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The Last of Us Part II - PlayStation 4 Special Edition
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About this item
- As ellie pursues vengeance after a traumatic violent event, you must confront the devastating physical and emotional repercussions of her actions.
- Pre-order & receive the following special in-game items: ammo capacity upgrade: unlock an ammo capacity upgrade for ellie's Pistol. Crafting training manual: unlock the crafting training manual, which provides access to new crafting recipes and upgrades.
- A complex & emotional story-experience the escalating moral Conflicts created by ellie's relentless pursuit of vengeance. The cycle of Violence left in her wake will challenge your notions of right versus wrong, good versus evil, and hero versus villain.
- A beautiful yet dangerous world - set out on ellie's journey, taking her from the peaceful mountains and forests of Jackson to the lush, overgrown ruins of greater Seattle. Encounter new survivor groups, and terrifying Evolutions of the infected.
- Tense & desperate action-survival gameplay - New & evolved gameplay systems deliver upon the life-or-death stakes of ellie's journey through the hostile world.
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Product information
ASIN | B07YBX9F4R |
---|---|
Release date | June 19, 2020 |
Customer Reviews |
4.6 out of 5 stars |
Best Sellers Rank | #44,323 in Video Games (See Top 100 in Video Games) #2,114 in PlayStation 4 Games |
Package Dimensions | 11.77 x 6.97 x 1.06 inches; 13.4 ounces |
Type of item | Video Game |
Rated | Mature |
Item model number | 3004826 |
Item Weight | 13.4 ounces |
Manufacturer | Playstation |
Date First Available | September 24, 2019 |
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Product Description
The LAST of us part II special Edition includes the following content: -48 page mini art book from dark horse-steel book case including full game-ps4 dynamic theme-digital soundtrack-digital mini art book from dark horse-set of 6 psn avatars provided by voucher within package. Voucher expires 02/21/2023. Internet connection and an Account for Playstation network required to redeem voucher.
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Customer reviews
Customer Reviews, including Product Star Ratings help customers to learn more about the product and decide whether it is the right product for them.
To calculate the overall star rating and percentage breakdown by star, we don’t use a simple average. Instead, our system considers things like how recent a review is and if the reviewer bought the item on Amazon. It also analyzed reviews to verify trustworthiness.
Learn more how customers reviews work on AmazonCustomers say
Customers like the quality, graphics and disturbing content of the video game. They mention that it's a true masterpiece, stunning to look at and emotionally draining. They appreciate the features. However, some customers are disappointed with the condition and have different opinions on storyline, characters, and smoothness.
AI-generated from the text of customer reviews
Customers like the quality of the video game. They say it's a true masterpiece, amazing, and pleased with the game-play and story. They also say the graphics, music, and gameplay mechanics are top notch. Customers also mention that the story is fantastic and exciting.
"...have gameplay – duh – but a game that can have fun gameplay and a well-written, well-acted, and engaging story makes it so much more special for me...." Read more
"...The game does a really great job building up this world and these characters, and these big moments you may have heard of come off very different..." Read more
"...From the gripping story to the stunning graphics to the satisfying gameplay, this game is a triumph in every sense of the word. Highly recommended!" Read more
"...Yes, it's fun and satisfying to kill all those monsters, and there's no qualms about that, since they're essentially the mental equivalent of plants...." Read more
Customers are impressed with the graphics of the game. They mention that it's stunning to look at, with improved visual effects. They also appreciate the detailed environments and the art direction.
"...Its minimalist soundtrack, composed by Gustavo Santaolalla, is beautiful; the graphics and art design are gorgeous, perfectly showing how nature can..." Read more
"...That familiar acoustic twang resonates here and provides a great backdrop for the music...." Read more
"...The special edition of the game comes with a beautiful steelbook case and a mini art book, both of which are lovely additions to any fan's collection..." Read more
"...Visually, the level of detail is just ridiculous, whether it's the stunning shots of post-apocalyptic Seattle or the gorgeous scenery of Wyoming...." Read more
Customers find the disturbing content in the video game to be powerful, heart wrenching, and visceral. They also say the story is compelling and draining. Customers also say that the experience feels more believable due to the riveting story. They mention that the experiences are exhilarating and they often couldn't believe they had just happened.
