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Star Wars Rebellion Board Game | Strategy Game for Adults and Teens | Ages 14+ | 2-4 Players | Average Playtime 3-4 Hours | Made by Fantasy Flight Games
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Return this item for free
Free returns are available for the shipping address you chose. You can return the item for any reason in new and unused condition: no shipping charges
Learn more about free returns.- Go to your orders and start the return
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Return this item for free
Free returns are available for the shipping address you chose. You can return the item for any reason in new and unused condition: no shipping charges
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Brand | Fantasy Flight Games |
Material | Paper |
Theme | Fantasy,Star Wars |
Genre | Wargame |
Number of Players | 4 |
About this item
- EXPERIENCE THE GALACTIC CIVIL WAR LIKE NEVER BEFORE: In Star Wars Rebellion, you control the entire Galactic Empire or the fledgling Rebel Alliance. Command starships, account for troop movements and rally systems to your cause.
- STRATEGY GAME: Players plot their turns secretly, carefully revealing their plans in turns as the galaxy’s narrative unfolds. Iconic characters undergo important missions as you assign them, attempting to bring down the Empire’s infrastructure or locate the hidden Rebel base.
- A GAME OF EPIC CONFLICT: As a Rebel player, lead daring strikes against Imperial production facilities or the Death Star itself as every turn brings the Rebels that much closer to victory. As an Imperial player, hire bounty hunters and spread your might across the galaxy as you search for the pesky Rebels and crush their pitiful Rebellion once and for all.
- IMMERSE YOURSELF INTO THE STAR WARS UNIVERSE: Featuring more than 150 plastic miniatures and two game boards that account for thirty-two of the Star Wars galaxy’s most notable star systems, Star Wars Rebellion aspires to be as large and sweeping as the Star Wars universe itself.
- NUMBER OF PLAYERS AND AVERAGE PLAYTIME: Star Wars Rebellion is a strategy board game for 2 to 4 players and is suitable for ages 14 and older. Average playtime is approximately 3 to 4 hours.
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Product information
Product Dimensions | 11.75 x 11.75 x 5.25 inches |
---|---|
Item Weight | 3.75 pounds |
Country of Origin | China |
ASIN | B017MLIGP0 |
Item model number | SW03 |
Manufacturer recommended age | 13 - 15 years |
Best Sellers Rank | #42,922 in Toys & Games (See Top 100 in Toys & Games) #1,301 in Board Games (Toys & Games) |
Customer Reviews |
4.8 out of 5 stars |
Is Discontinued By Manufacturer | No |
Release date | March 31, 2016 |
Language | English |
Manufacturer | Asmodee |
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Product Description
"Star Wars: Rebellion is a board game of epic conflict between the Galactic Empire and Rebel Alliance for two to four players! Experience the Galactic Civil War like never before. In Rebellion, you control the entire Galactic Empire or the fledgling Rebel Alliance. You must command starships, account for troop movements, and rally systems to your cause. Featuring more than 150 plastic miniatures and two game boards that account for thirty-two of the Star Wars galaxy's most notable systems, Rebellion features a scope that is as large and sweeping as any Star Wars game before it. Yet for all its grandiosity, Rebellion remains intensely personal, cinematic, and heroic. As much as your success depends upon the strength of your starships, vehicles, and troops, it depends upon the individual efforts of such notable characters as Leia Organa, Mon Mothma, Grand Moff Tarkin, and Emperor Palpatine. As civil war spreads throughout the galaxy, these leaders are invaluable to your efforts, and the secret missions they attempt will evoke many of the most inspiring moments from the classic trilogy. You might send Luke Skywalker to receive Jedi training on Dagobah or have Darth Vader spring a trap that freezes Han Solo in carbonite! Contents include: 1 game board (split in 2 halves), 170 plastic miniatures, 25 leaders (with stands), 10 custom dice, Over 170 cards, 1 Learn to Play Booklet, 1 Rules Reference".
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Customer Review: Great thematic game!
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A Quick REVIEW: Star Wars Rebellion Board Game
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Customer reviews
Customer Reviews, including Product Star Ratings help customers to learn more about the product and decide whether it is the right product for them.
