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Dead Space 2
About this item
- For the first time, experience the horror of a Necromorph outbreak in multiplayer as you fight in skirmishes around the Sprawl and strategically dismember your friends
- Continue the frightening Dead Space saga in a whole new survival-horror adventure with engineer Isaac Clarke
- Impale Necromorphs into the walls with the Javelin, use improved telekinesis to turn limbs into deadly weapons, plant powerful dismembering trip mines, or create a hull-breach to suck a group of monsters out into space
- Fire up Isaac's suit boosters to rocket around in zero gravity like never before
- Explore the depths of the Sprawl and encounter new weightless combat and physics-based puzzles with full 360 degree movement
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Product information
ASIN | B00309U0M6 |
---|---|
Release date | January 25, 2011 |
Customer Reviews |
4.6 out of 5 stars |
Best Sellers Rank | #25,460 in Video Games (See Top 100 in Video Games) #428 in Xbox 360 Games |
Product Dimensions | 5.39 x 0.51 x 7.4 inches; 3.17 ounces |
Type of item | Video Game |
Rated | Mature |
Item model number | 15889 |
Is Discontinued By Manufacturer | No |
Item Weight | 3.17 ounces |
Manufacturer | Electronic Arts |
Date First Available | December 8, 2009 |
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Product Description
Product Description
Engineer Isaac Clarke returns for another blood-curdling adventure in the sequel to the critically acclaimed Dead Space. After waking from a coma on a massive space city known as "The Sprawl", the lone survivor of a horrific alien infestation finds himself confronting a catastrophic new nightmare. Battling dementia, hunted by the government, and haunted by visions of his dead girlfriend, Isaac will do whatever it takes to save himself and dominate the gruesome onslaught. With an arsenal of tools to dismember Necromorphs and new determination, an engineer will bring the terror to space. The Nightmare Returns January 25th, 2011. This is a a NTSC format.
Amazon.com
Dead Space 2 is a third-person horror survival game in which players must battle an alien infestation straight out of a nightmare. Follow-up game to 2008's original Dead Space, in this new release players explore a whole new terrifying game environment and battle the Necromorph abominations utilizing new weapons and tools such as the powerful javelin gun and a new space suit with built-in booster rockets. Additional game features include: improved telekinesis powers and online multiplayer functionality.
Story
Engineer Isaac Clarke returns for another bloodcurdling adventure in the sequel to the critically acclaimed Dead Space. After waking from a coma on a massive space city known as "The Sprawl," the lone survivor of a horrific alien infestation finds himself confronting a catastrophic new nightmare. Battling dementia, hunted by the government, and haunted by visions of his dead girlfriend, Isaac will do whatever it takes to save himself and dominate the gruesome onslaught. With an arsenal of tools to dismember Necromorphs and new determination, an engineer will bring the terror to space.
The return of engineer Isaac Clarke in a whole new survival-horror adventure.
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Gameplay
As with the original Dead Space game Dead Space 2 is a survival horror game played from the third-person perspective. Playing as Engineer Isaac Clarke players navigate a new environment, the space city, known as "The Sprawl." Here you must avoid or eliminate enemies including various Necromorph, horrific corpselike creatures reanimated by an alien enemy, as well as solve physics based puzzles. Game features include: multiplayer support, improved telekinesis powers and new weapons and tools, including the javelin gun which can pin an enemy to the wall and a new space suit that contains built-in booster rockets providing for maximum movement in zero-gravity.
Game Features
- Chaos Hits "The Sprawl":
- Caught in the middle of a horrific infestation that’s decimating a massive space city, Isaac Clarke will dismember, impale, and stomp his way across "The Sprawl"
- Blast through the Church of Unitology, jet across the Solar Array, and infiltrate the CEC facility on the path to survival
- Master the Terror:
- Familiar as well as all-new grotesque creatures lurk around every corner
- Wield a set of devastating tools to bring the terror to space. Impale Necromorphs into the walls with the Javelin, use improved telekinesis to turn limbs into deadly weapons, plant powerful dismembering trip mines, or create a hull-breach to suck a group of monsters out into space
- Tear Through Space In Zero-G:
- Fire up Isaac's suit boosters to rocket around in zero gravity like never before. Explore the depths of the Sprawl and encounter new weightless combat and physics-based puzzles with full 360° movement
- Online Multiplayer
- For the first time, experience the horror of a Necromorph outbreak with others as you battle online in skirmishes around the Sprawl and strategically dismember your friends
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Dead Space 2 - E3 Trailer
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Dead Space 2 - Trailer
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Dead Space 2 - Dementia
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Dead Space 2 - Accolades
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Customer reviews
Customer Reviews, including Product Star Ratings help customers to learn more about the product and decide whether it is the right product for them.