"...It is the perfect example of games as art. It has tense, stealth-action gameplay where you must collect supplies to survive, making it fun to play,..." Read more
"...These experiences were exhilarating and I often couldn't believe they had just happened...." Read more
"...From the gripping story to the stunning graphics to the satisfying gameplay, this game is a triumph in every sense of the word. Highly recommended!" Read more
"...Yes, it's fun and satisfying to kill all those monsters, and there's no qualms about that, since they're essentially the mental equivalent of plants...." Read more
Customers appreciate the special features, new weapons, and settings in the game. They also say the gameplay is great and allows for a wide variety of approaches to combat. Customers also mention that the game has the most accessibility options of any game ever.
"...On another note, the game has the most accessibility options of probably any game ever...." Read more
"...There are some new weapons, and a number of new settings to customize the game...." Read more
"...Praise*New standard in game options to fine tune experienceFlawless transitions from cinematics to game..." Read more
"...Gameplay is great and allows for wide variety of approaches to pretty much every single combat encounter...." Read more
Customers are mixed about the storyline. Some find the storytelling brilliant and amazing, while others say the story is weaker than the first game. Some say the bold narrative decisions help propel the story forward, while other find it tough to swallow.
"...was absolutely a brilliant story and probably the most well written characters and story arcs that I've ever seen in a game, but because of the way..." Read more
"...Of course, the gameplay is also top-notch. The combat is intense and visceral, and the stealth mechanics are some of the best I've ever seen in a..." Read more
"...You have to give it a chance. There are some bold narrative decisions, but they help propel the story forward, make it different than the first game..." Read more
"...The other actors are also great, including Troy Baker as Joel and Laura Bailey as Abby.Many people are complaining about the story...." Read more
Customers are mixed about the characters in the video game. Some find the art direction eye-melting, the dialogue amazing, and the performance displays a full range of emotion. However, others say the characters are boring and hard to connect with.
"...– duh – but a game that can have fun gameplay and a well-written, well-acted, and engaging story makes it so much more special for me...." Read more
"...The small animations, the cut scenes, the acting are all top notch. Just play it to find out.Audio: The screams...." Read more
"...Boring characters and dialogue, stupid actions, and major disrespect on a character-..." Read more
"...I love love LOVE Ashley Johnson. Her performance displays a full range of emotion, everything from rage to love to heartbreak...." Read more
Customers are mixed about the smoothness of the video game. Some mention that the gameplay is smooth, with great pacing. However, others say that the second half really drags on, and the game is slow to upgrade. They also mention that there are clunky controls and that they lose progress.
"...linearity of Naughty Dog games creates not just tight stories, but great pacing, and so I am not the biggest fan of these more open levels, even if..." Read more
"...Several skill trees but simplistic and slow to upgradeA few clunky controls, especially reloading..." Read more
"...The gameplay is smooth and enjoyable...." Read more
"...The graphics and gameplay are some of the smoothest I’ve ever seen. It seems this game is getting review bombed by people that hate the story...." Read more
Customers are dissatisfied with the condition of the video game software. They mention that the package was a little damaged, the box has dent, and the cover is damaged. The corners are scratched, banged up, and feel very low quality.
"...It came damaged, dented, scratched, and had a sticker that peeled off the ink on the box...." Read more
"...but Amazon shipped it in a package with no padding and the corners of the box are bent which is disappointed for such an expensive game 😣..." Read more
"...Delivery was quick, though the packaging was slightly damaged, no big problems whatsoever. Worth the money!" Read more
"The package was a little damaged, nothing serious but the content was worth it, so I would recommend it" Read more
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The original game from earlier this decade is one of the most emotional and powerful games I have ever played. It is the perfect example of games as art. It has tense, stealth-action gameplay where you must collect supplies to survive, making it fun to play, but it really shines with its entire artistic approach (to sound pretentious). Its minimalist soundtrack, composed by Gustavo Santaolalla, is beautiful; the graphics and art design are gorgeous, perfectly showing how nature can overcome a post-apocalyptic world with some of the most-stunning graphics for the time (and that hold up rather well); and above all else, the story is nothing less than extraordinary. At first glance, it’s bland; man must protect and escort girl. Pretty boring, right? But by the end of the game, you have laughed with these characters, you have gotten angry with these characters, you have cried with these characters, and you have rooted for everything to work out for them. The sequel also excels in all these areas, but where it changes things is how it makes you feel.
