasses under the headset). This headset is so much better I can see so much better, but not 100%. I’d say…80%

    All the negative reviews talk about the horrible tracking, right? Well this is a lighthouse/bay station - less VR. So it won’t be perfect, and that has to be understood. However that being said, this works as expected! I’m able to play Half Life Alyx with no issues. Of course when you reach behind your back the tracking will be off, but you can still trigger and pull items. When the controller is back in view, everything should snap back fine as it does for me.
    I am playing in my living room with lots of light (sometimes it says too much light, but still works) and objects around and out of the way so that the cameras have things to track.

    Second: set up was super easy, and the vibe hub is actually useful. Not to mention the fact that this headset remembers your room layout and has a setting where once you are out of your bounding box, the cameras work to show you your environment. Amazing!

    I truly don’t understand the hate. Yes I’ve used a regular vive with lighthouses, but this is a solid comfortable device. I am extremely happy!
    3 people found this helpful
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    Tommy
    1.0 out of 5 stars Worts headset ever TRUST ME DONT BUY UNLESS ITS 10$
    Reviewed in Canada on April 23, 2021
    Ok first i have a quest 2 and i wanted to see what vive was like i dont know if the other vive headsets are better but this pile of garbage was horrible, n°1 when you play the way you see in game feels like you have tunnel vision its like putting your hands on both sides of your head or it feels like your looking through binoculars to see n°2 to move around in game instead of just moving the joystick like any other types of vr headset or even on consols. Uhave to push in the JS and move it around if your a gamer you know how hard it is to move in a game while keeping your JS pushed in but on these controller they are even harder to push in so its even worst n°3 its really uncomfortable the straps hurt the side of my head really bad, lets just say i really did not like the cosmos it is the worst headset 100% but thats my opinion if u like it good for u but i hate it i really hope the Vive Pro Eye isint like that but im gonna get the Oculus Rift S intead im sure that its better.
    One person found this helpful
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    BusyBee
    4.0 out of 5 stars Good but heavy
    Reviewed in Canada on October 25, 2020
    Liked it but had to return it because it was too heavy for the kids also it has trip hazard.
    Shane
    5.0 out of 5 stars Buy it! Buy it now!!
    Reviewed in Canada on October 5, 2019
    This was my first VR headset that I have been waiting for since I heard about it over 8 months ago. I have had it only for a day and I have got to say that it's awesome. There is very little flaws that I have noticed. It took me about 45 minutes to set up due to the fact that there were errors on software installation and having to find a USB port that would work for me since I have a lot of ports taken up. But it all comes down to money. If you have the money and want a good VR headset this is totally worth it.

    For those that say the tracking is messed up, its not. Its probably there setup or not enough lighting.
    9 people found this helpful
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    Joel Perron
    3.0 out of 5 stars really promising but scarry at first
    Reviewed in Canada on November 4, 2019
    Just really deceived that right off it was not working for the controllers in lots of things I am using and field of view could be better, also the light it takes to have it working (headset to track) .. but image quality is really good and cant wait to see what HTC will do to get it better
    One person found this helpful
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