To calculate the overall star rating and percentage breakdown by star, we don’t use a simple average. Instead, our system considers things like how recent a review is and if the reviewer bought the item on Amazon. It also analyzed reviews to verify trustworthiness.
Learn more how customers reviews work on AmazonCustomers say
Customers find the quality of the game brilliant and worth playing over. They also describe the scariness level as thrilling, terrifying, and well crafted. Customers praise the graphics as top notch and impressively detailed. They mention the pacing is fast and better than the first game. They are also happy with weapons selection, and action. However, some customers have mixed opinions on performance, and difficulty level.
AI-generated from the text of customer reviews
Customers find the game brilliant, worth playing over, and enjoyable. They also say it's a solid game with an engaging story. Customers also say the game is highly replayable, fun for getting achievements, and addicting. They mention the game can be most enjoyable when played slowly and cautiously.
"...those ideas the majority of the time, but it was still a solid, enjoyable game--just, in my opinion, not as "great!" as everyone made it out to be...." Read more
"...For now, DEAD SPACE 2 is an amazing game, and I'm very positive that fans of the first DEAD SPACE will not be disappointed...." Read more
"...in fact the game is most enjoyable when played slowly and cautiously -- scanning the environment for hazards, moving carefully around corners,..." Read more
"...in other words, dead space 2 does a great job of keeping moments that are equally as nerve-wracking as the original game while also scattering in..." Read more
Customers find the game thrilling, interesting, and terrifying. They also say the story is well crafted and adds some spookiness to the levels. Customers also appreciate the long story mode and difficulty options. Overall, they say the game is worth playing over.
"...It's a thrilling experience and delivers that rush of adrenaline fueled tension that I felt the first game was lacking...." Read more
"...This is a much bigger and scarier game than the first, with a story and universe worthy of the hard sci-fi genre it celebrates...." Read more
"...again, that's largely due to the fact that the sequel's environments are consistently varied whereas the original's levels felt cramped, confined,..." Read more
"...I also loved the fact that the levels were more established in the first (I.E. after completing a mission, you return to the tram station every time)..." Read more
Customers find the graphics of the game top notch, impressively detailed, and well designed. They also describe the game as cinematic, immersive, and tense. Customers also mention that the game is unique and cool.
"...It had a lot of good ideas and fell short on following through with those ideas the majority of the time, but it was still a solid, enjoyable game--..." Read more
"...between decks and other various parts of the ship, along with fantastic level design, there was a sense of cohesion that few games this side of [..." Read more
"...in this game, which are genuine works of art -- visually, aurally and conceptually. each environment has its own mood, lighting and color scheme...." Read more
"...the graphics are some of the best to date and the sound design is even better, but the story, like the first, is lacking...." Read more
Customers find the pacing of the video game to be fast. They say objects get to them faster, and you hit faster. They also say the service is fast and the wait time is short. Customers also mention that the action is well paced, and the storyline is consistent.
"...first game: kinesis, by default, now has a longer range, objects get to you faster than they did in the first game, and I found myself using it..." Read more
"...puzzles, and some awesome boss battles, you've got an expertly crafted single player pacing that never grows stagnant...." Read more
"...You can now reload while not aiming your gun, melee enemies quicker, and use your telekinesis module as a weapon in itself for when ammo gets scarce..." Read more
"...You hit faster and the zero gravity feature is much more refined. Stasis ability is still op." Read more
Customers are happy with the weapons selection in the video game. They say there are new weapons, improved menus, and additions to the arsenal. They also say the story is well crafted, and the new enemies and weapons are well done. Customers also mention that the weapons are still amazing and the cinematics evolved well from the first one.