The first game has you commit horrific acts, but because it can make for fun gameplay and it is usually in the name of self-defense, you can accept it. The sequel is dark. It is depressing. It toys with your emotions with its approach to story and characters. Like the first game, the gameplay is fun – more on that later – but the actions you as a player are forced to commit are horrific. This is where it really proves its necessity as a game and not a miniseries or some other visual medium. One scene, in particular, has you interrogating an infected person i.e., someone who is going to die no matter what. You want information. The game doesn’t show anything too graphic because the camera shifts to look at your character’s face, but you must hit the button, multiple times, to get this information. It doesn’t last long because it cuts to black after a bit, but you don’t get to shy away from these awful acts. If you want to see where this story goes and what happens to these characters that you’ve grown to love, you have to partake in these events. It’s messed up, maybe even too much for some people, but as a piece of art, and more specifically as a video game, it is amazing.
It’s hard to talk about this game in detail without revealing spoilers, but if you go in with an open-mind, it’s good. Like, really good. It is definitely one of the greatest gaming experiences for me personally. But if you are one of those people who are expecting a certain story and will be upset if it doesn’t happen your way, you will loathe this game. It doesn’t conform to audience expectations. It tells a certain story the way it wants to tell it and fully commits. You have to give it a chance. There are some bold narrative decisions, but they help propel the story forward, make it different than the first game (if you want the same game, just go play the original), and make you not only agree with your characters’ decisions, but also disagree and feel conflicted with their decisions. That’s what is great about it. It doesn’t pull punches and doesn’t try to be something it is not. It is a dark tale about dark events with characters who are emotionally tortured. That’s not to say there aren’t beautiful, touching moments – there absolutely are – but they are brief releases from the extremely violent nature of the game. The game is unrelentingly harsh, but I applaud the willingness to commit.
However, being a game, there are gameplay aspects to discuss. That being said, nobody in their right mind would play this game without having a strong connection with the story, so I’ll keep it brief. Basically, it’s the same as the first game, but polished and better because of it. You can now go prone and sneak in grass, craft more items and use different weapons, face new and improved AI, and really just get a more cinematic (there’s that word again) combat experience that feels so fluid, largely because of how slick the animations are. It’s genuinely fun to play. Walking into an area that is filled with enemy patrols or infected (i.e., zombies), slowly taking some out, getting caught, then frantically trying to find cover as you kill some with your shotgun and toss a Molotov or two, only to go back in stealth and repeat the process creates some of the most exhilarating gameplay experiences out there. I can’t do it justice with words alone, but needless to say, it is not just an interactive movie – this is a game, through and through.
The game even toys with your gaming expectations, with two notable examples coming to mind. The first is when I heard horrific sounds in an area, which led to my character automatically pulling out their gun. The level also started featuring ammo supply drops and showed my current health, signifying an encounter was about to take place. Then nothing happens. But I wasn’t disappointed because that tense feeling I got was special – I was on the edge of my seat and shocked that nothing happened, and it was wonderful. The other scenario was the opposite. I was in a safe zone upgrading my weapons and, out of the blue, a couple enemies come out and attack me. It was deceiving of the game to attack me while my guard was down during what is almost always a safe zone, but it genuinely shocked me and made me scramble to survive. It was amazing, and I loved it.
My only real complaint with the game is something that I have seen few people bring up and if they do, it’s usually complimentary, but I think it is a legitimate criticism. Naughty Dog has been adding more and more open levels to their games for some time now, basically since the first Last of Us (they have had a full-fledged Uncharted game and expansion pack since then). While their games are still very much linear and definitely nowhere near open-world, there are some very open areas that can take some time to explore. I, unlike most people, dislike these because while it is cool to have that sense of freedom, it destroys pacing to be walking around a huge area for an hour or more trying to explore every nook and cranny. Yeah, it’s not required, but you are really missing out if you don’t explore, both in terms of gameplay items and supplies and sweet character interactions. The linearity of Naughty Dog games creates not just tight stories, but great pacing, and so I am not the biggest fan of these more open levels, even if they are well-designed and reward the player for exploring. But I digress, this is not the biggest deal for me and certainly not for most people.
