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Dungeons & Dragons Adventure Begins, Cooperative Fantasy Board Game, Fast Entry to The World of D&D, Family Game for 2-4 Players, 10 and Up
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Purchase options and add-ons
- QUICK ENTRY TO DUNGEONS & DRAGONS: Step into the exciting world of D&D with the Dungeons & Dragons Adventure Begins board game. Designed for 2-4 players, ages 10 and up
- COOPERATIVE FANTASY GAME: This fantasy board game is a portal to the monsters, magic, and heroes of Dungeons & Dragons. Players work together as they journey through the lands of Neverwinter
- QUICK GAMEPLAY: Players can choose and customize their heroes, battle iconic D&D monsters, and experience a new adventure every time. So, step forward, brave heroes; adventure awaits
- CHOOSE A JOURNEY FOR YOUR PARTY: Choose a journey and which Boss your party of heroes will fight in the end. Choose from Felbris (Beholder), Orn (Fire Giant), Deathsleep (Green Dragon) and The Kraken
- D&D MINIATURE FIGURES: The game includes 4 plastic mini figures that correspond with the heroes featured in gameplay
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PRODUCT CERTIFICATION (1)
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PRODUCT CERTIFICATION (1)
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- Climate Pledge FriendlyProducts with trusted sustainability certification(s). Learn more
PRODUCT CERTIFICATION (1)
OEKO-TEX STANDARD 100 requires textiles-based products to be tested against a list of 1,000+ chemicals, to limit those which may be harmful to human health. Certification focus: #ProductSafety and #ChemicalsUsed.
- Climate Pledge FriendlyProducts with trusted sustainability certification(s). Learn more
PRODUCT CERTIFICATION (1)
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Product information
Product Dimensions | 2.5 x 11.5 x 11.5 inches |
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Item Weight | 2.42 pounds |
ASIN | B083YL5VCY |
Item model number | HASE9418 |
Manufacturer recommended age | 10 years and up |
Best Sellers Rank | #28,147 in Toys & Games (See Top 100 in Toys & Games) #911 in Board Games (Toys & Games) |
Customer Reviews |
4.7 out of 5 stars |
Release date | September 29, 2020 |
Language | English |
Department | Unisex-Adult |
Manufacturer | Hasbro |
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Product Description
The Dungeons & Dragons Adventure Begins cooperative board game is a fun, fast entry into the world of D&D. Players choose their characters and journey as they travel through the lands of Neverwinter, and work together to overcome fantastic obstacles, battle monsters, and defeat the Boss monster terrorizing the realm. The role of Dungeon Master passes from player to player with each turn, so everyone gets to be part of the storytelling. This fantasy game makes a great gift for the emerging D&D fan. For 2-4 players, ages 10 and up.
Copyright 2020 Wizards of the Coast LLC. Wizards of the Coast, Dungeons & Dragons, D&D, their respective logos, and the Dragon Ampersand, are trademarks of Wizards of the Coast in the USA and other countries.
From the manufacturer
Enter the World of Dungeons & Dragons
Meet the heroes, monsters and magic throughout the lands of Neverwinter! This cooperative fantasy game is designed for those who want an exciting and quick entry into the world of Dungeons & Dragons.
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Customize Gameplay
Players get to customize their hero, choose their journey and which battles to fight to experience a new adventure every time they play.
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Includes Miniature Figures
Includes 4 plastic mini figures featured in the game: Elf, Human, Dragonborn, and Dwarf.
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Dungeon Master
The role of Dungeon Master, the game's storyteller, changes from player to player with each move. Everyone gets a turn to narrate the adventures, battles, and act as referee.
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Customer reviews
Customer Reviews, including Product Star Ratings help customers to learn more about the product and decide whether it is the right product for them.
To calculate the overall star rating and percentage breakdown by star, we don’t use a simple average. Instead, our system considers things like how recent a review is and if the reviewer bought the item on Amazon. It also analyzed reviews to verify trustworthiness.
Learn more how customers reviews work on AmazonCustomers say
Customers like the entertainment value, age range and comprehensibility of the game. They mention that it's fun, interesting and a good way to start learning D&D. They appreciate the simple rules and that the game is easy to pick up and play. However, some customers disagree on quality.
AI-generated from the text of customer reviews
Customers find the game fun, interesting, and easy to learn. They also say it provides hours of entertainment for families and groups. Customers also say the game is interactive and a great basic role-playing game that introduces kids to D&D.
"...The game is cooperative, but there are some competitive opportunities from cards. Like the create a riddle card I wrote about above...." Read more
"...played three times now, but with the creative attacks and lots crazy storytelling, we've managed to have lots of fun so far and already have the..." Read more
"...Play requires only a D20 for rolls and encourages creativity, collaboration, and a willingness to act a little silly to enjoy this game...." Read more
"What i like about this game is it brings people together, its not on the phone or TV. You have fun interacting with your family again" Read more
Customers find the game extremely easy to learn and play. They say the mechanics are simple and easy for kids to manage. They also say it's quick to setup and perfect for beginners.
"...It is a great game for kid's birthdays and x-mas. The rules are simple, the components are fun, and you don't have to know anything about D&D or..." Read more
"...It isn't complex, nor is it difficult...." Read more
"...the action and excitement of Dungeons & Dragons in a smart, accessible way for folks who wish to get a sense of what the TTRPG is all about...." Read more
"...This game is very easy to pick up and play." Read more
Customers find the game a good way to start learning Dungeons and Dragons. They say it introduces some basic concepts to young kids and is an excellent introduction to the world of Dungeoneers and Dragon. They also say it's a great game for beginners and a wonderful way to introduce Dungeoons & Dragons to 10 year olds.