"...New weapons have been added, as well as new suits that retain different attributes...." Read more
"...the diversity of weapons is not overwhelming (compare the useless assortment in "red dead redemption"), and one attraction of replay is to try out..." Read more
"...Weapon refinement, additions to the arsenal, improvements to the melee system, a higher dependence on stasis, and the new impalement system all..." Read more
"...This makes the overall game much more enjoyable, and it still has the New-Game+ feature, allowing you to play through the game again to find more..." Read more
Customers find the action in the game to be intuitive, with better character and story development. They also say the protagonist is more assertive, and the characters are believeable. They describe the game as third-person action at its finest, with excellent voice acting and an appealing personality. Overall, customers say the game is incredibly replayable, and offers a more dynamic combat experience.
"...on stasis, and the new impalement system all result in a more dynamic combat experience...." Read more
"...Isaac Clarke is a fully-voiced character now, and he has an appealing personality. All of the voice actors are quite good and convincing...." Read more
"...The supporting cast is pretty good also...." Read more
"...After impressing critics and fans alike for its amazing third person gameplay and being incredibly replayable, Dead Space 2 comes back to reclaim..." Read more
Customers are mixed about the performance of the video game software. Some mention that it works perfectly, while others say that it did not work.
"...original game and you have to give the new developer credit: the game plays well and looks good enough...." Read more
"...reason this game doesn't get 5 stars is because it fails to deliver in the multiplayer department...." Read more
"...Disk condition is great than I thought. it works well" Read more
"Great game but second disc will not work on next gen xbox 360...." Read more
Customers are mixed about the difficulty level. Some mention that the gameplay is intuitive, easy to learn, and nicely scripted. However, others say that the games become too easy after the first playthrough, and the normal difficulty is perhaps easier than it should be. They also say the answers are slow to arrive and the game is confusing out of the box.
"...the "predicament tension" is nicely scripted -- just when you think you're clear of a hazard, you're not!..." Read more
"...The game lumps on the mystery from the beginning and the answers are slow to arrive, leaving you to wander in ignorance along with Isaac - which I..." Read more
"...The upgrades were more intuitive, and the suits just kept looking more awesome. There is one thing to note however. This game has a lot of gore...." Read more
"...There seems to be a rather involved upgrade through experience level system, and I've found that playing against people of a higher level ruins the..." Read more
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DS2 starts off with a bang by introducing you to the no longer silent Isaac Clarke in a flashback video that segues into your introduction of the new and improved Nicole (if you played the first game, you know Nicole... and you may know what to expect... for those of you who haven't, this is one of my favorite moments of the game and it gave me genuine chills). Story progression from this point until about five chapters in, however, is a little thin. It's somewhat disappointing because you're essentially running from waypoint to waypoint with no real plot other than "escape the baddies," but, when the plot picks up, things get more interesting as the mysteries of what Isaac has been up to between the first and second game are slowly unraveled.
Isaac Clarke is definitely the star of this sequel and it's hard to believe that you're actually playing the same character you did in the first. Isaac in DS was more of a tour guide who aided you in your journey through the real star of the game, the USG Ishimura, as he silently made his way from objective to objective while encountering countless waves of deadly foes along his way. He was kinda just... there for the hell of it, I guess. They put a little effort in making Isaac an actual character in the first game by giving him a reason to be aboard the Ishimura but, beyond that, there wasn't really anything to make you actually care about the guy. DS2 makes Isaac much more believable as a character... someone you can actually invest some emotion into. I wasn't lying when I said it really feels like you're playing a different character, though; there were so many moments in this game when I was playing and Isaac said something and I honestly thought it was a different character talking to him (I went into this right after playing the first game again, so forgive my absent mindedness at times, plz). Were it not for the plot's heavy reliance on Isaac's mental breakdown caused by the events of the first game, they could have just made a different character to be the protagonist of DS2 and nobody really would have cared (just as long as he gets to wear the iconic armour, really). It's that breakdown, as well as his considerable experience with dispatching necromorphs from the first game, that keeps DS2's story moving forward and it's an interesting concept that I really wish they would have explored more.
Isaac Clarke's grasp on reality is somewhat fragile after encountering The Marker and all the unimaginable horrors it produced during the first game, but it's not that fragile. Despite the happenings between the two games, he seems to be adjusting to his insanity pretty well... easily able to determine what is real and what is not. It sometimes makes you (I did, anyway) feel cheated because they didn't explore this further--just a few otherworldly bursts of insanity that are easily discernable from the "real" and move on. It's not game breaking or a flaw in any way but, rather, a missed opportunity.
