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HTC America Vive Virtual Reality System
About this item
- FLEXIBLE PLAY AREA - Use VIVE seated, standing or in a space up to 11'5" x 11'5". SteamVR Tracking provides the most ideal experience possible, so play the way that works for you.
- FULLY IMMERSIVE - Realistic movement and actions from precise, 360-degree controller and headset tracking with realistic graphics, directional audio and HD haptic feedback in the virtual world
- POWERED BY STEAM VR - Enjoy over 1500 games for SteamVR, plus everything you love about Steam, including new releases, automatic game updates and millions of your closest friends
- PLAY SAFER - The Chaperone system warns you when you reach the boundaries of your play area and the headset's front-facing camera gives you a glimpse of the real-world when you need it
- VIVE VIDEO - An immersive, cinematic VR video player for standard, 3D, 180 and 360 degree videos. Available free on VIVEPORT and Steam.
- VIVEPORT INFINITY – Get 2 months of unlimited VR play of 700+ games & apps. Code included in box.
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Product information
ASIN | B00VF5NT4I |
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Release date | April 30, 2016 |
Customer Reviews |
4.4 out of 5 stars |
Best Sellers Rank | #34,459 in Video Games (See Top 100 in Video Games) #763 in PC Virtual Reality Headsets |
Product Dimensions | 18.4 x 13.1 x 9 inches; 11 Pounds |
Type of item | Video Game |
Item model number | 99HALN002-00 |
Is Discontinued By Manufacturer | No |
Item Weight | 11 pounds |
Manufacturer | HTC Virtual Reality System |
Batteries | 2 Lithium Polymer batteries required. |
Date First Available | March 30, 2015 |
Warranty & Support
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What's in the box
Product Description
Product Description
Product Description
VIVE gives you an unparalleled, true-to-life virtual reality experience. Using a headset and wireless controllers, you can explore and interact with VR experiences, apps and games that blur the line between imagination and reality. From AAA games to unforgettable experiences, there are over 2500 apps and games available for VIVE.
Headset Specs
Screen: Dual AMOLED 3.6’’ diagonal
Resolution: 1080 x 1200 pixels per eye (2160 x 1200 pixels combined)
Refresh rate: 90 Hz
Field of view: 110 degrees
Safety features: Chaperone play area boundaries and front-facing camera
Sensors: SteamVR Tracking, G-sensor, gyroscope, proximity
Connections: HDMI, USB 2.0, stereo 3.5 mm headphone jack, Power, Bluetooth
Input: Integrated microphone
Eye Relief: Interpupillary distance and lens distance adjustment
Controller specs
Sensors: SteamVR Tracking
Input: Multifunction trackpad, Grip buttons, dual-stage trigger, System button, Menu button
Use per charge: Approx. 6 hours
Connections: Micro-USB charging port
Buying Guide
Is your current computer ready for virtual reality? Use the SteamVR Performance Test to check whether your system can handle the requirements of VR, and if not, whether its capabilities are bound by graphics card, CPU or both.
Test your computer: http://store.steampowered.com/app/323910/
From the manufacturer
ENTER THE WORLD OF VR WITH VIVE
Discover the system that kicked off a virtual revolution
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Play It Your Way
From Seated to Room-Scale
With SteamVR™ Tracking, play seated, standing, or in a 11'5"x11'5" room-scale zone of your creation.
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Accuracy Is Everything
Feel The Difference
Get unrivaled accuracy & precision in VR with VIVE controllers & SteamVR™ Base Stations.
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2160 x 1200 Resolution
Pixel-Packed Displays
Graphics with stunning realism and seamless 90hz refresh rate & a 110° field of view.
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Chaperone
No Walking Into Walls
Outlines the edges of your room-scale zone. Lets you know where you’re at in the real world.
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Enter VIVEPORT Infinity
Play Unlimited VR
Enjoy unlimited access to the classics & must-plays via VIVEPORT Infinity for 6 mos. w/ purchase.
VIVE VR System Accessories
VIVE Tracker (2018) | VIVE Wireless Adapter | VIVE Deluxe Audio Strap |
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Bring real objects into VRAdd to specially designed accessories to play your favorite supported games. | Cut the cordFree yourself from your PC, Experience wireless VR. PCIe slot required. | Enhance your experienceGet integrated audio with height and angle adjustment for optimal fit. |
Accessories include gloves, tennis rackets, ping pong paddles, and many more! | Allows for multi-player VR in the same space - up to 3 headsets. | Improved weight distribution, size adjustment, and comfort padding. |
Which VIVE VR headset is right for me?
VIVE offers a variety of headset and kit configurations to help you find which is right for you. Choose from our original VIVE Virtual Reality System, VIVE Pro HMD, VIVE Pro Starter Kit, or VIVE Pro Full Kit
VIVE VR System
VIVE's entry level product made for gamers and more interested in high-end, immersive room-scale, PC-based VR.