To calculate the overall star rating and percentage breakdown by star, we don’t use a simple average. Instead, our system considers things like how recent a review is and if the reviewer bought the item on Amazon. It also analyzed reviews to verify trustworthiness.
Learn more how customers reviews work on AmazonCustomers say
Customers find the game fun, fantastic, and enjoyable. They also appreciate the well balanced, strategic gameplay with a thematic twist. Customers also praise the quality of the game pieces, saying the board is well constructed and the dice are amazing. Opinions are mixed on complexity.
AI-generated from the text of customer reviews
Customers find the game fun, fantastic, and enjoyable. They say the replayability is addictive, and it's a great game for Star Wars fans. The game provides excellent 4X game play that is tailored specifically for a 2 player experience, increasing the replay ability of the game. Customers also say the game is a strategic game for 2 people with balanced game play.
"...It provides some excellent 4X game play that is tailored specifically a 2-player experience (although you can team up in 2v2 games), which sets it..." Read more
"...limited amount of things you can do on your turn and makes for really great strategy, decisions making, resource management, and more importantly..." Read more
"Excellent board game, it is massive with a lot of mini figures, cards, dice and a giant board...." Read more
"...But it is a tremendously fun game because of its theme...." Read more
Customers like the quality of the board game. They say that it's well balanced, offers a lot of strategy, and is intriguing. They also mention that the mechanics for the game work excellent and that the entire strategy of each side is different. Customers also say that the game is close all the way up to the end.
"...Each objective gives you influence points, which effectively reduce the number of turns the Empire has to find and destroy the base...." Read more
"...but makes it interesting for me with asymmetrical gameplay, variety of themed missions, and the Star Wars narrative that plays out making every game..." Read more
"...I really like the asymmetrical play in Star Wars: Rebellion. Both players are playing a very different game...." Read more
"...The mechanics for the game work excellent signifying each side of the conflict perfectly with tons to do and plenty of strategy involved with each..." Read more
Customers like the quality of the board game. They say the board is well constructed, the pieces are of good quality, and the design is amazing. They also say the components are well done and the game is solid from a mechanics stand point.
"...Overall excellent quality." Read more
"...Star Wars: Rebellion is a solid game from a mechanics stand point. But it is a tremendously fun game because of its theme...." Read more
"...It fits all of the miniatures, cards, dice, and pieces pretty well...." Read more
"...board and the different planets, then detail,on the cards, the dice are quality...." Read more
Customers are mixed about the complexity of the game. Some mention that the rules are nice and elegant, while others say that there is a fair amount of reading the rules to learn. They also say that the setup takes a little while and that the game takes at least two hours to play.
"...games into an all-new play style that feels streamlined but not overly simplistic and that allows for lots of unique game play strategies...." Read more
"...(2-4 hours) which is usually a huge turn off for me but the rules are simple/elegant that the game flows really well and pacing is so good that you..." Read more
"...But all in all for the scope of this game, very easy to learn and teach. The only thing I was worried about was the balance of the game...." Read more
"...There are two downsides that I can think of which are long setup (been taking us roughly 30 minutes) and, while very enjoyable, it does take an..." Read more
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One element of the game that makes it very intriguing is the asymmetrical objectives of each side. Just like in the films, the Imperial player will have unmatched military power that it is able to rapidly deploy in the early game. Their objective is deceptively simple: find and destroy the Rebel Base. I say "deceptively" as deception is the key tool the Rebel player must deploy in order to keep the Empire guess as to the whereabouts of this base. At any time, the Rebels can move their base and undo some of the search efforts of the Empire. Furthermore, many of the Rebel missions are designed to harass the Empire and distract them from their goal. To win as the Rebels, you complete objectives listed on objective cards drawn at the end of each turn. Each objective gives you influence points, which effectively reduce the number of turns the Empire has to find and destroy the base. The Rebels need only survive long enough for the turns to expire in order to win, as this means their influence will have grown large enough for the galaxy to rise up against the Empire in a full-scale Rebellion!
