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HTC Vive Pro 2 Headset Only
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Free returns are available for the shipping address you chose. You can return the item for any reason in new and unused condition: no shipping charges
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About this item
- Visualize in 5K clarity-bring out the finer details with combined 4896 x 2448 resolution. 5K resolution may be subject to processing compatibility
- See more of your environment-a wide 120 Degree field of view (FOV) expands the VR viewing experience. The increased angle better aligns with the human eyes, letting you see more naturally
- Experience seamless visuals-increase your visual comfort in graphics-intensive games and apps with a 120Hz refresh rate
- Enjoy VR with hours on end comfort-industry-defining balanced construction and adjustability provide a comfortable Fit for VR sessions of any length and purpose. The headset fits a wide range of head sizes and vision types, even glasses
- Find your sweet spot-minimize eye fatigue with the IPD adjustment dial. Interpupillary distance (ipd)-the distance measured in mm between the centers of eye pupils
- Refer to attached User Manual and product guide PDF below
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Product information
ASIN | B092LBLT7P |
---|---|
Release date | June 3, 2021 |
Customer Reviews |
3.8 out of 5 stars |
Best Sellers Rank | #28,636 in Video Games (See Top 100 in Video Games) #744 in PC-compatible Games |
Product Dimensions | 13.2 x 13.1 x 7.3 inches; 6.62 Pounds |
Type of item | Video Game |
Item model number | 99HASW001-00 |
Item Weight | 6.62 pounds |
Manufacturer | HTC |
Country of Origin | Taiwan |
Date First Available | May 13, 2021 |
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Product Description
VIVE Pro 2 is designed to elevate your virtual experiences with high visual fidelity, balanced ergonomics, sub-millimeter tracking accuracy, and cutting-edge accessories. New dual LCD screens, 5K resolution, 120 degree field of view, and 120Hz refresh rate help deliver category-leading immersion ideal for AAA pc-vr gaming and graphics-intensive applications. Upgrade to VIVE Pro 2, now. SteamVR Tracking V2.0 (compatible with SteamVR 1.0 and 2.0 base stations). Base stations and Controllers required and sold separately.
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Customer reviews
Customer Reviews, including Product Star Ratings help customers to learn more about the product and decide whether it is the right product for them.
To calculate the overall star rating and percentage breakdown by star, we don’t use a simple average. Instead, our system considers things like how recent a review is and if the reviewer bought the item on Amazon. It also analyzed reviews to verify trustworthiness.
Learn more how customers reviews work on AmazonCustomers say
Customers have mixed opinions about the virtual reality headset. Some find the performance poor and the fit awkward. They also say the lenses are small and the vertical FOV is small. Customers also have issues with value. Opinions are mixed on the video quality, comfort, sound quality, and ease of setup.
AI-generated from the text of customer reviews
Customers are mixed about the video quality of the virtual reality headset. Some mention that it has crystal clear graphics and produces a crisp resolution. However, others say that the visual trade off is completely worth it, and the picture is amazing.
"...It looks great and runs reliably. On/off button on the link box is a welcome feature. Screen detail is the best I've seen on a PCVR device...." Read more
"...The headset has graphical bugs (washed out, ghost images) which persist for hours if the link box is turned off with the steam VR software running...." Read more
"...However, the visual trade off is completely worth it...." Read more
"...the headset straight and move your eyes only, other parts of the screen becomes blurry and only detail within your paracentral and near-peripheral..." Read more
Customers are mixed about the quality of the virtual reality headset. Some mention it's an awesome PCVR headset with superb screens, while others say it'll break easily and is fragile.
"...not sure if I'll be able to get a return just because the equipment is cruddy by default...." Read more
"...The Vive Pro 2 has some of the best screens on the market.Screen door effect is almost entirely non-existent...." Read more
"...1. SteamVR crashes a lot. Like I mean a whole F******* lot...." Read more
"...I can't get an ideal fit, which results in the headset being prone to moving around during intense gameplay in games such as Blade & Sorcery..." Read more
Customers are mixed about the comfort of the virtual reality headset. Some mention it's comfortable and has good sound and video, while others say it'll give them headaches and eye strain.
