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Avalon Hill Betrayal at House on the Hill, Green
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Purchase options and add-ons
Age Range (Description) | 12 years |
Number of Players | 6 |
Brand | Avalon Hill |
Theme | Game |
Material | Paper |
About this item
- Tile by tile, terror by terror, build your own haunted mansion - and then try to escape it alive.
- With 50 blood-curdling scenarios, each trip to the house on the hill promises fresh horrors.
- Players must work together to survive the nightmare.
- Except for 1 player who becomes the traitor.
- 3–6 players, ages 12 plus, 60 min per game (high reliability)
Frequently bought together
Top rated similar items
Product information
Product Dimensions | 10.5 x 10.5 x 3.2 inches |
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Item Weight | 3.08 pounds |
Country of Origin | China |
ASIN | B003HC9734 |
Item model number | AH26633 |
Manufacturer recommended age | 14 years and up |
Best Sellers Rank | #35,798 in Toys & Games (See Top 100 in Toys & Games) #1,103 in Board Games (Toys & Games) |
Customer Reviews |
4.8 out of 5 stars |
Is Discontinued By Manufacturer | No |
Release date | October 5, 2010 |
Department | Strategy & Adventure Games |
Manufacturer | Wizards of the Coast |
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Product Description
Product Description
Betrayal at House on the Hill Board Game -2nd Edition: Take a deep breath before you enter. It might be your last. Your fear will grow with each tile you place as you investigate a house filled with dreadful monsters and deadly secrets. With 50 fiendish scenarios (including seven new haunts) and dozens of danger-filled rooms, you'll return to the house again and again - as often as you dare - and never face the same game twice. Contents include 1 rulebook, 2 haunt books, 44 room tiles, 1 Entrance Hall/Foyer/Grand staircase tile, 6 explorer figures, 6 two-sided character cards, 30 plastic clips, 8 dice, 1 turn/damage track, 80 cards (events, item, omen and more) and 149 tokens. For 3 - 6 players, ages 12 and up.
From the Manufacturer
The creak of footsteps on the stairs, the smell of something foul and dead, the feel of something crawling down your back – this and more can be found in the exciting refresh of the Avalon Hill favorite Betrayal at House on the Hill. This fun and suspenseful game is a new experience almost every time you play – you and your friends explore “that creepy old place on the hill” until enough mystic misadventures happen that one of the players turns on all of the others. Hours of fun for all your friends and family. Designed for 3–6 players aged 12 and up, this boardgame features multiple scenarios, a different lay-out with every game, and enough chills to freeze the heart of any horror fan.
Important information
Legal Disclaimer
This item is used one time only but in very like new condition. For ages 12+ , 3-6 Player game. Approx 1 hr game time.
From the manufacturer
A Quick Glance
- For 3 to 6 players
- 60 minutes of play time
- Designed for 3–6 players
- Ages 12 and up
- Cooperative game
Features multiple scenarios, a different lay-out with every game, and enough chills to freeze the heart of any horror fan.
Take a deep breath before you enter. It might be your last.
The creak of footsteps on the stairs, the smell of something foul and dead, the feel of something crawling down your back – this and more can be found this award-winning and highly acclaimed game of strategy and horror.
- Character cards
- Pre-painted plastic figures
- Special tokens
Take a deep breath. . .it could be your last.
Fear grows with every new room discovered in a house filled with dreadful monsters and deadly secrets.
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Enormous ReplayabilityWith 50 fiendish scenarios and dozens of danger filled rooms, a new haunted house is built room by room, creating a new story every time you play. |
In each room, you might find something. . .or something might find you.Suspense and excitement quickly build as players encounter spirits and frightening omens that foretell their fate. |
The haunt awaits.As you brave your way through each unique room, you and the other explorers must rely on each other to survive the horrors that await… Until the house turns one of you against the rest. |
Award-Winning Experience
Origins Awards Gamers’ Choice Award Winner
Japan Boardgame Prize Best Advanced Game Nominee
2006 Games 100 Family Game Honorable Mention
What's in the box
Videos
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Honest Review - Betrayal at House on the Hill
Kaitlyn Thomas
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Review - Betrayal At House On The Hill Board Game
Arrian Sevy
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Customer reviews
Customer Reviews, including Product Star Ratings help customers to learn more about the product and decide whether it is the right product for them.
To calculate the overall star rating and percentage breakdown by star, we don’t use a simple average. Instead, our system considers things like how recent a review is and if the reviewer bought the item on Amazon. It also analyzed reviews to verify trustworthiness.
