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HTC VIVE Cosmos
About this item
- 6 TRACKING CAMERAS - Get expansive movement coverage with a wide tracking field-of-view
- SUPERIOR VISUAL FIDELITY - 2880 x 1700 combined-resolution, 90Hz refresh rate & adjustable interpupillary distance (IPD) dial for visual comfort and quality
- CONVENIENT FLIP-UP DESIGN - Snap back to reality with a simple push of your display and headphones
- STEAM & VIVEPORT LIBRARY ACCESS - Play your favorite VR games & apps straight from VR's top content stores
- VIVE REALITY SYSTEM (VRS) - Be more immersed, beginning to end, with a reimagined user interface for VR
- VIVEPORT INFINITY – Get 2 months of unlimited VR play of 700+ games & apps. Code included in box.
- The minimum processor is an Intel Core i5-4590/AMD FX 8350 equivalent or better, the minimum GPU is a NVIDIA GeForce GTX 970 4GB, AMD Radeon R9 290 4GB equivalent or better VR Ready graphics card and minimum memory is 4 GB RAM or more. The system requires a DisplayPort 1.2 or newer and a USB 3.0 or newer.
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Product information
ASIN | B07TWNTGCH |
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Release date | October 3, 2019 |
Customer Reviews |
3.6 out of 5 stars |
Best Sellers Rank | #52,263 in Video Games (See Top 100 in Video Games) #1,649 in PC Virtual Reality |
Product Dimensions | 6.3 x 8.27 x 3.46 inches; 2.2 Pounds |
Type of item | Video Game |
Item model number | 99HARL000-00 |
Is Discontinued By Manufacturer | No |
Item Weight | 2.2 pounds |
Manufacturer | HTC |
Batteries | 4 AAA batteries required. (included) |
Date First Available | September 12, 2019 |
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What's in the box
Product Description
Venture into the next era of virtual reality with Vive cosmos, a system Designed to maximize simplicity, experience, and possibility. Enjoy accurate inside-out tracking, right out of the box-no base stations required. Play where you want, when you want with a portable design and compatibility with a range of vr-ready PCs and laptops. Explore VR with expansive movement coverage and a wide tracking field-of-view powered by 6 tracking cameras. Find your perfect fit with an adjustable head strap. Sharpen your focus and get a clearer view with an adjustable interpupillary distance (IPD) dial. Immerse yourself in VR experiences through 2880 x 1700 combined-resolution displays with a fluid 90Hz refresh rate. Snap back to reality with a flip-up display and removable on-ear headphones. Future-proof your cosmos with next-generation faceplate Mods, powerful wireless play, and upcoming extended reality experiences.
From the manufacturer
The VR universe is expanding
Enter the next era of virtual and extended reality with VIVE Cosmos. Discover PC-powered VR designed to maximize simplicity, experience, and possibility. Explore a system that uses the sum of its parts to improve on the limitations of other headsets. Go beyond what you know with VIVE Cosmos.
VIVE Reality System (VRS)
A reimagined user interface for VR
Rethink how you experience VR. Discover a natural, accessible bridge from the real world to the virtual world. Be immersed, beginning to end.
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Envision something better
Enjoy a more comfortable experience with a 90hz refresh rate, adjustable IPD dial & hi-res displays.
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Tune in, escape
Focus on the virtual world with sound-isolating on-ear headphones.
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Heed your calls & texts
Snap back to reality with a simple push of the display.
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Keep your cool
Draw better airflow from the headset with a perforated faceplate for long-play comfort.
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Get that barely-there headset feeling
Play all day with a balanced, lightweight headset design.
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Adventures in VIVE Cosmos
HTC America
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Customer reviews
Customer Reviews, including Product Star Ratings help customers to learn more about the product and decide whether it is the right product for them.
To calculate the overall star rating and percentage breakdown by star, we don’t use a simple average. Instead, our system considers things like how recent a review is and if the reviewer bought the item on Amazon. It also analyzed reviews to verify trustworthiness.
Learn more how customers reviews work on AmazonCustomers say
Customers are not happy with the tracking and quality of the virtual reality headset. They say that the controllers track poorly and the headset cannot track precisely. They also have issues with lighting. Opinions are mixed on performance, image quality, fit, value, and sound quality.
AI-generated from the text of customer reviews
Customers are mixed about the performance of the virtual reality headset. Some mention that it works pretty well, the controllers seem to work well, and the six cameras do incredible work in virtual reality. However, others say that it didn't work for the games that their son plays all the time, the controls do not work on those games, and that the standard Cosmos is not a functional product.
"...Also very few games work with these controllers as they are not mapped for many games...." Read more
"...sharp than my 4k monitor.. but movies were watchable.. and large text is readable.. even smaller text if you look close and it's centered...." Read more
"...And confusing at worst. Trying to navigate between that and steam VR is a real pain.The tracking cameras are absolutely a joke...." Read more
"...I saw that while it supports the faceplate, it doesn't support base cosmos controllers, so I would have to sink in MUCH more money than I initially..." Read more
Customers are mixed about the image quality of the virtual reality headset. Some mention that the visuals are definitely an upgrade, the graphic quality is decent, and the audio is OK. However, others say that the tracking needs work, the display is blurry, and peripheral vision is completely blurred out.