"...Comfort issues - creates relatively small concentrated pressure points on your head that build discomfort over time-..." Read more
"...2 there's only one wire to the headset which makes more comfortable to use and move around...." Read more
"...Was difficult to setup and was uncomfortable on the head compared to the index. Basically, in my opinion, it's not worth the price...." Read more
"...The headset isn't uncomfortable, but it's not as comfortable as the original Vive. I could wear the original headset all day and never notice...." Read more
Customers are mixed about the sound quality of the virtual reality headset. Some mention that it has good sound and video quality, while others say that it's poor and has no noise cancellation. Some say that the microphone quality is poor and sounds like a smartphone from 2009.
"...Its microphone should ought to be changed out for a lapel or mod mic, and its headphones can be left on or changed out for a headphone or pair of..." Read more
"...has to be one of the worst choices for a VR headset- it has no noise cancellation and sounds like the Quest 1 microphone ffs...." Read more
"The headset has wonderful sound and video quality...." Read more
"...Inferior headphone solution compared to the Valve Index- Poor microphone quality-..." Read more
Customers are mixed about the ease of setup. Some mention that it was easy, while others say that it difficult.
"...Screen detail is the best I've seen on a PCVR device. Drivers are easy to use." Read more
"...Was difficult to setup and was uncomfortable on the head compared to the index. Basically, in my opinion, it's not worth the price...." Read more
"...Adding the headset was easy, and only took about 15 minutes...." Read more
"Pros: step by step instructions on how to set it upOnce up and running it’s great visuals and lots of fun..." Read more
Customers are dissatisfied with the performance of the virtual reality headset. They mention that it's unusable, cheaply made, and hasn't worked a single day. They also say that the experience is very subpar and the FOV is still lower than ideal. Customers also say it'd be better off buying a different headset.
"...Often, the headset display does not turn on when launching software (remains black)...." Read more
"...FOV still lower than ideal- Inferior headphone solution compared to the Valve Index- Poor microphone quality-..." Read more
"...It’s not worth it for what is being spent on this if you ask my opinion" Read more
"...It looks great and runs reliably. On/off button on the link box is a welcome feature. Screen detail is the best I've seen on a PCVR device...." Read more
Customers are dissatisfied with the fit of the virtual reality headset. They mention that it's made for smaller heads and faces, and that the lenses are a bit smaller than the original. They also mention that the vertical FoV is small, and the headset is prone to moving. Some customers also mention the sweet spot is ridiculously small, making it difficult to read.
"...the resolution increase is barely noticeable due to the ridiculously small "sweet spot": everything more than a few degrees out from the center of..." Read more
"...and I'm not sure if this falls on Steam, HTC, or is just an inherent compatibility issue...." Read more
"...And the face adjustment for those whoe wear glasses is a great feature. It was one of the best purchased we made for family." Read more
"...Also, I can't get an ideal fit, which results in the headset being prone to moving around during intense gameplay in games such as Blade & Sorcery..." Read more
Customers are dissatisfied with the value of the virtual reality headset. They mention that it is too expensive, and the quality is not worth the premium price.
"...- Very expensive, especially considering it doesn't even come with eye tracking despite the fact that the Vive Pro Eye does, and considering it does..." Read more
"...Basically, in my opinion, it's not worth the price...." Read more
"...The Pro 2 is indeed expensive...." Read more
"Too much to invest." Read more
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The headset display often dies (goes black) when in use for 30 minutes. The headset display often has rectangular flickers of purple static especially when moving the head due to faulty wiring. The headset has graphical bugs (washed out, ghost images) which persist for hours if the link box is turned off with the steam VR software running. Often, the headset display does not turn on when launching software (remains black). Shutting down the VR software usually bricks my machine, requiring a hard power cycle reboot (holding the power switch).
