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Cosmic Encounter 42nd Anniversary Edition Board Game - Classic Strategy Game of Intergalactic Conquest for Kids and Adults, Ages 14+, 3-5 Players, 1-2 Hour Playtime, Made by Fantasy Flight Games
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Purchase options and add-ons
- DIPLOMACY AND STRATEGY: Enter the world of Cosmic Encounter, where diplomacy, strategy, and alliances are key to galactic conquest.
- INTERSTELLAR COMPETITION: Lead your alien species in a quest to colonize foreign planets, but remember, every planet is ruled by someone, and you must use diplomacy or war to expand your empire.
- EVER-CHANGING GAMEPLAY: With a new species joining the classic alien lineup, each game offers a unique experience, ensuring no two games are alike.
- CUSTOMIZE YOUR EXPERIENCE: Cosmic Combos allow for themed matchups and customization, making the game suitable for various numbers of players.
- SUPREMACY AWAITS: Forge alliances, defeat your enemies, and secure your species' supremacy in this engaging and competitive board game.
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Product information
Product Dimensions | 11.5 x 2.75 x 11.5 inches |
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Item Weight | 3.87 pounds |
ASIN | 1589944968 |
Item model number | CE01 |
Manufacturer recommended age | 15 years and up |
Best Sellers Rank | #52,575 in Toys & Games (See Top 100 in Toys & Games) #1,679 in Board Games (Toys & Games) |
Customer Reviews |
4.8 out of 5 stars |
Is Discontinued By Manufacturer | Yes |
Release date | March 1, 2018 |
Language | Castilian |
Manufacturer | Fantasy Flight Publishing |
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Product Description
Product Description
Colonize the galaxy in cosmic encounter! This game of interstellar exploration, negotiation, and conflict invites three to five players to lead their own unique alien civilizations as they seek to spread across the stars. But every Planet is ruled by someone, and the only way to expand your cosmic colonies is through either diplomacy or war. By establishing colonies on five planets beyond the reaches of your home system, You will safeguard the future of your species and earn victory. But if you fail, you will fall into the Black Abyss of space! Every game of cosmic encounter is different, and the tables can turn in an instant.
From the Manufacturer
Build a galactic empire... In the depths of space, the alien races of the Cosmos vie with each other for control of the universe. Alliances form and shift from moment to moment, while cataclysmic battles send starships screaming into the warp.Players choose from dozens of alien races, each with its own unique power to further its efforts to build an empire that spans the galaxy. Many classic aliens from earlier editions of this beloved game return, such as the Oracle, the Loser, and the Clone. Newly discovered aliens also join the fray, including Remora, Mite, and Tick-Tock.This classic game of alien politics returns from the warp once more. It features 50 alien races, flare cards to boost their powers, 100 plastic ships, a host of premium components, and all-new tech cards that let players research and build extraordinary technological marvels!No two games are the same!Components•Rulebook•1 Warp Token•5 Player Colony Markers•1 Hyperspace Gate•25 Player Planets (5 per player)•100 Plastic Ships (20 per player)•50 Alien Sheets•20 Destiny Cards •72 Cosmic Cards•50 Flare Cards•20 Tech Cards•42 Cosmic Tokens•7 Grudge Tokens•1 Genesis Planet•1 Lunar Cannon Token•1 Prometheus Token•1 Alternate Filch Flare
From the brand
From the manufacturer
Cosmic Encounter (Base Game) | Cosmic Encounter: Cosmic Incursion Expansion | Cosmic Encounter: Cosmic Conflict Expansion | Cosmic Encounter: Cosmic Dominion Expansion | Cosmic Encounter: Cosmic Eons Expansion | Cosmic Encounter: Cosmic Odyssey | |
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Customer Reviews |
4.8 out of 5 stars
1,197
|
4.9 out of 5 stars
306
|
4.9 out of 5 stars
142
|
4.8 out of 5 stars
231
|
4.7 out of 5 stars
134
|
4.7 out of 5 stars
41
|
Price | $54.89$54.89 | $21.99$21.99 | $21.99$21.99 | $25.27$25.27 | $25.94$25.94 | $42.38$42.38 |
Type of Game | Board Game | Board Game | Board Game | Board Game | Board Game | Board Game |
