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Ships from: Amazon Sold by: Wandering Chronicles LLC
Dying Light - Xbox One
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About this item
- At night, the world undergoes a deadly transformation: the hunter becomes the hunted as the infected grow more aggressive and numerous, and something far more sinister awakens to stalk its prey
- Free Running Movement – Whether tracking prey or escaping predators, Dying Light lets players swiftly navigate the world by seamlessly leaping between buildings, grappling up walls and pouncing on unsuspecting enemies
- Dying Light is set in a vast open world, delivering expansive and varied environments, a wide variety of enemy classes and a hopeless tale of survival where resources are scarce and the infected are not the only threat
- Get up-close using a variety of light and heavy weapons including knives, bats, axes, sledgehammers and more exotic weaponry or utilize guns and other firepower to take down enemies from a distance
- Why use a wrench when you can use a wrench wrapped in electrified barb wire Dying Light's sizeable crafting system enables players to create a slew of new, more potent weapons and equipment, as well as specialized ammunition
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Product information
Computer Platform | Xbox One |
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ASIN | B00D2ZK2MQ |
Release date | January 27, 2015 |
Customer Reviews |
4.5 out of 5 stars |
Best Sellers Rank | #32,084 in Video Games (See Top 100 in Video Games) #765 in Xbox One Games |
Product Dimensions | 0.47 x 5.27 x 6.8 inches; 1.6 ounces |
Type of item | Video Game |
Rated | Mature |
Item model number | 1000418317 |
Is Discontinued By Manufacturer | No |
Item Weight | 1.6 ounces |
Manufacturer | Warner Home Video - Games |
Date First Available | May 24, 2012 |
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Product Description
Dying Light is a first person, action survival horror game set in a vast and dangerous open world. During the day, players traverse an expansive urban environment overrun by a vicious outbreak, scavenging the world for supplies and crafting weapons to defend against the growing infected population. At night, the hunter becomes the hunted, as the infected become aggressive and more dangerous. Most frightening are the predators which only appear after sundown. Players must use everything in their power to survive until the morning's first light. Good Night. Good Luck.
From the manufacturer
RUN.DRIVE.SURVIVE
Dying Light: The Following - Enhanced Edition takes parkour-fueled zombie survival to a whole new level. Enjoy the definitive Dying Light experience with the brand new Legend system, improved visuals, major gameplay enhancements, and more. This package comes with all the available bonus content, including Dying Light: The Following - a massive story based expansion that brings mysterious characters, deadly new weapons, unexpected quests, and fully customizable and drivable dirt buggies.
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ENHANCED VERSION OF THE GAMEDying Light is now bigger, better and scarier than ever before. Enjoy the ultimate zombie experience as you scavenge for supplies, craft weapons, and do anything you can to survive in a city ravaged by the zombie virus. |
DRIVE TO SURVIVEDying Light: The Following introduces the drivable dirt buggy that you can freely customize and upgrade with special weapons, attachments and decals to create your most deadly weapon yet. |
EXPANDED WITH DYING LIGHT: THE FOLLOWING |
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Customer reviews
Customer Reviews, including Product Star Ratings help customers to learn more about the product and decide whether it is the right product for them.
To calculate the overall star rating and percentage breakdown by star, we don’t use a simple average. Instead, our system considers things like how recent a review is and if the reviewer bought the item on Amazon. It also analyzed reviews to verify trustworthiness.
Learn more how customers reviews work on AmazonCustomers say
Customers like the quality, storyline, graphics and value of the video game. They mention that it's a great game that won't get boring, has an entertaining storyline and impressive landscape. They also appreciate the replay value and say it'll provide hours of fun for the price. Customers are also happy with the ammunition selection. However, some customers disagree on difficulty, darkness, and performance.
AI-generated from the text of customer reviews
Customers like the quality of the game. They say it's a great game that won't get boring, has excellent music, and is fairly unique. They also say it is one of the most realistic zombie survival games they have ever played. They mention that the gameplay is very similar but with the added element of being a zombie.
"...Guns don’t deteriorate over time any gun you find, could be used through the entire game without need to replace it, however you will need to locate..." Read more
"...successor to Dead Island(albeit more serious), as the gameplay is very similar but with the added element of the parkour...." Read more
"...All in all this is a quality game that won't get boring and is well worth the price tag what ever it may be. Even new." Read more
"...Killing zombies is very fun and satisfying. There are various ways to kill them creatively that helps the player level up more rapidly or gives some..." Read more
Customers find the storyline entertaining, interesting, and rewarding. They also appreciate the open-world, co-op story, and weapon crafting. Overall, customers say the game has fun moments and plenty of side quests to complete.