Learn more how customers reviews work on AmazonCustomers say
Customers like the variety of scenarios in the game. They say it has a creepy horror movie feel, with lots of different hauntings. They also appreciate the unique board design and artwork. Customers also like the fun. However, some customers are mixed on readability and quality.
AI-generated from the text of customer reviews
Customers find the game very entertaining, enjoyable, and appealing. They also say the scenarios are interesting and the way it's handled is very RPG-esque.
"...Why does the game appeal? ••This game is so appealing I think because every time you sit down, it's a little different...." Read more
"...the sheer variety of options, rooms, cards and scenarios makes it enjoyable and balanced, and the ratcheting tension of omen cards leading to a..." Read more
"...With a high level of replayability, creative and engaging scenarios, and a social dynamic that can't be ignore, Betrayal at House on the Hill earned..." Read more
"...I found that the stories/haunts are well developed, and I am impressed that the game is designed for extreme diversity so that no two games are the..." Read more
Customers find the game has tremendous replay value, with creative and engaging scenarios. They also say the game is more than worth it, with randomness that keeps the game fresh and interesting.
"...Highly replayable - Since there are so many scenarios, this game has a lot of replay value...." Read more
"...With a high level of replayability, creative and engaging scenarios, and a social dynamic that can't be ignore, Betrayal at House on the Hill earned..." Read more
"...looking for a board game with spooky-to-cheesy flavor and excellent replay value, with the caveat that each replay will turn out quite different..." Read more
"...The traitor mechanic is done really well, and creates TONS of replay value..." Read more
Customers find the game has lots of different scenarios to run through. They also appreciate the adaptability of the scenarios, saying that each game is different. Customers also appreciate that the game is designed for extreme diversity, with a unique board design and high variety of outcomes. They say the rules are well written and explained, though occasionally there can be minor conflict.
"...The rules really aren't complex and I think the room they leave for interpretation allows each person that buys and plays the game to really make it..." Read more
"...It is a very luck intensive game, but the variety is pretty fun. Each map you've played and each scenario is different from your previous games...." Read more
"...My biggest complaint about the game is that the rules for The Haunt aren't always clear, and you kind of have to decide as a group what the "rules..." Read more
"...Good mix between strategy and luck - Since this is a cooperative game the explorers have to consider the strengths and weaknesses of each..." Read more
Customers find the design of the game beautiful, creative, and unique. They also say the artwork and design elements are nice and spooky. Customers describe the game as well designed, dynamic, and immersive. They mention that the layout of the house is unique each time you play, and the game combines an immersive theme, exploration, hidden traitors, and a twist every game.
"...With a high level of replayability, creative and engaging scenarios, and a social dynamic that can't be ignore, Betrayal at House on the Hill earned..." Read more
"...Elm Street” or “Amityville Horror,” but in the end is still a well designed board game. While the game features standard issue monsters and..." Read more
"...It’s fun to play in the dark and with children because it’s cute when they get excited (especially trapped in the basement… DUNDUNDUN!)." Read more
"...The layout of the house is unique each time you play, as the "board" is made of room tiles arranged by the players as the game progresses...." Read more
Customers like the atmosphere of the game. They mention it's not too gory or spooky, has a creepy horror-movie feel, and is perfect for horror fans and families who love to throw each other under the bus. They also appreciate the dark and terrifying scenarios and the unexpected twists and turns the game can take. Overall, customers say the game is exciting, spookier, and suspenseful.
"...It's not too gory or spooky, and it is really, really fun to play over and over again." Read more
"...Creep factor is awesome if you read your cards with story voices...." Read more
"...Some of The Haunts are pretty creepy, and I wouldn't want to be responsible for recommending anything that might cause nightmares!..." Read more
"...Love the dark and terrifying scenarios and the unexpected twists and turns the game can take...." Read more
Customers are mixed about the readability of the game. Some mention that it's intuitive once you understand a few basic concepts, while others say that the instructions are iffy and not explained well. Some customers also mention that the rules are vague and unclear.
"...It seems like a lot at first, but it doesn't take long to set up and the game can go on as long or as short as you want it to...." Read more
"...of being stuck in a horror movie with your fellow players is pretty pervasive and entertaining. You'll love it!..." Read more
"...The game can get tense and there are several of the objectives that have some unclear instructions. Be ready to "house rule" a few unclear items...." Read more
"...- 4 stars- The house was fairly big and managed to make this pretty easy to win with only a single hero dying.4...." Read more
Customers are mixed about the quality of the tabletop game. Some mention that the pieces were in order and of good quality, while others say that the component quality leaves something to be desired. They say the cards feel like they could be ripped easily, the art is horrendous, and everything feels cheap.