"...The image is clearer, the response seems faster, and there is less screen door effect on the LCD screens...." Read more
"...you looked for it or read text or watch a movie.. It was less sharp than my 4k monitor.. but movies were watchable.. and large text is readable....." Read more
"...feels like a steal for how much fun it is to use, how beautiful the screen is, and the full featured quality when it comes to using SteamVR...." Read more
"...I will say the visuals are definitely an upgrade with near impossible to see screen door effect..." Read more
Customers are mixed about the fit of the virtual reality headset. Some mention that the flip up visor is great, the headband is super comfy, and the joysticks are well placed and ergonomically pleasing. They also say that the overall fit feels more balanced than the Rift and less fatigue on long sessions. However, others say that it's not very comfortable, the ergonomics are less satisfying, and that the headset must be on really really tight to keep it there.
"...get, there was still light bleed from the nose area and a lot of pain on my head from the severely tightened head strap...." Read more
"...The flip up visor is great, the headband is super comfy and the weight of the unit is fine- it seems very light to me...." Read more
"...The controllers seem small when you initially grab them, but they fit well in the hand after figuring out your grip...." Read more
"...Controller ergonomics improved over older Vive controllers. I thought the wand type Vive controllers felt awkward in VR the one time I used them...." Read more
Customers have mixed opinions about the value of the virtual reality headset. Some customers say it's a great buy and worth the money, while others say it is overpriced for what you get.
"...CANNOT recommend the HTC vive Cosmos; a lot of problems and it is way overpriced...." Read more
"...Its not that hard and way cheaper than buying base stations...." Read more
"...This is a very expensive purchase compared to oculus. Not for casual experiences." Read more
"...have bought this headset, we don't know who they are making it for, it's pricey and subpar"..." Read more
Customers are mixed about the sound quality of the virtual reality headset. Some mention that it's comfortable, the sound is good, and the eye resolution is great. However, others say that it far too much, and that the sound was just meh in quality.
"...You have to fiddle with it far too much, and the sound is just meh in quality.UPDATE: 10/8/2019...." Read more
"...I actually find the headset to produce quick immersive and well-balanced tones. The audio, to me, sounds pretty darn great...." Read more
"...They pop upwards off the ear and sound quality terrible.Next is the Vive user interface which is absolutely awful at best...." Read more
"...lol I guess at least the audio quality was good) I personally didn't like Viveport home and found the in VR settings to be lacking...." Read more
Customers are dissatisfied with the tracking of the virtual reality headset. They say that the controllers track poorly, the headset cannot track precisely, and it falls short where it counts. They also mention that the tracking is shaky, wobbly, and loses position. Customers also mention the tracking on artificial lights is bad. They further say that since the tracking system is image-based, the faceplate also can't track the Cosmos controllers.
"...to be on when you use this headset.. turn off the lights and it loses tracking...." Read more
"...Tracking was jittery/clunky when using the controllers and many times I lost tracking and it would take 2-3 seconds to regain...." Read more
"...The tracking is not perfect, but they are actively releasing firmware updates and the tracking has improved since I purchased it just 2-3 weeks ago...." Read more
"...desk, and it will increases brightness, but it's still not enough to detect the controllers...." Read more
Customers are dissatisfied with the quality of the virtual reality headset. They say it feels shoddy, the controllers are clunky, and the product is a waste of money.
"...The only real depressing thing is there is just not that much content yet...." Read more
"...immediatley noticed how light the HMD is but I found it to be very cheaply constructed and flimsy and the face plate rattles...." Read more
"...The COSMOS is a solid unit, and is a much more futureproof buying decision versus any of the other VIVE headsets...." Read more
"...I say pretty well, because they do glitch at times and lose contact...." Read more
Customers are dissatisfied with the lighting of the virtual reality headset. They mention that it requires a lot of light in the room in order for tracking to function, and that the lights are useless. Some customers also mention that the screen is pixelated and brightly washed out.
"...Tracking: Not good....first the lighting issue--display kept popping up saying that the environment was too dark...." Read more
"...with daylight coming in thru 3 large windows and guess what, Cosmos cannot see LIT UP on top controllers...." Read more
"...I turn my headset on and everything is kinda pixelated and brightly washed out almost like I cranked a gamma dial to max...." Read more
"...is also a bit of god rays when in a dark environment and there is one bright light...." Read more
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Top reviews from the United States
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NOTE FOR HTC: I hope that the HTC engineers and department heads read this and take note as I really am very, very disappointed with this headset and I honestly believe that HTC dropped the ball on the development of this unit; and rushed it to market without the appropriate testing. I returned my unit to Amazon for a refund.
Summary: I have been an owner of the original Vive for more than a year. My entire family enjoys using the original Vive. And we have not had any problems with the original Vive.