The gameplay of DS2 centers around the same core ideas of the original game's: shoot to dismember! The franchise's plasma cutter returns as your starting weapon and you'll come across a similar arsenal provided in the first game with several new and deadly additions to increase your killing efficiency.
On top of the weapons, you are also reacquainted with stasis and kinesis; both of which serve the same functions as they did in the first game: stasis slows things down and is useful for solving some of the simple puzzles the game throws at you as well as keeping charging enemies at bay to give you enough time to better place your shots while avoiding a grisly demise, and kinesis is basically a remote grab feature (also useful for completing the game's puzzles) which also allows you to launch whatever you grab and use it as a weapon (think the gravity gun in Half-Life 2). Stasis and kinesis have both had some tweaks since the first game: kinesis, by default, now has a longer range, objects get to you faster than they did in the first game, and I found myself using it more efficiently as a weapon than I did in the first game. Stasis starts off a lot weaker than it was in DS, but it now has the added benefit of a recharge over time--it's slow at first, but you can upgrade it at benches to recharge faster as well as have a longer duration and more uses. Also (and I think this is my favorite gameplay improvement with the sequel) Visceral Games gave us a quick stasis reload! I complained in my review of the first game how it was lacking a panic button for stasis recharge but, Altman be praised, we got it in the sequel.
The game's options also allow for a wider range of customization than the original's by, thankfully, allowing you to adjust your sensitivity as well as reticle placement (you can change between "Classic," which is how the original game's aiming worked, and "Center," which is how pretty much every TPS (third-person shooter) works). It's nice to have those options because I like to be able to spin around quickly (which is why a quick turn button would be nice), so turning up the sensitivity is a plus. It's also nice to have aiming set to center for the segments where you are grabbed by a boss or something and you have to shoot the weak spot to avoid dying--it's much easier to aim with that setting than classic. I will say that I wish you could have it auto change to the center setting for those scenarios while allowing you to have it set to classic for standard combat; I actually prefer classic in those situations. That's not something I'm going to dock points for, though, just something I think would be nice to have.
DS2 does a much better job implementing the horror elements than did the first game. DS2 has five difficulty levels (two of which are unlocked upon completing the game on any difficulty) and I started on the third, Survivalist, for my first playthrough, so it might be different since I started on what is essentially the "hard" difficulty, but ammo and credits seemed like they were in less supply in DS2 than they were in the original game (I also decided to have 3 weapons on me at all times, so I was selling less ammo than I did when I played through DS last--because I was going for the plasma cutter only achievement--so that might also have been a factor). With less ammo, and less money to buy ammo, you can't just shoot anything and everything; you have to use your stasis to make sure you place your shots perfectly to conserve ammo and you have to use kinesis to throw objects at enemies to conserve ammo. It only adds to the tension that the enemy count hasn't decreased with your ammo.
On top of the tension added with the lower ammo supply, DS2 likes to play with your head and your expectations--and it actually succeeds. Several moments throughout the game you will find yourself preparing for a jump scare or an onslaught of enemies... but nothing happens and, just when you think you're safe, you let your guard down--this turns out to be a bad idea and, before too long, you find yourself overrun and fighting for your life. It's a thrilling experience and delivers that rush of adrenaline fueled tension that I felt the first game was lacking.
Combat arenas (something prevalent in the first game) aren't such a heavy presence in DS2, which is a welcome relief, but they're not gone altogether. The arenas that are in the game are, however, better constructed than they were in the first game and less predictable because they don't telegraph that a lockdown is coming--you just get bum rushed by a bunch of enemies and you are fighting for survival to get by them. So, it feels more like you're trying to fight your way through or get around these armies of alien-mutated dead to move forward than burdened with the chore of killing them all before you can actually progress. DS2 also features a lot more actual forward progression than the previous installment--you're not backtracking through the same 4 levels multiple times, but you are actually moving through new environments.
But, even with all the new environments and added tensions, DS2 is a thrill ride that is over all too soon with the campaign being easily finished in under 10 hours on the initial playthrough (even less time with a New Game+). It also astounds me that the XBOX 360 version of DS2 is split up between two discs--it's a pretty game, yes, but it's also short and there are no pre-rendered cutscenes. Multidisc games aren't usually a problem for me, but that's when I can spend 20+ hours on a single disc; with DS2 (a game that encourages multiple playthroughs), you will be switching discs back and forth every 3-5 hours and it's a terrible inconvenience.