Usually, it takes about 30 minutes of power cycling, unplugging and replacing cables, and blood sacrifices to chtulu before vr finally works.
The vive software often checks for updates, installs updates, but then is not updated to the new version when restarted. No clue what that's about, either, just shitty software.
The image quality is not noticably better than the regular vive.
These problems are absolutely unacceptable at this price point. The customer service was disastrous, knowingly misleading me to save the company a warranty repair.
For my next VR headset -- anything but HTC.
Do not buy, just buy a cheap headset from a company not desperate to rip you off.
Screen door effect is almost entirely non-existent.
If you were born with some magical ability to see things with amazing clarity, or essentially have superhuman 20/20, you may be able to see screen door. But for the most part, I could not see it. It's basically non-existent to me. The picture quality is similar to that of a 2K gaming monitor, but a little better as each eye is 2448x2448. Because the screens use liquid crystal displays, or LCD, blacks aren't as good as they would appear on my Oculus Rift CV1; The CV1 uses AMOLED displays, which display accurate colors with great blacks. On the Vive Pro 2, however, blacks are washed out. But bright colors remain prevalent. There is also a quirk on the screens. If you were to point the headset straight and move your eyes only, other parts of the screen becomes blurry and only detail within your paracentral and near-peripheral vision are the main selling points of this headset.
I do enjoy other features of the headset, such as being able to move the front of the headset forwards or backwards to either let more air circulate within the face area (as there are vents at the bottom), or fit prescription glasses inside. I would be careful of the Fresnel lenses, though. There is also a button at the side that can act as a temporary controller whenever your VR controllers die and don't feel like taking it off. Speaking of taking off the headset, the headset strap does not move forwards or backwards unless you're turning the knob at the back. It does a little bit because of foam padding, but it's not much. The strap is very bulky and its stock foam padding are horrendous. I would advise buying new foam replacements from VR Cover for both the front face cover and strap paddings, which would be an extra $60.
The headset does come with two cameras at the front, similar to the Valve Index headset where it could used for developing purposes. But also as a pass-through camera whenever you need to see what's outside your headset without having to take it off. There are rubber covers around the nose bridge area that blocks all light from entering into the face area. The vents I had mentioned earlier provide some air flow within that small space, so it's fine. The headset radiates lots of heat when in use. I use a program called Vive Console, which is necessary to power on the Vive Pro 2 headset, that has settings for which display preset I'd want to choose. I chose Extreme, which boasts 4896x2448 @ 120 Hz. Not only the heat from my headset makes my face hot, but also my computer. Think of it as having two heaters for your room. That's not good.
Its headphones are removable. Its microphone is sub-par and sounds awful. The Valve Index and HP Reverb G2's microphones are far more superior in microphone quality. The headset strap can be removed as well, but it's very difficult to find a different compatible strap for it, so modding would probably be best if you're fine with voiding warranty. It comes with a 12-month warranty.
Overall, the headset's main selling point are the screens. Its strap is pretty bulky and isn't ideal for someone who's comfortable in their bed or couch. Its microphone should ought to be changed out for a lapel or mod mic, and its headphones can be left on or changed out for a headphone or pair of earphones. Although it radiates lots of heat and its stock paddings are terrible, it has one of the most amazing screens I have seen. No screen door effect, but lacks black color depth and you could see most detail within the paracentral vision. If your computer can run this headset at 4896x2448 @ 120 Hz and you have an old headset that you still use to this day, such as the Oculus Rift or HTC Vive, this headset is a worthy upgrade. If you wish to get a more comfortable headset with better overall features, the Valve Index is a better choice. Otherwise, if you're in it for the screens, get the Vive Pro 2.
Reviewed in the United States on February 15, 2023
Screen door effect is almost entirely non-existent.