"...Unlike some of the reviews here, the pieces in my game are sturdy, well made, and in no cases thin and flimsy...." Read more
"...The box came damaged and it’s very disappointing when I take very good care of my boxes and it holds the thing together and keeps the pieces in place" Read more
"...The game pieces are fairly well crafted except for the triangular plastic pieces that are used to fix the character stats...." Read more
"...The components are a little questionable. Almost everything is cardboard, which means the game is subject to warping if stacked a certain way...." Read more
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~~It is very easy to learn and teach~~
What makes this game so fun is that it is different every time. In addition to that, it has an unknown traitor once the haunt begins. With that said, even if you play the same haunt, it can be very different each time because each traitor and hero has a different play style and strategy.
◘ Exploration: The game begins with the adventurers standing in the entryway of the house. Like and good horror movie the group splits up to explore on their own, discovering omens, items, and events along the way. Some players may want to expand the house as large as possible before the haunt begins, and some may want to keep the house smaller. It depends on the group. For every omen discovered, a haunt roll must take place, the player rolls six dice and must roll higher than the number of omen cards on the table. With normal dice, this would be no problem. However, the dice for Betrayal at House on the Hill are not normal. Some sides are blank and it only goes up to 2. Once someone rolls less than the number of omen cards on the table, the haunt begins.
◘ The Haunt: The haunt is the meat of the game, the real objective of the game. Depending on who failed the haunt roll, where they were at in the house, and the last omen cared drawn, the traitor is revealed in the rule book that says "DO NOT READ." The traitor then removes themselves from the room to read about their new powers and objectives, while the heroes remain in the room to discuss their strategy to beat the traitor.
•• Why does the game appeal? ••
This game is so appealing I think because every time you sit down, it's a little different. Every character differs even from game to game. You might discover the same rooms over and over, but theyre never in the same order and they always have different rooms attached to them sometimes even false doors. It seems like a lot at first, but it doesn't take long to set up and the game can go on as long or as short as you want it to.
On top of that, the traitor is different every time and it creates a fun dynamic for the group playing because sometimes its the most innocent person that turns into the traitor and you end up learning about their traitorous side.
•• Rules, arguments, and complexity ••
The rules are simple, but occasionally, there's room for interpretation, which can make it fun because then it turns into the house rules.
The rules really aren't complex and I think the room they leave for interpretation allows each person that buys and plays the game to really make it their own. Some things aren't specifically said, like can this ghost use the elevator, well then the owner or the players can decide the likelihood of a ghost using an elevator or requiring the stairs.
•• Who is this game for? ••
The game really is for anyone that enjoys that sense of adventure. I've played it with die hard board game fans and they loved it and I've played it with people that are new to board games and usually only played games like Cards Against Humanity. It can be fun for everyone.
•• How many players do I need? ••
It really depends, I've played with 4, 5, and 6 players. I think the 6 player mark was my favorite. but 4 is a really good sweet spot. When there are 6 players, it begins to feel like there's a lot to keep track of, but it is fun nonetheless because there is so much going on and you uncover the board a lot faster!
•• Do I need the expansion? ••
Eventually, you could buy it. However, that being said, play the original as much as possibly before you start to get bored of it. In my opinion, that will take ages.
•• Conclusion ••
At the end of the day, this is usually the game I reach for when friends come over to play games. It has been my favorite for a while and I will always recommend it to people looking for new games.
Then my son drew the Dynamite card. I rolled and rolled, but every rat necessary to my ritual perished in the fiery explosion and the eldritch power I was calling devoured me as their link severed. My almost certain win was destroyed with the drawing of a single card.
Betrayal at House on the Hill has: 2-6 explorers, a house that builds slowly with tiles, a set of omen cards that draw the players ever closer to a haunting, and 50 scenarios in which the haunting reveals a traitor, his minions, and the winning and losing conditions for each side.
In the first part, you all explore the house, drawing room tiles, encountering event cards that test you, the occasional item, and even more infrequently, an Omen. During this part of the game, no one can die, there are no monsters, and no need to attack other players. Nobody is the enemy yet. However, Omen cards add up; each time you find one, you roll dice to see if the second part of the game happens: the Haunting. The Haunting is when one character either openly or in secret (depending on the scenario) becomes the traitor, controlling the monsters and scenario that challenges the heroes (all the other players) while pursuing goals known only to him. The heroes, to win, have a set of tasks to perform. Sometimes the goal it simply to make it out alive. Sometimes to find a room and complete a ritual. The task is *almost never* as simple as killing the traitor. Sometimes the traitor character is removed and the traitor only controls monster tokens to achieve his goals. Sometimes, the traitor attacks simply to interfere with the heroes as they attempt to flee a ticking countdown. Sometime his goal is to flee the heroes, get to a certain place, perform a ritual of his own, or other nefarious things. In one scenario, sometimes he has only to move a counter and watch the heroes die on their own (my daughter and I actually won that one even with my son's attempted interference, although I died alone on my own without the possibility of escape she was able to complete the goals and so our side won.