With all that said, Dead Space 2 is a vastly superior game than the original and I am eagerly looking forward to seeing the direction Visceral and EA take the franchise beyond this. It is short (I completed my first playthrough on Survivalist in 9 hours and 45 minutes... and I wander around trying to collect everything I can when I play a game (it took me about 3 hours longer to beat the first Dead Space my first time through on Normal)), but it is undeniably thrilling with some genuine chills-inducing moments and well-constructed jump scares. I highly recommend giving Isaac's second outing a try--but be willing to play through the story multiple times if you really want to get your money's worth.
DEAD SPACE 2 could've done all sorts of things for the sequel, but thankfully they opted to take all of the things that made the first game great, expand upon them, and set the bar even higher. This is a much bigger and scarier game than the first, with a story and universe worthy of the hard sci-fi genre it celebrates.
The story takes place three years after the events of the first DEAD SPACE, with Isaac Clarke waking up in a psych ward on the Sprawl, a massive, self-contained city built upon a shard of one of Saturn's shattered moons. He has little to no memory of anything that's happened to him in the last few years, but he DOES know that there's a necromorph outbreak sweeping through the Sprawl. Disoriented and without answers, Isaac has to fight his way through a city that's fallen into chaos, all the while trying to figure out how all of this could happen (again).
The game lumps on the mystery from the beginning and the answers are slow to arrive, leaving you to wander in ignorance along with Isaac - which I liked. Your only priority is to survive, but the story that eventually takes shape is a good one, which greatly expands upon the already expansive universe built around these games. You'll also get a chance to learn a lot more about the once-silent Isaac Clarke, and how he's still struggling to come to terms with the horrific events of the first game.
And one of the major changes you'll notice starting out is the scope of the game. We aren't confined to a single ship anymore; Visceral Games have gone out of their way to make you feel like you're really playing through a vast, cohesive city. Like in DS1, there are no real loading screens or cutscenes (except when you change discs), so attacks or major events can happen when you least expect it. The areas are well designed and very pleasing to the eye. You'll fight through shopping malls, a church, sewers, an apartment complex, and many other places, and nowhere is safe.
In the gameplay department, everything's largely unchanged, which might please or disappoint some fans. Aiming and navigation are much more responsive; if something sneaks up on you, it's not as difficult to turn around and start blasting away. The zero gravity sections have benefited from the addition of a thruster pack on Isaac's suit, so you'll be floating through the areas instead of hopping around. New weapons have been added, as well as new suits that retain different attributes. For instance, one suit grants you higher damage with the pulse rifle, while another gives you a discount at the store. This gives you more incentive to explore, but this leads into one of my main criticisms.
Like I said, DS2 is bigger, better, and much more stunning visually, but not too much has changed in the way of gameplay. I might be looking at this the wrong way, but fighting off the necromorph horde is on the verge of becoming repetitive. Sure, there are a few new kinds of baddies, but most of them will be familiar, and the game's way of making things more difficult was just to throw more at you. In DS1, managing the horde was a challenge because new types of enemies were gradually introduced, which forced players to adapt. In DS2, you just get swarmed, and I often found myself with very little ammo to fight them off.
So, my main criticism is that I feel the DEAD SPACE games are beginning to back themselves into a corner gameplay-wise. I would've been disappointed if MASS EFFECT 2 had forced you to fight more geth in different ways, so I'm slightly disappointed that this happened in DS2. I hope the necromorphs don't necessarily have to be the main focus villain-wise going forward. In all the chaos and corruption on the Sprawl, surely there were other things that were deserving of being shot at with a plasma cutter. It only adds to the story when there's more than one bad guy.
But that's something that I don't feel detracts from the game overall, but rather something that detracts from my confidence in the series going forward. Visceral Games sort of shot themselves in the foot by creating this interesting and immersive sci-fi universe that I honestly believe is up there creatively with BioWare's MASS EFFECT series, only to populate it with one kind of enemy. I just see way too much potential there, I guess, so I hope Visceral capitalizes on that in the future.