"...check, Zombies…or rather, Infected – check, Open world – check, co-op story – check, weapon crafting – check, developed by Techland – check; Must be..." Read more
"...There are plenty of side quests to complete and random survivors to help out along with plenty of the main antagonists minions to be dealt with...." Read more
"...Some problems exist(mediocre story, maybe a little too many fetch quests, sometimes not grabbing onto something and falling to your death if there..." Read more
"...The Side Quests are short, fun and an easy way earn experience points.There is a vast range of weapons - one handed and two handed...." Read more
Customers find the graphics impressive, stunning, and excellent. They also say the zombies look cool up close, the landscape is impressive, and the world is large and beautiful. Customers also mention that the game excels at providing a good sense of scale.
"...The game excels at providing a good sense of scale; from the sheer size of the map to the details of the character attempting to maintain balance in..." Read more
"...The big world that you can explore, to find weapons and materials to craft useful tools and other weapons, and the realism of a zombie apocalypse is..." Read more
"...Here are a few pros & cons:PROS:-Lots of gory detail, spurting blood, severed heads, bodies cut in half..." Read more
"...The graphics are absolutely stunning." Read more
Customers find the value of the video game software to be great. They say it's worth the money, has hours of fun, and has good replay value. Some customers also mention that the game has useful loot throughout.
"...All in all this is a quality game that won't get boring and is well worth the price tag what ever it may be. Even new." Read more
"...The story missions in general are fun. Most sidequests are pretty good but there's still way too many fetch quests...." Read more
"...co-op play&I finally got a deal to push me to buy it lol.&Its worth every penny &then some!These are the #Dead #Island people??Thats hard to believe..." Read more
"...of the buildings have areas you can go in with loot quality, useful loot throughout...." Read more
Customers like the ammunition selection in the video game. They mention that there are tons of weapons to find and craft that fit many different play styles. They also appreciate the multiple means of upgrading the weapons and the different types of enemies.
"...Firearms are available, but the typical player won’t find any until a significant way into the story...." Read more
"...Finally, you can craft a variety of very fun weapons...." Read more
"...PROS: Open World Large selection of weapons Lots of fun side quests Fun main story A large variety of Zombies..." Read more
"...Multiple means of upgrading the weapons, too.-Good suspenseful soundtrack music, particularly on the main missions...." Read more
Customers are mixed about the difficulty of the video game. Some mention that it has very deceptively challenging combat, while others say that it gets progressively easier as you obtain skills. Some say that the parkour takes awhile to get used to, while other say that once you learn the system it's easy.
"...It improves through your skills improving, your weapons and crafting improving, and through your character's talents improving...." Read more
"...The developers managed to create a very deceptively challenging combat too...." Read more
"...elements are well executed, although it can occasionally be cumbersome to aim when launching between distant handholds...." Read more
"...-Good weapons system, starting with meager bludgeoning weapons and working up to edged weapons. Multiple means of upgrading the weapons, too...." Read more
Customers are mixed about the darkness of the video game. Some find it better, fun, and serious, while others say it starts out very tough, the wooden plank doesn't last too long, and the weapons degrade quickly.
"...This game is a more serious, darker, and much more polished version of Dead Island...." Read more
"...Oh look another one joined, and another. Oh look my wooden plank didn't last too long. Repair! Oh look another zombie, he grabbed me...." Read more
"...The rewards for surviving the night and completing tasks at night are great and might be worth the risk once you get some better equipment...." Read more
"...Your weapon can suddenly break, you may run out of medkits, and you might suddenly face runner zombies that occasionally appear...." Read more
Customers are mixed about the performance of the video game software. Some mention that the story isn't fantastic, but it works well enough for what people really like to do. They say the graphics work well to keep players interested. However, others say that the game came with a faulty disk and a buggy engine.
"...Admittedly, the story isn't fantastic, but it works well enough for what people really like to do, some good old fashioned zombie killing!..." Read more
"If it wasn't for the clunky gameplay mechanics and buggy engine, this game would be thoroughly enjoyable...." Read more
"...App works well for me and is fun to use at work or other downtime." Read more
"...The mechanics & graphics of the game work well to keep players interested...." Read more
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In Dying Light, the player is cast as an undercover operative, Kyle Crane, who is deployed on a mission in the fictional quarantined city of Harran. He gains the trust of the survivors that have sought refuge in a fortified high rise apartment complex while attempting to locate and recover a file that was stolen by a rogue political figure. The narrative aside, the basic game follows the same core concepts that are found in Dead Island. A focus on traversing an open environment, salvaging what valuables that can be found to build and augment make-shift weaponry while completing a variety of fetch, kill, deliver and defend style missions. Where this game pulls away from it’s Dead Island roots is with parkour styled free running mechanics for traversing the environment and a heavy focus on the day / night cycle.