Number of Players | 3-5 Players | 3-6 Players | 3-6 Players | 3-6 Players | 3-6 Players | 3-8 Players |
Average Playtime | 1-2 Hours | 1-2 Hours | 1-2 Hours | 1-2 Hours | 1-2 Hours | 2-3 Hours |
Recommended Player Age | 14+ | 14+ | 14+ | 14+ | 14+ | 14+ |
Number of Alien Races | 50 | 20 | 20 | 30 | 30 | 42 |
Featured Aliens | Filches, Amoebas, Parasites and Kamikazes | Fungus, Magician and Locust | Empath, Lunatic and Claw | Joker, Yin-Yang, Tourists and Whirligig | Nightmare, The Cult, Bleeding Heart and Anarchist | Alternate Timeline Aliens |
Variant | Cosmic Combos | The Reward Deck | The Hazard Deck | New Reward Deck with Intimidates, Variable Attacks and Retreats | Hidden Alliances | Brand New Campaign Mode |
Sci-Fi Strategy Game | ✓ | ✓ | ✓ | ✓ | ✓ | ✓ |
Fan-Designed | ✓ | |||||
Expansion Available | ✓ | is an expansion | is an expansion | is an expansion | is an expansion | is an expansion |
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Customer reviews
Customer Reviews, including Product Star Ratings help customers to learn more about the product and decide whether it is the right product for them.
To calculate the overall star rating and percentage breakdown by star, we don’t use a simple average. Instead, our system considers things like how recent a review is and if the reviewer bought the item on Amazon. It also analyzed reviews to verify trustworthiness.
Learn more how customers reviews work on AmazonCustomers say
Customers like the fun, social interaction, and genre of the game. They say it's a great game for everyone, and great for small groups. They also appreciate the complex rules, advanced options, and creative concepts. Customers also like the special abilities, appearance, and replay value. However, some customers are mixed on ease of use.
AI-generated from the text of customer reviews
Customers find the game to be great, interesting, and fun to play. They also say the unique powers make the gameplay really interesting. Customers say the game provides for some truly epic moments and is absolutely worth learning.
"...This game is fantastic and I still recommend it to anyone!" Read more
"...I love the diversity of characters with unique abilities and enjoy playing the game each and every time...." Read more
"...than a standard party style board game, but this is absolutely worth learning...." Read more
"...We then played another, and another after that. The game was a blast!..." Read more
Customers find the game great for small groups and for everyone. They also say the social aspects really make the game. Customers say the game is perfect to play with friends and that it involves more interaction with other players than Ticket to Ride.
"...It really plays best with 5 people, so that is the first hardship and it isn't everyone's cup-of-tea theme...." Read more
"...Social interaction is also a big factor, and ends up being a positive one...." Read more
"Love this game. Fun to play with the whole family. Had to deduct one star because game box arrived with some corner damage." Read more
"...is a combination of a board game, a card game, a strategy game, a team player game (since you have options where you can help or harm each other) by..." Read more
Customers find the game unique, interesting, and complex to master. They also say the game mechanics are cool, the game is extremely interactive, and has amazing depth. Customers also say that the game has different possibilities for game play each time, making it easy to learn and fun.
"...It's awesome. Every game is memorable. Every encounter tense...." Read more
"...The game is extremely interactive, with lots of opportunities for diplomacy and backstabbing and bluffing and surprises...." Read more
"...This game is chaotic, but refreshing all at the same time...." Read more
"...So why the 5 stars? Well, this is one of the best negotiation games out there and, regardless of the edition, is extremely replayable...." Read more
Customers find the game really complex, with advance options that keep making the game interesting. They also say the rules are simple, but the depth in strategy and social intrigue is deep. Customers also appreciate the ladder of complexity and difficulty as they continue to play. They say the concept is great and well executed by FFG.