Since I mentioned the missions, let me give an overview of game play, which occurs over three stages: Assignment, Command and Refresh. During Assignment, you will choose which of your leaders you will deploy on missions during the Command phase, which are chosen from a deck of cards with the mission details printed on them. Unassigned leaders remain available to move units an oppose missions of the other player (i.e. force them to roll, with a chance that mission might fail). During the Command phase, players take turns either revealing missions or moving units. In this phase, players can gain influence over planets to increase their resources for ship deployment, capture and rescue leaders, launch surprise attacks on their opponent or engage in direct combat by moving units it a system occupied by the units of another player. In the Refresh phase, you do a number of actions to prepare for the next round including retrieving units, building/deploying units and recruiting new leaders. Rebel players will draw objective cards, while the Imperials will draw two probe droid cards, revealing two locations where the Rebel Base is NOT hidden.
I can't imagine a more thematically on-point Star Wars board game experience. The missions of each side feel true to the things we see the Rebels and Imperials do in the original trilogy films. Some of them mirror major plot events of the series, including the sudden appearance of Imperial Troops on a remote system where they believe the Rebel Base is hidden (like Hoth), the training of Rebel leaders in the ways of the force by Yoda, freezing important Rebel heroes in Carbonite or seducing them to the Dark Side, and the noble sacrifice of Obi-Wan Kenobi. Each game has a chance of unfolding just like them movies, or it may yield an entirely new combination of plot events. There is a lot of Nerd-tastic satisfaction to be had in each play through, which will be dramatically different as you switch between Rebels and Imperials across consecutive games.
As a fan of Fantasy Flight Games, I wanted to throw in a few notes of comparison here. First, I think this game fills an important niche in the Fantasy Flight library. It provides some excellent 4X game play that is tailored specifically a 2-player experience (although you can team up in 2v2 games), which sets it apart from Twilight Imperium (minimum 3, recommended 4+ players) and Forbidden Stars (possible with 2, but much better with 3 or 4). I also appreciate that it balances the combat styles of those two games, which feels a little too light in Twilight Imperium and perhaps too cumbersome in Forbidden Stars. At the same time, Rebellion is sufficiently unique from them both that it doesn't feel like a clone of either experience. Each game provides its own spin on the 4X genre. That said, I may be playing a lot more Rebellion in the future simply because it is much easier to find just one other person with 2-4 hours on their hands rather than 3-5 other people with 6+ hours.
Altogether, I can't recommend this game enough to Star Wars fans and tabletop enthusiasts. It's unlike anything else out there and fills many unmet needs among tabletop game collections. Find your childhood friend with whom you used to make-believe Star Wars with and play this with them. I can guarantee you will have a blast!
Reviewed in the United States on April 6, 2017
One element of the game that makes it very intriguing is the asymmetrical objectives of each side. Just like in the films, the Imperial player will have unmatched military power that it is able to rapidly deploy in the early game. Their objective is deceptively simple: find and destroy the Rebel Base. I say "deceptively" as deception is the key tool the Rebel player must deploy in order to keep the Empire guess as to the whereabouts of this base. At any time, the Rebels can move their base and undo some of the search efforts of the Empire. Furthermore, many of the Rebel missions are designed to harass the Empire and distract them from their goal. To win as the Rebels, you complete objectives listed on objective cards drawn at the end of each turn. Each objective gives you influence points, which effectively reduce the number of turns the Empire has to find and destroy the base. The Rebels need only survive long enough for the turns to expire in order to win, as this means their influence will have grown large enough for the galaxy to rise up against the Empire in a full-scale Rebellion!
Since I mentioned the missions, let me give an overview of game play, which occurs over three stages: Assignment, Command and Refresh. During Assignment, you will choose which of your leaders you will deploy on missions during the Command phase, which are chosen from a deck of cards with the mission details printed on them. Unassigned leaders remain available to move units an oppose missions of the other player (i.e. force them to roll, with a chance that mission might fail). During the Command phase, players take turns either revealing missions or moving units. In this phase, players can gain influence over planets to increase their resources for ship deployment, capture and rescue leaders, launch surprise attacks on their opponent or engage in direct combat by moving units it a system occupied by the units of another player. In the Refresh phase, you do a number of actions to prepare for the next round including retrieving units, building/deploying units and recruiting new leaders. Rebel players will draw objective cards, while the Imperials will draw two probe droid cards, revealing two locations where the Rebel Base is NOT hidden.