When in doubt, climb!
Taking cues from the Assassin’s Creed series, the player can be aimed at a nearby building or vehicle roof, canopy, boulder, utility pole or other similar object to climb out of reach of the majority of enemies or easily move from building tot building. Awnings, window frames, fixtures allow continued free running and climbing. Smaller obstacles, and even the infected, can be vaulted over and holes can be slid through. Later one can unlock the use of a grappling hook to accelerate climbing. I have found a useful oddity of the grappling hook is to be able to grapple the ground or objects close to it from a building to allow quick access to the ground without risking a substantial fall. For the most part the free running elements are well executed, although it can occasionally be cumbersome to aim when launching between distant handholds. The game excels at providing a good sense of scale; from the sheer size of the map to the details of the character attempting to maintain balance in windy high-altitude locations.
Hack, slash, kick, shoot!
The majority of combat is melee using picks, cleavers, hammers, wrenches, knives, bats, swords and just about anything else that can be wielded. Don’t get too attached to any weapon you find though, they all have durability that deteriorates with use. Broken weapons can be repaired, but only a limited number of times. You will eventually have to discard or disassemble the weapon when it is exhausted. I like this characteristic as it adds to the overall feel of the game, that you are scavenging to maintain yourself. Firearms are available, but the typical player won’t find any until a significant way into the story. Guns don’t deteriorate over time any gun you find, could be used through the entire game without need to replace it, however you will need to locate ammunition. I have read of others noting a lack of ammunition in the game, while ammo is a commodity, I have not found it to be scarce. Many vendors sell ammo and anyone using a gun will have ammunition that can be scavenged from their corpse. I prioritize my firearms only for use against enemies also using guns. This avoids running out of ammo and attracting unnecessary attention from infected.
Your mission…
Initially you are tasked with being a runner for the survivors, the lifeline between settlements and collector of supplies. During the day, the player focuses on claiming air drops of supplies to return to the survivors enclave, collecting resources for crafting and rescuing or escorting the random survivor. During the night, the player has to exercise caution as the standard infected have heightened senses, are more aggressive and can run and climb in pursuit of the player. Traps around the city can be utilized to distract or harm infected pursuers and UV lights are used to slow them. Missions can be carried out day or night although some require a certain time of day to complete. The player can be further hampered by dynamic wind, rain and fog. I find that Dying Light, while something of a more matured story than Dead Island, suffers from being rather obvious and doesn’t do much to make me actually care about people I’m helping or the tasks I’m completing. The missions, while they attempt to be varied, tend to lean far too much on fetch quests and the story campaign is rigidly linear. I find myself often times more interested in general exploration and advancing my skills over actually working on missions. The night cycle does provide a great sense of urgency and stark contrast to the concerns of the day.
Keys to survival!
Free running, combat and general player abilities can be expanded or enhanced through levelling the survivor skills; Survival, Agility and Power. Skill points for Survival are earned through mission completion, Agility by climbing and Power by defeating enemies. There are 24/25 levels to earn for each of the 3 skill trees, each level earns one point to choose a new skill from the respective tree. Unfortunately, there is no need to be too picky on what skills to choose, since there will be just enough points to distribute to gain all the skills on each tree which leaves little variety between characters.
Zombie apocalypse? Bring a friend!
You and up to 3 friends can cooperate in completing your mission in the same drop-in/out co-op that was available in Dead Island. The competitive multiplayer mode “Be the Zombie” I have found to just be tedious. When I first heard about the mode, I envisioned invading other players campaign and relentlessly stalking them over distances to throw a wrench into their progress at the worst possible moment. The reality is a single Special Infected vs Survivors game, where the special infected has to defend feeding grounds (nests) from the survivors while attempting to defeat them. While the powers of the special infected are fun to wield, the mode suffers as just didn’t find it interesting – at all. The necessity to focus on defense of nests I find silly – what reason would I have as an infected to care about anything but perusing my prey?