In any case, we've only played a handful of scenarios, and each one is unique. Sometimes sheer luck makes an easy win. Sometimes winning for one side or the other will be impossible. But all in all, the sheer variety of options, rooms, cards and scenarios makes it enjoyable and balanced, and the ratcheting tension of omen cards leading to a haunting roll succeeding and one of us becoming the bad guy is a fun mechanic.
There are rules for playing alternate scenarios if you come up with the same one twice in a row or one everybody has played and want to switch, which is nice.
Unlike some of the reviews here, the pieces in my game are sturdy, well made, and in no cases thin and flimsy. And those 1 star reviews pearl clutching at finding ghosts, demonic rituals, the undead, Satanic and/or Chthulic influences, and (gasp) a pentagram room in the game, what were you expecting from a game about hauntings, monsters, and betrayal? Did you not read the back of the box? Go back to playing Clue.
Two caveats: lots of pieces so get some baggies to separate them and it requires at least a folding table to play on. A small kitchen or coffee table isn't going to do it.
Top reviews from other countries
•• Simple gameplay ••
Traitor games are fun. The basic gameplay arc is broken into two phases: exploration and THE HAUNT.
◘ Exploration: You start in the entrance of the house. You take turns exploring around, placing down tiles and fleshing the house out. Different rooms have events or omens that require your attention. Then, inevitably, someone at the table rolls horribly and initiates "THE HAUNT" phase of the game.
◘ The Haunt: This is where the scenario kicks in. The rules determine which scenario you play. Someone might be a traitor. Maybe nobody is the traitor. Maybe you don't know who the traitor is. And the fun thing is, if you get a repeat scenario because of some staggering defiance of probability... you can just pick one you haven't played yet instead.
Traitor based-games have become popular as of late, but this game continues to shine among them because of its staggering variety of scenarios and elegant simplicity of mechanics.
•• Why does the game appeal? ••
It appeals to many because it is problem solving, mystery, and most-importantly... shifting. The key to the replayability is the variety of missions. It seems like there's a steep learning curve due to the amount of content, but the mechanics are not overly difficult. There's no complex math; it's just simple dice rolling. Heck, you don't even need to use the proper tokens if you don't want; you just have to know what they represent.
My point is, it's a joy to play from your first game to your 50th. Whether you know the rules like the back of your hand, or you barely know your booty from a grasshopper's uncle, it's still enjoyable.
•• Rules, arguments, and complexity ••
The rules are simple, but occasionally, there's room for interpretation.
Some scenarios are not specific to every possible outcome. For example, you do your best to interpret whether or not the spirit can be harmed by the specific weapon you have, but the handbook's text may be a little vague. Googling goes a LONG way, as there are forums where people specifically discuss and argue their interpretation of the rules. If you still can't find a solution, create a house rule. After all, it's only one scenario, and you can always change it if it doesn't work out.
Situations like these don't arise often, but they are inevitable due to the size of the game's literature. They rarely cause an issue, so don't be afraid to just "make a call" that seems consistent with the stated, overarching rules.
•• Who is this game for? ••
Admittedly awful analogy aside, it's a fantastic game. I have played it with a group of nerd friends who love board games, and it's one of our most-requested replays. I introduced it to a Mormon fella' who plays it with his gigantic, religious family. They LOVE it and play it over and over... and over and over at family gatherings. I've played it with my father-in-law who's idea of "games" is stuck on computer chess... and he likes to put it on easy to feel superior to the machine. He was daunted initially but quickly came to love playing "THAT BOARD GAME THAT'S REALLY FUN." /endquote
•• How many players do I need? ••
Different numbers of players make for different feels to the scenarios... but they're all still enjoyable. I've played it with as little as 3 or 4 (fun) to 7 (still fun). It's not a 2 player game at its core. I think 3+ is the sweet spot.
•• Do I need the expansion? ••
Don't buy it right away. The expansion is something you only need if you've played the game to DEATH and still aren't bored of the format. The base game has so much material, you could literally play 50+ games without exhausting the content.
Realistically, you might want to add new items and scenarios after 10-25, but that's still a heck of a lot of gameplay.
•• Conclusion ••
It's one of my favourite games and an easy, "yes, you should buy it" if any of this sounded remotely appealing to you. Unlike many games that have gimmicks, this one lasts the test of time by providing more than enough variety to go around.
Happy haunting. *diabolical laugh*