If you were born with some magical ability to see things with amazing clarity, or essentially have superhuman 20/20, you may be able to see screen door. But for the most part, I could not see it. It's basically non-existent to me. The picture quality is similar to that of a 2K gaming monitor, but a little better as each eye is 2448x2448. Because the screens use liquid crystal displays, or LCD, blacks aren't as good as they would appear on my Oculus Rift CV1; The CV1 uses AMOLED displays, which display accurate colors with great blacks. On the Vive Pro 2, however, blacks are washed out. But bright colors remain prevalent. There is also a quirk on the screens. If you were to point the headset straight and move your eyes only, other parts of the screen becomes blurry and only detail within your paracentral and near-peripheral vision are the main selling points of this headset.
I do enjoy other features of the headset, such as being able to move the front of the headset forwards or backwards to either let more air circulate within the face area (as there are vents at the bottom), or fit prescription glasses inside. I would be careful of the Fresnel lenses, though. There is also a button at the side that can act as a temporary controller whenever your VR controllers die and don't feel like taking it off. Speaking of taking off the headset, the headset strap does not move forwards or backwards unless you're turning the knob at the back. It does a little bit because of foam padding, but it's not much. The strap is very bulky and its stock foam padding are horrendous. I would advise buying new foam replacements from VR Cover for both the front face cover and strap paddings, which would be an extra $60.
The headset does come with two cameras at the front, similar to the Valve Index headset where it could used for developing purposes. But also as a pass-through camera whenever you need to see what's outside your headset without having to take it off. There are rubber covers around the nose bridge area that blocks all light from entering into the face area. The vents I had mentioned earlier provide some air flow within that small space, so it's fine. The headset radiates lots of heat when in use. I use a program called Vive Console, which is necessary to power on the Vive Pro 2 headset, that has settings for which display preset I'd want to choose. I chose Extreme, which boasts 4896x2448 @ 120 Hz. Not only the heat from my headset makes my face hot, but also my computer. Think of it as having two heaters for your room. That's not good.
Its headphones are removable. Its microphone is sub-par and sounds awful. The Valve Index and HP Reverb G2's microphones are far more superior in microphone quality. The headset strap can be removed as well, but it's very difficult to find a different compatible strap for it, so modding would probably be best if you're fine with voiding warranty. It comes with a 12-month warranty.
Overall, the headset's main selling point are the screens. Its strap is pretty bulky and isn't ideal for someone who's comfortable in their bed or couch. Its microphone should ought to be changed out for a lapel or mod mic, and its headphones can be left on or changed out for a headphone or pair of earphones. Although it radiates lots of heat and its stock paddings are terrible, it has one of the most amazing screens I have seen. No screen door effect, but lacks black color depth and you could see most detail within the paracentral vision. If your computer can run this headset at 4896x2448 @ 120 Hz and you have an old headset that you still use to this day, such as the Oculus Rift or HTC Vive, this headset is a worthy upgrade. If you wish to get a more comfortable headset with better overall features, the Valve Index is a better choice. Otherwise, if you're in it for the screens, get the Vive Pro 2.
I do recommend getting the smaller, breathable sponge mats to replace the sweat soaking native ones. They'll increase your horizontal and vertical field of view, while adding a more sanitary option. The headset does get fairly warm in graphics demanding games. You'll want to mod it with a small fan for air circulation, or have some form of fan blowing on you (which oddly adds to the immersion feel). However, the visual trade off is completely worth it.
If you have the extra money, get the Vive wireless connector with it, and 2 spare batteries. Should give you 6 hours of cable free fun.
Top reviews from other countries
Then I got full kit Pro 2 from Vive Canada. Same problem.
This time I did not consider to return without trying to fix it. And : fix was simple, disconnected cable on head side and reconnected. It did wor for that session. But when after session I unplaged head from pc and tried again Igot the same problem. Anyway to make it short seems problem is not a cable itself. Just the connection between headset and cable I think. When I did the same disconnect /reconnect dancing it did work again. Then after sesion I did not unplug headset from pc and next session did work again fine.
Coincidence? Maybe. I like vive pro2 and I recommend this product. Just letting you know what you may expect.