"...This is a great entry level game and we've all had fun learning and playing...." Read more
"...It is distracting. The game itself is a good starting point for newbies." Read more
"This game is fun and funny with tons of pop culture references/jokes. Best of all, it gives one the ability to get to know how D&D works...." Read more
"...The card based DM is wonderful for beginners, kids, and anyone without a DM. The combat is very simple compared to the normal game...." Read more
Customers are mixed about the quality of the toy. Some mention that it's a great kit and high quality game, while others say that the durability of the box is very weak and the box was destroyed.
"...not a premium game, for the price I thought that the components were of acceptable quality. The design of the game, cards, parts were all well done...." Read more
"...role playing and interesting elements are just 'flavor' and have no impact on the game...." Read more
"...The game pieces are of reasonably good quality considering the price...." Read more
"It’s well made and looks great, but the game play is very simple and a little boring for grownups ) in my opinion)...." Read more
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Top reviews from the United States
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We were laughing almost the entire time. Rib-hurting, hard-to-breath, better-not-be-drinking laughs. It was the most fun we had with a board game that I can remember off hand. The only thing that has come close recently are video party games like some of the JackBox Party Games.
This is the first truly general audience, family game based on D&D that Wizards of the Coast has put out.
It is a great game for kid's birthdays and x-mas. The rules are simple, the components are fun, and you don't have to know anything about D&D or even be a fantasy fan to enjoy it. At the same time it manages to capture a lot of the flavor of D&D. More in the beer & pretzels (or soda and chips), railroady-quest style of D&D.
The designers did a good job building in "role playing" without having to call it that or even explain what it is. For example, each player selects a backpack card as part of setting up his or her character. The backpack card list the contents of the backpack that are meant as items to use as "props" for using a your characters special ability that depends on improvising a scenario to activate the action. It works very well, my 10 year old used his special action almost every single turn because he loved coming up with crazy actions other than "I hit it with my sword." It may not have always been the most tactical choice, but it was fun.
Many of the encounter cards involve having to improvise and act out. E.g., a confused sphinx who remembers the answer but not the riddle and the players must come up with a riddle for the answer, or a dance competition, or the party has to work together to come up with a group solution to an issue. There are also some choose-your-own-adventure type cards where an encounter is explained an you have to choose from several options. The choose from a selection cards are the only part of the game that doesn't have a high level of replayability. I'm guessing from these kinds of cards and the extra card-slot storage in the box that WotC intends to release expansion card packs for the game. Personally, I'm thinking that when we come upon a card like this that we already played, we'll have the DM come up with a new description and choice but with the same mechanical effects.
The DM role is changed each time the party enters a different room. In all combats and in many non-combat encounters the DM also plays his or her character. The card description and dice dictate how the monster acts. But there are some cards where the DM only presents to the other players, even some where the DM has to choose which character wins the challenge.
The game is cooperative, but there are some competitive opportunities from cards. Like the create a riddle card I wrote about above. The DM selects which player's riddle is best. As it is a cooperative game, I suppose the DM could just give the win to whichever player needs the gold or healing the most to help the group's chances, but my boys and I enjoyed the competition and played competitive encounters competitively.
The cards have a lot of game and geek references, many of the them are D&D related, but they also reference a lot of other Hasbro games in a way that doesn't ruin the D&D vibe. Very clever actually and provides a selection of references for all ages and properties. It is almost certain that most people will recognize at least some of the in-jokes and Easter eggs, whether referencing Monty Python (It wouldn't be D&D without Monty Python references), Lord of the Rings, My Little Pony, Monopoly, etc.
While not a premium game, for the price I thought that the components were of acceptable quality. The design of the game, cards, parts were all well done. Game mechanics were very well done. I can't think of another game that is quite the same as it. It is the first straight board game that felt like D&D to me in a way that the Adventure System boxed sets never did. My kids played the Princes of the Apocolypse board game for one scenario and never wanted to play it again. We already plan to play Adventure Begins again tomorrow.
We've all had a blast!
If you're looking for deep gameplay, varied combat and compelling storylines... this ain't it. This is more of a party game. The rules are paired way down for this game and what's left is just enough to facilitate silliness, storytelling and fun. It isn't complex, nor is it difficult. Really, in our time playing, the whole game hinges on the creative attacks for each of the characters.
All the characters are basically the same in terms of abilities with little variation, but they each have a creative attack. There are backpack cards for instance, but you have to pick a character that has a creative attack that lets you utilize the items in your backpack so you can describe to the group how you're using them to attack. If you see a character that has a cool weapon or want one that let's you cast spells, look at their creative attack to make sure the character uses it's weapon or casts spells. Then you can spin a tale of great heroism and roll to see if it works out. In our play throughs we've only used the basic attacks three or four times. The rest are creative attacks, special attacks, or items... of which there are really only 3 types.
It's also fun for everyone to get a chance to DM. You draw either a monster or scenario card and read it to the group. It's always nice to break up to the gameplay and do a little damage to your team.
Yes, it could get repetitive. We've only played three times now, but with the creative attacks and lots crazy storytelling, we've managed to have lots of fun so far and already have the board setup to play again.
Minus one star because it only came with three health trackers instead of four.
If you are curious about Dungeons & Dragons or want to help others get a sense of the game, I highly recommend trying D&D Adventure Begins.
Top reviews from other countries
As an adult it starts to lose a little charm after seeing and experiencing all the cards and starting to want more, but at this point it feels like we could make our own cards and scenarios, characters and etc to change it up which will probably lead to us exploring the idea of learning how to play proper D&D in the future.
If you like to laugh and allow yourself to have fun and get creative, it's a great intro to this kind of role play gaming. Not overwhelming, and the game makes it easy to follow and just have fun without any confusion or complication.