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Avalon Hill Betrayal Evil Reigns in The Wynter's Pale The Yuletide Tale Expansion | Ages 12+ | Requires Betrayal at HOTH 3rd Edition to Play
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Purchase options and add-ons
Age Range (Description) | 12+ Years |
Number of Players | 3-6 |
Brand | Avalon Hill |
Theme | Adventure, Fantasy |
Material | Plastic |
About this item
- EXPANSION PACK: Expand Betrayal at House on the Hill 3rd Edition Cooperative Board Game with the Evil Reigns in the Wynter's Pale The Yuletide Tale pack. (Requires HOTH 3rd Edition game to play. Sold separately.)
- HAUNTED HOUSE TRAITOR GAME: Beloved holiday characters are transformed into evil villains, and are making a holiday visit to the House on the Hill. It will not be all candy canes and jingle bells
- Nostalgic tabletop gameplay meets interactive digital content for an immersive gaming experience with many of the games
- MINIATURES BOARD GAME: This tabletop board game expansion features 2 characters not seen in previous editions, with a detailed figure and removable base for each
- HORROR-BASED CONTENT: The expansion includes 2 full-color room tiles, 2 haunt books, a story prologue book, 4 game cards, a scenario card, and 4 clips
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Product information
Product Dimensions | 2 x 6 x 4 inches |
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Item Weight | 2.46 ounces |
Country of Origin | China |
ASIN | B09XRDF98M |
Item model number | F5812 |
Manufacturer recommended age | 12 years and up |
Best Sellers Rank | #21,169 in Toys & Games (See Top 100 in Toys & Games) #650 in Board Games (Toys & Games) |
Customer Reviews |
4.8 out of 5 stars |
Release date | October 7, 2023 |
Language | English |
Manufacturer | Hasbro |
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Product Description
Take a deeper dive into the story and dark secrets of the abandoned House on the Hill 3rd Edition, haunted house traitor board game. In the Evil Reigns in the Wynter's Pale The Yuletide Tale expansion pack, players interact with the explorers of the base game with 2 holiday-themed characters. Because of a magical mishap, the cold-hearted visitor and his henchman have assumed identities of other beloved holiday characters and have acquired numerous magical powers. The expansion includes 2 highly detailed figures on removable bases, double-sided character board, 2 room tiles, 2 haunt books, story prologue book, 4 game cards, scenario card, and 4 clips. Gather friends for a game night of monsters, miniatures, and modular board pieces in this immersive, story-driven cooperative board game for 3-6 players, ages 12 and up! Requires Betrayal at HOTH 3rd Edition to Play (sold separately).
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WARNING: Small parts may be generated. Not for children under 3 years.
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I have been a fan of Betrayal for quite some time ever since I was introduced to it some 8+ years ago. The thing I loved about Betrayal 2nd edition and its expansion Widows Walk is the way it adds to the game without sacrificing the original game. Widows Walk added more items, omens, events, rooms, and 50 more haunts that can be played alongside the base game and it was fantastic.
When I got these expansions for 3rd ed I was super excited because I thought that surely Wizards of the coast would do the same with these expansions, I was fine with the lower amount of items events omens, and rooms, I genuinely thought that we could play the base game with the 5 new haunts and characters like widows walk. turns out that's not the case.
When you play the expansions, you are limited to 1 of 5 haunts from the expansion only, you cannot get a haunt from the base game, which means that if you wanted to playhtest the new characters with the original haunts the game gives you, you cannot. the same goes for the items, events, omens and events the expansions add.
You also cannot play both expansions together. you either play Yuletide and its 5 Haunts, or you play Werewolf Expansion and its 5 Haunts, or you play the base game. For me, this is kind of a let down
With all that being said though, the theme of the expansions are great, there a lot of lore and even comic books that are a nice addition as well. all the haunts I've played so far are fun.
the expansions are priced very well in my opinion but i don't think i would have bought them if I had known that they weren't so inclusive with one another.
Playing the werewolf can be fun, but to do so in the Blood Moon plot moves the focus to the werewolf player. It depends on your table, but this can either make people absolutely want to be it or avoid it; as well as always play or avoid the scenario.
I personally like this one, but I don't think it necessarily flows that well with the main game. Almost like it is trying to carve out a special role other than traitor or hero for the new character.