For now, DEAD SPACE 2 is an amazing game, and I'm very positive that fans of the first DEAD SPACE will not be disappointed. In fact, DS2 goes out of its way several times in the story to celebrate what went down on the Ishimura. All in all, it's a terrifying and fantastic continuation of a great survival-horror title.
Top reviews from other countries
Como siempre el envió mediante amazon y dhl , puntual, y en perfectas condiciones.
ゲームシステムは綺麗に、まとまってましたが、
本作は、基本的な部分は引き継ぎつつ、
より、プレイヤーが焦るシステムになってる印象を受けました。
FEARの様な精神世界のカットインがあったり
Wii版でちょっと語られてた
カルト教団がストーリーに絡んでおり、
不気味さもUPしています。
(Wii版は、話は結構楽しめますがゲームとしてはお勧めできません)
申し訳ないんですが、まだエンディングを見てないため、
前作の様に何周もやりたくなる完成度かは言及出来ません。
(エンィングの後追記するかもしれません)
今回はオンにも対応してるみたいですが、
自分はオフ専なので、こちらも言及出来ないです。
(本当にすいません)
入手してから、ずるずるプレイしてますが、
充分☆5つに値する内容だと思います。
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とりあえず1周しましたが、いろいろあって面白かったです。
窒息死が実質無くなってますが、その分無重力をうろうろ出来るのが良かったです。
1作目は、イベントの入るタイミングが絶妙だったのですが
2作目は、後半に固まってる感じがします。
あと、隕石を撃ち落とせ!とか、人を助けろ!みたいな
ミニゲーム風ミッションが無かったのは残念です。
とりあえず2週目はやると思います(笑)
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追加コンテンツを購入したので報告を。
日本で遊ぶ場合、海外タグ製作と、海外MSポイントが必要で
約500P=約1000円相当ですが、
ぶっちゃけ2時間程度で終わる、オマケレベルです。
とても切ない最後ですが、もしかしたら
本編のボツアイディアをまとめた物かもしれません。
どーしても気になる物好きな方以外は、お勧め出来ません。
ここではオンラインを中心にレビューします。
今作は前作には無かったオンライン対戦モードがあります。
実際シングルがかなり面白く、「オンラインなんておまけ程度」と思っている方もいるかもしれません。
しかしそれは大きな間違いです。
対戦モードの完成度は高く、やり込むほど面白いスルメ的なゲームになっています。
ヒューマンVSネクロモーフ 4対4の対戦。
ヒューマン側は複数の任務を最後までこなすと勝利(任務には目標の破壊や護衛など)
ネクロモーフ側は制限時間まで相手を足止めすることで勝利。
対戦で重要なのが「協力」です。
どちらの陣営にも言えることですが、強いプレーヤーがいたとしても
その人のワンマンプレーだけで勝利することは殆ど不可能です。
仲間と連携を常に意識する必要があります。
例えばヒューマンの時、単独行動は危険です。
複数のネクロモーフに囲まれてしまうと生き残れません。
相手はこちらの居場所が分かりますので常にまとまって行動することが大切です。
各個撃破は一番悪いパターンの一つですね。
ネクロモーフ側は4種類ある内の1つを選択してプレイするのですが
それぞれの特徴を理解して行動しなければなりません。
相手は強力な遠距離武器を持ち、こちらの動きをスローにすることもできます。
正面から突撃するのはあまりに無謀です。
単独ではなく、仲間とタイミングを合わせて襲い掛かるなど工夫します。
相手は急に方向転換できないので背後から襲うのも効果的ですよ。
当然全て英語ですし、外人が多くてボイスチャットでの連携がとりにくいですが
ルールは複雑ではないので場数を踏めば何となく分かって来ると思います。
経験値制で、レベルが上がると新しい武器やアップグレードが入手できますので
やり込むほど強くなっていくはずです。
シングルと比べると弾薬を気にしない撃ちまくりプレーの為
ホラー感覚は大分落ち着きますが爽快感があります。
シングルの影に隠れて埋もれてしまうにはあまりにも惜しい。
興味のある方は是非。
※余談ですが、マルチプレイに必要な「オンラインパス」は日本タグ(アカウント)ではダウンロードできません。
海外タグを作りましょう。(あくまでも自己責任で)
詳しくはwikiなどを参照してください。