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Luigi’s Mansion: Dark Moon
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Return this item for free
Free returns are available for the shipping address you chose. You can return the item for any reason in new and unused condition: no shipping charges
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About this item
- Mario's clumsy brother takes center stage in this spooky ghost-hunting and puzzle-solving adventure game
- Five massive mansions to explore, complete with puzzling challenges you’ll need to solve to access new corridors and hidden secrets
- Use the Poltergust 5000, a powerful ghost-catching vaccum cleaner, to capture a host of clever ghosts and creatures
- New gadgets like the Strobulb and Dark Light Device add depth to the ghost hunting and puzzle action
- Collect coins, cash, and other treasures as you make your way through the mansions in order to upgrade Luigi’s gadgets
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Product information
ASIN | B0053BCP40 |
---|---|
Release date | March 24, 2013 |
Customer Reviews |
4.6 out of 5 stars |
Best Sellers Rank | #16,451 in Video Games (See Top 100 in Video Games) #112 in Nintendo 3DS & 2DS Games |
Product Dimensions | 4.9 x 0.5 x 5.3 inches; 1.76 ounces |
Type of item | Video Game |
Rated | Everyone |
Item model number | CTRPAGGE |
Is Discontinued By Manufacturer | No |
Item Weight | 1.76 ounces |
Manufacturer | Nintendo |
Date First Available | June 7, 2011 |
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Product Description
Luigi stumbles and bumbles his way through multiple haunted mansions in an all-new adventure! Players can expect more haunted mansions to explore and new ways for Luigi to take on a wild assortment of ghosts in this new adventure. In addition to using the strobe function of his flashlight to stun ghosts, Luigi must solve puzzles and reveal hidden details in the environment to unlock new areas in the mansions.
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Luigi's Mansion: Dark Moon - E3
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In this game some levels you’re gonna love, and others your gonna hate … lol, the game overall is incredibly entertaining for both kids and adults alike, but I think what I enjoy most are the lack of directions, at the beginning of the game you get a rundown for what to do and how to do it, but other parts of the game are actually challenging. I will say if you’re someone who doesn’t have a lot of patience some levels will be frustrating for you, I actually had to look on youtube a couple times and figure out how to get past a couple levels because the directions in game were a vague, but that didn’t deteriorate me from wanting to finish the game.
dark moon is definitely a mystery game where you have to figure things out yourself with mild directions, search around for objects and keys to help get in and out of rooms, and overall catch ghosts doing mischievous things like stealing keys or hiding objects, but I think that’s what makes the game special. In the first game you had to do similar things, in this game you get more add on’s that help the progression of the story and overall help the main character luigi!
If you’re someone who’s looking for a mystery game, with a good storyline and you’re a fan of nintendo I think this will be a good fit for you :’)
In the last game, a mysterious letter congratulates Luigi on winning himself a mansion in a contest despite never entering one. He rings up Mario to meet him there to celebrate and by the time Luigi arrives, he finds his brother missing. He gets help from the quirky Professer E. Gadd and searches the spooky mansion armed with the Poltergust 3000 (a powerful ghost sucking vacuum) and a flashlight to save his brother.
In Dark Moon, Luigi returns with an admittedly less interesting reason other than the ghosts are acting up, doing what ghosts do and all. But as you progress in the game, you piece together a whole other reason for the sudden increase in paranormal activity. He’s back with new gadgets (and an upgraded Poltergust 5000) to take down those pesky ghosts, new areas, and with a variety of new ghosts to wrangle.
The 3D’s bells and whistles surprisingly doesn’t hinder gameplay, but makes it rather fun. For the Gamecube, a lot of Luigi’s movements were controlled via the second analog stick like aiming the flashlight or wrangling ghosts into your vacuum of doom. The 3Ds cleverly uses its gyroscope and accelerometer capabilities in a way that really adds to the movement. If you’re not up for moving the 3Ds up and down to aim, the same can be achieved with a button press and I like how it allows you the freedom to choose which you prefer.
Luigi tip-toes through the dusty corridors in a state of nail biting terror, nervously humming along to the background music in a way that makes me wanna pet the screen to calm him down. The ambiance is just as great as the last game with great lighting and sound effects. Everything responds to your exploration as you go through the game and there are many puzzles to solve reminiscent to the Legend of Zelda series, something that I felt is an improvement. Ghosts now have different strategies you have to figure out when trying to clear a room. Some like to hide in furniture like a game of hide-and-seek while some use head gear or items to keep from getting dazed by your flashlight and it makes the game more challenging and never boring.
My only complaints are the lack of checkpoints and the grading system. When your health drops to zero, you restart from the beginning and you have to go through all the stuff you discovered before which can be a pain. The grading system, while fair, judges for your time and I felt that was a bit much considering that I’m one of those OCD kinda players where I have to look through everything in every room so getting a bronze made me grind my teeth in frustration. It was my first playthrough and I didn’t feel the need to rush, but I’ll gladly play it over again to reach the best score since you’re able to replay areas and missions you’ve unlocked in the past so it kinda makes up for it.
Despite those small annoyances, it’s one heck of a game I feel that any Nintendo 3Ds player would enjoy it even if they haven’t played the last one. Gamers who played Luigi’s Mansion the will love Dark Moon because it improved everything they loved without losing anything that made it awesome in the first place; a formula every sequel should follow.