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The Outer Worlds (Xbox One)
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Purchase options and add-ons
- The player driven story RPG
- You can be flawed, in a good way
- Lead your companions
- Explore the corporate colony
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Product information
ASIN | B07SR34FJ7 |
---|---|
Customer Reviews |
4.4 out of 5 stars |
Best Sellers Rank | #47,524 in Video Games (See Top 100 in Video Games) #1,220 in Xbox One Games |
Product Dimensions | 5.31 x 0.59 x 6.69 inches; 1.62 ounces |
Type of item | Video Game |
Item model number | 1185231 |
Item Weight | 1.62 ounces |
Manufacturer | Take 2 Interactive |
Date First Available | June 30, 2019 |
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Product Description
This is a DIGITAL COPY for the complete game! Once you purchase I will send you the code that is needed.
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And ZERO BUGS!!! I can't tell you how many EA and Bethesda experiences I've had in recent memory that were just riddled with bugs and issues that pull you out of the immersion. There were NONE in this game. Obsidian clearly did their job and created a beautiful (both graphics and sound, really), fully fleshed out game, and made sure it was perfect before making me pay $60.
Due to those other bad experiences, it's rare for me to shell out full price for a game anymore. But Obsidian just guaranteed that I will buy their titles brand new if they can keep up this professionalism.
This review is from the Xbox One version but I don't doubt the quality of the other editions.
Story goes that you are one of the lost colonists on a ship called, aptly, The Hope. These colonists, from Earth, have some of the most brilliant minds, supposedly, from our home planet, sent to Halcyon to colonize and rebuild 'cause we clearly effed up our original home-space. The Hope has been lost somewhere, sent adrift 70 years ago after it failed to make it fully to Halcyon, a cluster of planets around a star by the same name. One wacky scientist with the look of Doc Brown from Back to the Future has found The Hope, bypassed security, managed to revive you, and forced you to help him out. Endearing little man that he is, you seem unable to do anything but oblige...and you never get the opportunity to kill him as the story progresses pleasantly through its paces. Thankfully, you have the option to be pissed off about it the whole time. As I said, almost every NPC can be slaughtered. So you can go that route, or you can be the do-gooder against the corporations that has sent Halcyon into the toilet. To add to the dynamic, nearly every option in between the pissed-off-sky-pirate or the do-good-darling you can become is just as interesting. Factions or groups of people in Halcyon can admire AND fear you at the same time; they are not mutually exclusive as a little blurb during the load screens proudly announces.
Anyway, so you're dropped into this space-dystopia and your goal is to save your fellow colonists, still trapped in perpetual sleepy-time on The Hope. Thanks to some not so well explained reasons, you can control time for short periods and that's your one and only superpower, which I guess is cool. Otherwise, points as you level up go to skills like language skills that can convince NPCs to do your bidding, weapons handling, health increases when using medicine, etc. You also get perk points that can help out your superpower or speed up its cooldown time or these points can boost your skills further. In addition, as you travel through the world, you will be given the opportunity to get additional perk points by inhibiting something else. For example, if you come across too much acid and you get burned a lot, you can have a sensitivity to acid attacks in exchange for a perk point. I did none of these, but to each his/her own! Make your character sensitive to everything but walking, I dare ya!
My favorite part of the whole game is the dialog and writing. Holy cannoli cream! The story isn't exactly the most bursting-with-life plot, but it doesn't have to be. In fact, I'm kind of glad that you have no idea if you'll ever really do the right thing by reviving the lost colonists. You're a reluctant, out of place hero and that's perfect for the feeling of the game. With endless dialogue options, get ready to sit and listen to almost every person drip with distaste, sarcasm, and just enough wroth that makes everyone seem to have a wonderful sense of depth. Hell, even the computer terminals you come across, rife with messages from minor characters, and the descriptions of guns and products do not scrape by without being touched by the magic of the writers of this game. In addition, if you're a well-rounded dork you will come across a multitude of Star Wars easter eggs, Alien easter eggs, etc.