On another note, the game has the most accessibility options of probably any game ever. Most of the settings weren’t important for me, so I can’t confirm how accessible they make the game to more disabled players, but they seemed to have put a genuine effort into making this game playable by as many people as possible. That’s really cool. I even used some of the features myself. I don’t want to constantly tap a button to pick up supplies, so I turned on auto pickup. I hate mashing a button to get out of an enemy’s grasp, so I turned on a feature that just let me hold a button. There are so many features that I strongly encourage you to look through them all to see if there’s anything that can make the game a little more enjoyable for you. You can even adjust the difficulty on a detailed level! I played on moderate, but I found myself having way too many supplies and being quite overpowered, so I kept the enemies on that same difficulty, but turned the supply drop to hard. It made it more fun, which is what games are meant to be. This level of accessibility and player-choice should be encouraged, and I hope that other developers take notice.
The Last of Us Part II is excellent, really superb. At the very least, even if someone ends up hating the game, it’s worth playing soon (if you enjoyed the first) to be part of the discussion taking place. I think a lot of the hate is unwarranted, but despite my love of it, there are some very understandable points I have heard, including comments on the structure of the narrative. I didn’t have a problem with it, but that is a fascinating, legitimate counterpoint. I think that the real beauty of this game is that it created a discourse. Some of it is hate-filled and immature on so many levels, but some of it is intellectual and honest and makes you not ashamed to play games. Love or hate it in the end, this game has made so many people jump to the internet and post their thoughts. At the end of the day, isn’t that what art is supposed to do? Make you want to talk about it and discuss it with friends, and even strangers? The Last of Us Part II does that. It succeeds. And I love it.
Visuals: Nothing to say here, ND has once again outdone themselves. The small animations, the cut scenes, the acting are all top notch. Just play it to find out.
Audio: The screams. The screams of leading a clicker group into a nearby WLF/Scar group, running away and hearing them get torn into pieces linger in my mind. The audio cues of enemy combatants yelling out for their dead dog or friend all just adds to the immersion. That familiar acoustic twang resonates here and provides a great backdrop for the music. Plus, there are some fantastic song covers and musical experiences I'll leave you guys to discover.
Story: This is where the divisiveness is. It was a tough story to swallow I'll admit, but I've learned to accept and love it.
SPOILERS! SPOILERS! SPOILERS!
Unfortunately, many people are stuck on how Joel is presented in this game and what happens to him. Joel knew he had done enough atrocities and throughout TLOU 2 Ellie even comments on how she knew vaguely that Joel had done these things. Joel made a choice at the end of TLOU and he sticks with it. Whether or not we as the audience supported that choice meant nothing to the fact that Joel had to face the consequences. Despite that, his death led to Ellie and I's need for revenge.
After seeing Joel die I wanted to kill every WLF until I could meet Abby and kill her too. I was done slinking around and being stealthy. I made sure every area was rid of the WLF thoroughly. When the switch happened I felt a gut punch and when I realized that I'd be playing with Abby for a while I didn't know how to feel. It felt like it dragged on, but somewhere along that journey I got to understand Abby and her life more. She had lost her dad, her group and in some ways meaning for life. She had a close friend group and their interactions showed they weren't black and white. By the time it came to confront Abby I realized that my feelings as to who was good or bad was unclear.
END SPOILER
It seems some people wanted a superhero ending or black and white story and that's not what they got. The characters in this game are human and their decisions and personality developed overtime. People didn't die the "right way" and people didn't get punished the "right way." Perhaps this felt too real to people and it's easier to label this as a "plot hole" or "bad writing."
The first game forced us into an uneasy feeling at the end. Part II forced us through an entire game of uneasiness and for some that was too much to handle. For me it captured just how bleak and brutal the game's world is. Fun is subjective along with good and bad, but I can thoroughly say that I found this fun and great and hope others do too.
Top reviews from other countries
Reviewed in Mexico on April 30, 2023
Reviewed in Mexico on May 31, 2023
Reviewed in Mexico on March 20, 2023