I can't imagine a more thematically on-point Star Wars board game experience. The missions of each side feel true to the things we see the Rebels and Imperials do in the original trilogy films. Some of them mirror major plot events of the series, including the sudden appearance of Imperial Troops on a remote system where they believe the Rebel Base is hidden (like Hoth), the training of Rebel leaders in the ways of the force by Yoda, freezing important Rebel heroes in Carbonite or seducing them to the Dark Side, and the noble sacrifice of Obi-Wan Kenobi. Each game has a chance of unfolding just like them movies, or it may yield an entirely new combination of plot events. There is a lot of Nerd-tastic satisfaction to be had in each play through, which will be dramatically different as you switch between Rebels and Imperials across consecutive games.
As a fan of Fantasy Flight Games, I wanted to throw in a few notes of comparison here. First, I think this game fills an important niche in the Fantasy Flight library. It provides some excellent 4X game play that is tailored specifically a 2-player experience (although you can team up in 2v2 games), which sets it apart from Twilight Imperium (minimum 3, recommended 4+ players) and Forbidden Stars (possible with 2, but much better with 3 or 4). I also appreciate that it balances the combat styles of those two games, which feels a little too light in Twilight Imperium and perhaps too cumbersome in Forbidden Stars. At the same time, Rebellion is sufficiently unique from them both that it doesn't feel like a clone of either experience. Each game provides its own spin on the 4X genre. That said, I may be playing a lot more Rebellion in the future simply because it is much easier to find just one other person with 2-4 hours on their hands rather than 3-5 other people with 6+ hours.
Altogether, I can't recommend this game enough to Star Wars fans and tabletop enthusiasts. It's unlike anything else out there and fills many unmet needs among tabletop game collections. Find your childhood friend with whom you used to make-believe Star Wars with and play this with them. I can guarantee you will have a blast!
In Rebellion yes you have combat but that is only a small fraction of the game. It is a hide-and-seek game between the Empire/Rebels where both sides play completely differently even though it's the same rules for both. If you are the Empire you are trying to find the needle in the haystack (the Rebel Base), spreading out your forces as wide as possible and completing missions that help you dwindle down the various locations in order to find the destroy the Rebels.
If you play the Rebels you are essentially trying to complete missions that help you speed up the timer while attempting the throw the Empire off your trail (sabotage missions, guerilla uprisings, etc).
What I enjoy the most about Rebellion is how incredibly perfect the Star Wars theme fits the mechanics. This really comes across on the mission cards. Your main resource are the various Star Wars characters who you use to send on missions, stop the opposition from completing their missions, move units, etc so you have limited amount of things you can do on your turn and makes for really great strategy, decisions making, resource management, and more importantly great narrative!
Almost every game I played has had memorable events that practically mirror the originally trilogy though on occasion something can go sideways like Darth Vader capturing General Ackbar and then have the Emperor turn him to the Dark Side only to have him help speed up the construction of a Super Star Destroyer! Noooooooo!
The last thing I wanted to mention is that the rules of the game are very simple to learn for this style of game. The game can take very long to play out (2-4 hours) which is usually a huge turn off for me but the rules are simple/elegant that the game flows really well and pacing is so good that you can easily lose track of time. Normally learning the rules for these type of games can take as long as the game itself.
The only gripe I have is with the combat though it's not bad at all and I do find it fun it just feels a bit clunky mainly because there are not enough dice imo. Each side has to roll and then write down what they rolled (so they won't forget) so the other person can roll and then make comparisons. I would gladly buy another set of dice if it were possible.
If you love Star Wars and strategy games definitely pick this up ASAP because the price of this will skyrocket if it ever goes out of print. Personally I think this is the best Star Wars themed board game hands down.