The gameplay is fluid and has almost no glitches or hiccups in the Matrix. One downfall is there's very little explanation of your HUD (where your health and time control is displayed) and you have to sort of accidentally discover how to do things unless you google it, of which there's precious little information thanks to how, surprisingly, unpopular the game is thanks to lack of advertising. Despite that, the game is forgiving enough that at a normal difficulty you should have no problems figuring it out. It's, somewhat, part of its charm: you really do feel out of place in a galaxy that has grown through almost two generations of "normalcy." The music is unobtrusive, well put-together, and non-repetitive. The worlds are just alien enough, without relying too heavily on this concept. In addition, the game is a closed-world...is that the proper term for it? Open-world vs. closed-world? Whatever, it works. There are a very finite number of side missions, and the worlds/moons you visit aren't impossibly tremendous. After accessing fast travel to a few locations, you'll be zipping around completing stuff in no time which gives the game a sense of finality, purpose, and it doesn't get boring.
Overall, the game is worth the buy, worth the time, and worth the effort ESPECIALLY if you have a soft spot in your heart for perpetual, unending sarcasm. I am wholeheartedly not a first-person-shooter type and this game won me over. True, the fighting dynamic comes second to the story, which helps its case some, but the whole point is that the game is well-rounded enough to support itself without feeling like it has to bury itself in any particular genre. It tells you from the get-go that Spacer's Choice isn't the best choice, it's Spacer's Choice. I have a feeling the developers felt the same way about The Outer Worlds. There are "better" games out there, but this one comes close enough for government work.
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Having seen a few takes I think the best way to describe The Outer Worlds visually is as a Bioshock RPG or as a more light hearted space faring RPG. It really is nothing like Bioshock and isn't really ever as dark, although it has its moments. Your character is mute, which I actually like, and the dialog system has been directly ported from Fallout New Vegas where the story picks up with you being awoken from cryogenic sleep. At this point you have the chance to customise your character with some fairly extensive options and particularly in terms of attributes and perks.
Other elements to make the transition from Obsidian's prior Fallout work is a time stalling system that is similar to VATS, but less friendly to the player as time does not stop completely. This works well within the combat system which features a variety of guns (some are quite interesting) and melee weapons. One of the small things that is much better is the ammo system with light, heavy and energy ammo representing everything that you will find in Halcyon. There's no more finding ammunition for different weapons which is great.
Factions also make the way across to The Outer Worlds but it does not really rival Fallout New Vegas where here it is a bit more mixed in terms of quality. Some factions are more interesting than others but all of the characters and many NPC's are fully engaged within the game world where some of the writing is genuinely funny. What applies to characters also applies to factions and during the course of the game you will have the chance to find companions that you can bring on to your spaceship and I didn't like all of them or find each character interesting but that's to be expected. There are also loyalty missions that you can decide to complete but I can't see that there is really any reward for doing so outside of currency, armour or achievements and the quests don't really make any lasting difference to the overall story. It should also be stated that the AI is incompetent and so your allies aren't very good in a firefight, although some upgrades can help you negate this a bit.
I liked the story overall and it does have you make some key choices throughout. Unfortunately these choices are usually binary in nature and it would have been welcome to have more than two directions.
Bugs have also carried over from New Vegas with occasional pop in, long loading screens between areas and the player character having a tendency to point a weapon at everyone at all times. You can holster your weapon but I'm surprised that I didn't get involved in more gunfights with pointing my gun at random NPC's so much. It's a minor niggle that will hopefully be patched.
---Summary (Scored out of 10)---
Graphics -7- Not the best but it isn't where The Outer Worlds is sold ultimately.
Sound -8- Pretty good with some nice music throughout and particularly towards the end of the game.
Gameplay -9- Carried over from Fallout New Vegas with minor revisions and tweaks and it still proves to be great fun.
Lifespan -9- It took me around 25 hours on my first playthrough. I might go back and give it another run eventually.
---Verdict---
Did The Outer Worlds live up to the hype? It mostly delivered for me really and Obsidian couldn't have really done much more. I'm more of a fan of the Fallout universe and that cannot be replicated here, but it does still tell a good story, albeit overall uninspired. I'd perhaps not say that this is my Game of the Year, but it is the most solid RPG I have played in a while and if you like the genre you won't be disappointed.