Final Thoughts
Dying Light follows, so very closely, the model established in Techland’s other make-shift weapon crafting, co-op, open-world Zombie outbreak slaughter fest, Dead Island. The addition of free running and emphasis on the day / night cycle are what make Dying Light truly stand out from Dead Island, and it is a welcome distinction. Overall I have found Dying Light an enjoyable experience and would recommend it to others with interest in the genre. I believe those that enjoyed Dead Island will find comfortable familiarity here, but also an interesting expansion on the of the concepts.
You are Crane, who has the good fortune of being dropped right into the middle of a zombie epidemic. You are there because you are helping your shadowy government agency(forgot the name, IRS?) , but the story takes a turn and you wind up helping the locals get out before the government goes all Return of the Living Dead ending and blows up the whole city and everyone in it. Admittedly, the story isn't fantastic, but it works well enough for what people really like to do, some good old fashioned zombie killing!
But wait! You can't do that yet! At least not at the start. Your 20 damage broken wooden plank will not do much damage, even to the basic zombies that are literally all over the city. I first realized this on my first mission when I only saw two zombies and decide to take them out. Head whack, head whack, head whack. Oh boy, he is getting up again. Oh look another one joined, and another. Oh look my wooden plank didn't last too long. Repair! Oh look another zombie, he grabbed me. Shake him off. Oh look 3 more! Time to get out of here!
This is when you have to use your parkour skills. In the beginning it is best not to fight the zombies at all and stick to the roofs. There is a reason you can climb on almost anything in this game. But as it turns out, your agility isn't the best either at the start. Crane runs and climbs like a fat person with asthma. People have complained about this, but this is a great design decision. It makes no sense to be able to mindlessly slaughter or dodge hordes of zombies at the beginning because there would be no sense of progression. If you are one of these people that get turned off easily by some difficulty, stick with it and it will get better. Borrowing from Skyrim a little, you raise skills by using your skills! Raise agility by climbing on everything. Raise power by fighting. Raise your survivor rating by..surviving(turning in quests and not dying). Also, get those air drops! They give huge survivor XP boosts but they won't stay forever. Other roaming groups will take them if left out too long.
Now you got some levels under your belt, you got some gadgets like molotovs, throwing stars, traps, and other things that will make the normal zombies not that big of a deal. But the game has some surprises up its sleeve as well - special zombies. The big 2 handed weapon wielding monster zombies wont go down with a couple of whacks from your machete, but you will if you stand there and let them hit you. The recently infected zombies which are more human will chase you down, and up if you think you are safe standing on a van while the lesser zombies stand around and wait for you to come down. They even plead with you not to hit them again, until the virus takes over their brain again and they try to rip your face off - what a great touch to add that subtle little thing in the game! There is also the little short fat belchers that seem to have incredible accuracy with their toxic spit. I take them down as soon as I see them because they can ruin you quick. Oh yeah, what was the other thing? Oh NIGHT TIME!
Probably the most dramatic change. You can't see all too well, and the night also brings out the Volatiles. Not sure what they are, maybe a mutant zombie? Whatever the case, if you are in the beginning stages of the game, just run. Don't bother to stop and fight because you will be slaughtered quickly. Another excellent feature they put in is a button to turn around while you running which slows down time so you can see what exactly is chasing you. I tell you the adrenaline rush of running and turning around to see a Volatile ON YOUR ASS is pretty intense. You do have weapons to fight but it is better to wait it out somewhere safe - unless you want to level those skills faster! XP is doubled at night. Choose wisely.
All in all, this is a great game that I am having fun with. Some problems exist(mediocre story, maybe a little too many fetch quests, sometimes not grabbing onto something and falling to your death if there is not a convenient garbage bag heap to fall onto). I would probably rate this a 4.5 but since this game is getting some low reviews from "professional sites" I am rating it a 5 here. Happy slaying(after leveling up, of course).
It starts off rough, where you're constantly out of stamina and clumsily swinging weapons blindly. It's by design, as you're just getting used to being in the situation as well. It improves through your skills improving, your weapons and crafting improving, and through your character's talents improving. There's some odd controls, like jump being bound to RB/R1, but they'll start to make sense eventually. The parkour aspect is tricky at first, but once you get used to it you'll appreciate it.
This game is a more serious, darker, and much more polished version of Dead Island. There isn't the same light hearted aspect that you'd find in Dead Island or Dead Rising, but the gameplay will seem familiar from Dead Island. Don't expect a huge workover of the Dead Island series, this is a comparable game. There's plenty more of this game that I'm yet to play, but the one constant is that it's improved the longer I've played it.
Top reviews from other countries
Excelente juego....
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