"...FF solved this problem with plastic ships that are cute, clever, and stackable...." Read more
"...It's a classic of a game. Strategic yet randomized...." Read more
"...feel familiar but new at the same time, and some of the new concepts are highly creative (look up how to win with the Masochist)...." Read more
"...Easy to learn but has layers of complexity if you want...." Read more
Customers find the special abilities in the game fun, random, and unique. They also appreciate the variety of different aliens and powers. Overall, customers say the game is great with variable player powers and keeps fresh for a long time.
"...I love the diversity of characters with unique abilities and enjoy playing the game each and every time...." Read more
"...Also the crazy variety of different aliens with different powers to end up with ensures that every game will be different than the last one...." Read more
"...It has decent components, enough aliens to satisfy, and flares (which previously have always been 'extra', if available at all)...." Read more
"...I appreciate the functionality of the destiny deck, which prevents bully like behavior and from players being singled out...." Read more
Customers like the appearance of the game. They say it has beautiful art work, vivid color schemes, and a sharp overall feel. They also say it's fun and totally cool to "PWN" someone when they try. Customers also say the game has depth without looking cluttered.
"...The first thing I noticed about this game was the art style and the visuals...I don't have enough thumbs to clearly express how pleased I am by the..." Read more
"Super fun, TONS of replayability, quality components, beautiful artwork...." Read more
"...Regardless, it's fun and totally cool to "PWN" someone when they try to use their special card, with a card of your own!" Read more
"...Initially I was sad to see that the card design was changed so that I can't use my old CE cards with the new, but that's okay because they have..." Read more
Customers find the replay value of the game well worth it, saying it has the best value ever. They also say it's a must buy for game lovers.
"...I had to watch some YouTube videos. Tons of replay value and advance options that keep making the game interesting." Read more
"...Give it a try it's a classic and it's worth every penny." Read more
"...Definitely worth the buy for anyone who loves strategy and boardgames." Read more
"Very very fun game, love it!!!! Learning it is a bit clunky, but totally worth it. It’s never the same game twice...." Read more
Customers are mixed about the ease of use. Some mention the game is very easy to learn, simple, and straight forward. Others say it's pretty complex to learn and there's a fair amount of confusion with the rules.
"...At its crazy heart, this is a card game, plain and simple...." Read more
"...-The basic game is fairly simple.-The cards have the phases of the turn that they're played in highlighted for ease of use...." Read more
"...Hasbro published the game in such a bad way with dismal rule re-writes and a clear effort to prevent expansion or mix with old game elements, that..." Read more
"...There is also a separate "quick start" rule-book for players who want to get going right away. All in all, still a great game, and made even better!" Read more
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Players are dealt two cards from a "Flare" deck, which are powerful cards focusing on a race. The players get the matching alien race cards and pick one. All Flares dealt to the players are shuffled in the main deck and if there's less than ten Flares, that many additional are shuffled in.
The main deck is dealt to players, 8 cards, and players seed their five colored planets with four ships each.
The second deck, Destiny, is drawn from until a color matching a player is revealed abs that player goes first. The Destiny cards are shuffled again.
A third optional deck, Tech, has abilities players can research. They get two and pick one to start with.
Player 1 draws a Destiny card after retrieving one ship from Warp and placing it on a controlled colony. This should match a color in play. Some are Wild (attack any) and some are special (attack who has least ships, most colonized, etc). This player is offense. The target color or player is defense. If using Tech, one ship can land on the upside down card. Techs are activated after a number if ships land on them as the card power requires.
Offense points the Gateway triangle at a planet. The Gate is prepped with 1-4 UFO ships and offense asks players for help if wanted. Nobody answers yet, though.
Defense then asks for help as well. Again nobody admits.
Offensive help then places 1-4 ships on the gate, and then defense help follows.
Players then lay down a card privately. It is an Encounter card: Attack, Negotiate, or Morph (only one Morph is in the deck - it copies the opposing Attack or Negotiate.) and things happen.