I have been following the Vive Cosmos since it was announced and was looking forward to a system that supposedly has better improvements than the original Vive. Boy, was I wrong. Ordered it on 23 Sep and received it on day of release, 3 Oct 2019. Opening the box and removing the headset, I immediatley noticed how light the HMD is but I found it to be very cheaply constructed and flimsy and the face plate rattles. It just did not feel like a solid headset as the original Vive does. I followed the instructions and installed the required software with no problems..my sytem, I7-8700K CPU, Nvidia GTX 108Ti, and 32 GB RAM; while the resolution is definitley much sharper than original Vive, everything else is a negative...at least to me and my family. While everyone has different likes and dislikes, let me explain the negatives from my use of the Vive Cosmos (used for two days).
Fit: yes the halo strap is comfortable but with the design of the flip up, I just could not get a good sweet spot (clear focus across what my eyes were viewing in Origin or Steam VR or game) without really cranking down the knob on
the back of the headset which was painful. The problem is with this ability to flip up the HMD it does not allow for the HMD to sit flat and close to your face, resulting in severe light bleed from the nose area. I tried different adjustments for hours...all to no avail. Even with the knob cranked down as tight as I could get, there was still light bleed from the nose area and a lot of pain on my head from the severely tightened head strap. And no I do not have a big or small head, I am average; my entire family had the same problems I was having above.
Resolution (The ONLY POSITIVE aspect of the VIVE COSMOS albeit blurriness was an issue at the edges of the eye lenses): yes, much sharper than the original vive but with a very small sweet spot thus leaving a lot of blur on the edges of the lens. I again tried different adjustments to include adjusting the IPD (distance between pupils of the eyes). My IPD is 68. The COSMOS allows and IPD adjustment of 61-73.
Controllers: I did not think the controllers were too heavy nor do i think they were awkard to use. However, the issue with the controllers is they require two (2) AA batteries per controller. I did get about 6-7 hours of use before I had to replace the batteries. Also very few games work with these controllers as they are not mapped for many games. I tried over 10 games and only two worked without flaws...some would not work at all.
Tracking: Not good....first the lighting issue--display kept popping up saying that the environment was too dark. My room has five (5) LED lights in the ceiling and a huge picture window of solid glass. There was enough light in my room to light up an entire drop zone! Tracking was jittery/clunky when using the controllers and many times I lost tracking and it would take 2-3 seconds to regain. I am of the opinion that inside out tracking is just not as accurate as outside in (i.e., using base stations...with our original Vive we have never had an issue with tracking day or night or with any app or game.) I understand that HTC did release a firmware update to address the problem with the lighting...but my question to HTC is why didn't this issue surface during testing...was the COSMOS properly tested,,by who and under what conditions??? Also, HTC is planning on releasing a HMD modular plate sometime in early 2020 (read that to mean maybe by June of 2020) that will allow tracking from outside in and thus allow the user to utilize Valve index or original Vive controllers....well, my next question to HTC is why wasn't this released at the same time as the VIVE Cosmos on 3 Oct....I suspect because it all comes down to HTC attitude of wait and see how many COSMOSs we sell and then if sales are good let's release the external tracking mod.
In summary, the Vive COSMOS definitely improves on resolution display over previous headsets but that is it...everything else is negative compared to the original Vive; and it just DOES NOT go far enough to justify a $700.00 price tag. HTC is all about money and it is a shame because they have the capability to come out with the best VR sytem over any other company...including Valve. But there greed of money will hurt them and I predict that the COSMOS will bomb unless HTC Vive COSMOS undergoes some major renovations as pointed out by the many negative reviews of the COSMOS, and undergoes a major price cut. Last, to reinforce my point about their greed.. why is HTC discontinuing the original VIVE??? The original VIVE sold between 35-45% of all VR HMDs...so why abandon it vice reinforcing it and continue to support it! This is really very sad to me as I would like to see HTC be very, very successful in the VR market...but the decision makers in that company are OUT of TOUCH with reality and this could be the beginning of the end for HTC's VR quest.
Top reviews from other countries
All the negative reviews talk about the horrible tracking, right? Well this is a lighthouse/bay station - less VR. So it won’t be perfect, and that has to be understood. However that being said, this works as expected! I’m able to play Half Life Alyx with no issues. Of course when you reach behind your back the tracking will be off, but you can still trigger and pull items. When the controller is back in view, everything should snap back fine as it does for me.
I am playing in my living room with lots of light (sometimes it says too much light, but still works) and objects around and out of the way so that the cameras have things to track.
Second: set up was super easy, and the vibe hub is actually useful. Not to mention the fact that this headset remembers your room layout and has a setting where once you are out of your bounding box, the cameras work to show you your environment. Amazing!
I truly don’t understand the hate. Yes I’ve used a regular vive with lighthouses, but this is a solid comfortable device. I am extremely happy!
For those that say the tracking is messed up, its not. Its probably there setup or not enough lighting.