Attack vs Attack: These have random numbers, 0-40. Add this to the total UFO pieces on your side. Players and Assistants may have extra cards (like Reinforcements, which alter totals on sides by a couple points) to influence things. If Offense wins, Defense hits the warp portal and offense and allies take the planet. If Defense wins, Offense hits the warp and the defense allies return home but get 1 ship from warp, or 1 card from the draw deck per ship they sent to reinforce.
Attack vs Negotiate: Negotiate loses, Attack wins. The offense colonizes if won, warps if lost. Defense stays if won, warps if lost. Negotiator gets to draw one card from the Attacker's hand as compensation.
Negotiate v Negotiate: Allies return ships to colonies. The offense and defense have one minute to make a mutual agreement: card swaps, ship colonization that's mutual, etc. If no deal happens, 3 ships per side must go to Warp.
Then players score. Do you have 1-5 colonies? That's 0, your starting point value. Do you have 1-2 colonies? Your race power is disabled until you get a third colony. Do you have over five? That's one to five (6-10) points. Five points wins. I wish the warp had scoring saying 1-5, 6, 7, 8, 9, 10 instead of 0-5, though.
Some alien powers and some cards only activate at certain phases in the game, but that's the premise.
I love that Cosmic Encounter doesn't really have down time between turns. Every player is almost always actively involved when not offending or defending.
There's a learning curve here and several expansions, but they aren't necessary aside from two have additional players. There's tons of races here and I think if Fantasy Flight went with cheap deck expansions and separate huge alien race cards with Flares, the price points on those would feel safer for buying. As is this game is awesome and other than the Warp score bit I mentioned, I wish the UFOs looked different for flavor between players, but that'd add to the cost.
This game is fantastic and I still recommend it to anyone!
Now I've packed up my worn, beloved CE box. CE has returned and Fantasy Flight just GETS the game. It's clear the developers are long term lovers of the game. It's colorful! Artistically Mayfair CE was muddy and...well...not very good. FF CE is beautiful, vivid and has depth without looking cluttered.
Everyone knows that when you play old CE your chances of losing one of the ship token are pretty good. FF solved this problem with plastic ships that are cute, clever, and stackable.
The alien powers have been heavily play tested and researched. Some changes from the older versions have been made but in all cases to the benefit of the game. But some of the old, highly debated elements, such as the Filch Wild Flare power have been added as Options to the game. So you can use the balanced Filch Flare, or use the optional Eon version as you choose. Nice touch.
Initially I was sad to see that the card design was changed so that I can't use my old CE cards with the new, but that's okay because they have produced a good number of Expansions so I don't really need my old game elements.
Some of the newer game elements like Tech and Hazards aren't to my taste, but neither were Moons and Lucre neither of which (thankfully) made it to the FF version, but its nice to have choices and neither of them are silly or burdensome or frankly lame, like the aforementioned Moons and Lucre, and are in their own way, vibrant and interesting.
I gave the durability of the game a fairly high rating because I'm comparing it to the old versions. The card stock is heavy and matted (and the ships are larger and plastic!). The box is cleverly designed and I was able to easily fit the game and all expansions in the game box. One thing missing might be a sturdy place to put added cards from the expansions, but I have put those in standard card deck boxes for their protection and easy storage.
I have only two VERY SMALL critiques of an otherwise spectacular version of my all time favorite board game:
-Though the rules were very well written and ordered clearly some were not. For example, Hazards aren not clearly explained. Their backs don't match the standard game cards and appear to be used seperately from the standard deck. None of this is cleary explained in the rules which seems to make assumptions that I am not aware of.
-Second, the rules changed the names of various game elements, most of which seem pointless (like Edicts to Artifacts). None of these changes are used by any of our dozens of players. I guess it was just FF's way to put their mark on the game.
In closing, after excitedly opening and searching through the last expansion (Cosmic Alliances), I was heart broken when my favorite Edict card, Warp Break, didn't make it to this version! I hope that means they are saving it for another expansion. ;)
Get this game! If you're new, you'll love it. If you're an old player, you'll love it all over again!
The initial game learning can certainly be more difficult than a standard party style board game, but this is absolutely worth learning.
If you are looking for a space themed game, or just a board game to learn in general, get this one!