VIVE Pro HMD
Already own a VIVE? Upgrade your experience to the latest graphics, integrated audio, and everything you love about your first VIVE. (You still need your original base stations and controllers.)
VIVE Pro Starter Kit
VIVE Pro Starter Kit combines the best of the upgraded VIVE Pro headset with the original SteamVR Tracking 1.0 base stations and controllers.
VIVE Pro Full Kit
Made specifically for businesses looking to take advantage of the increased available room size with the SteamVR Tracking 2.0 base stations and controllers.
Videos
Videos for this product
2:15
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Dive into Virtual Reality: The Ultimate HTC Vive Headset!
Ryan Grzesiak
Videos for this product
5:46
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HTC Vive First Impressions & Review | Best VR Experience
DansTube.TV
Videos for this product
3:23
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HTC VIVE - Virtual Reality System Unboxing
Amazon PC
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0:38
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What do I think about this Vive VR System?
Tammie's Amazon Finds
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4:24
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CES 2016: Digital Trends - HTC Vive Pre VR Headset
CES 2016
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5:13
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CES 2016: Android Authority - HTC Vive VR Headset Preview
CES 2016
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0:31
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HTC Vive - Virtual Reality Headset
Merchant Video
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Customer reviews
Customer Reviews, including Product Star Ratings help customers to learn more about the product and decide whether it is the right product for them.
To calculate the overall star rating and percentage breakdown by star, we don’t use a simple average. Instead, our system considers things like how recent a review is and if the reviewer bought the item on Amazon. It also analyzed reviews to verify trustworthiness.
Learn more how customers reviews work on AmazonCustomers say
Customers like the quality and fun of the virtual reality headset. They say it's amazing, awesome, and a great experience. However, some customers have reported issues with the performance. Opinions are mixed on ease of setup, value, tracking, animation, and ease of use.
AI-generated from the text of customer reviews
Customers like the quality of the virtual reality headset. For example, they say it's amazing, awesome, and well done. Some mention it'll be the most amazing computer peripheral ever made. That said, some say the build quality of Vive is much better and it functions well.
"...This is the most amazing computer peripheral, feature, etc, that has EVER been made. This will change gaming forever...." Read more
"...I hope I have or will have helped someone get started with this. It’s great. You feel like your in it. It’s something new to me...." Read more
"...I absolutely love the HTC Vive's quality and feel. The headset is very comfortable and smooth in play...." Read more
"...moderate "power user." I've had some minor issues like weird Steam crashes, VR world disappearing if the CPU is under a lot of stress,..." Read more
Customers find the virtual reality headset fun, immersive, and unique. They say it makes the environments more immersive and changes the way they perceive them. Customers also mention that the archery minigame is really fun and that it's fun for the whole family.
"...You WILL feel immersed. I 100 percent guarantee it. You'll laugh the first time you try to set your gun down on a table in the virtual world...." Read more
"...It is so real, and so immersive, when playing a game and walking up to a cliff, I feel a fear of falling, it is just that real...." Read more
"...This is also great for parties and families alike. Basically a virtual reality Wii...." Read more
"...Overall, this is a great experience and worth buying into...." Read more
Customers are mixed about the tracking of the virtual reality headset. Some mention that the tracking is spot on, the accuracy of tracking is unmatched, and the quality of the tracking amazing. However, others say that it comes out the box with tracking issues and controllers that stop. The tracking area is extremely limited compared to the Vive.
"...Probably nothing.. but you'll immediately realize how intuitive and accurate this "new world" is when the balloon flies in the direction and..." Read more
"...most impressive part of the entire system is that it's tracking of the controllers is SPOT ON. There is absolutely no lag at all on my system...." Read more
"...First, the tracking sensors can be touchy. I highly recommend testing the location you pick out on the walls for mounting before actually mounting...." Read more
"...The Vive's base stations are incredibly accurate. It tracks your movements perfectly in the virtual world without any perceptible delay or lag..." Read more
Customers are mixed about the ease of setup. Some mention that it's well thought out and makes set up fairly easy, while others say that it’s a little tedious, not as intuitive as they’d like, and takes some getting used to the controls.
"...There are sensors to set up, a good amount of space needed, a LOT of cable management...." Read more
"...It's not as intuitive as I'd like and it takes a split second to load the new landscape when you arrive, so it's a little offputting...." Read more
"...The software installation experiences through Steam have been super simple and there are a number of great games to play with more being added..." Read more
"...Setting up the base stations was easy. Also I’ve used a tripod for one of the stations...." Read more
Customers are mixed about the value of the virtual reality headset. Some mention that it's worth the money, reasonably priced, and has great freeware. Others say that it is expensive and not worth the asking price.
"...And if you have the money, (which this is reasonably priced compared to some of the headsets out now)..." Read more
"...-Awesome device but the cost of entry here is STEEP. As others have stated, you will need a pretty powerful PC to runVR properly...." Read more
"...Overall, this is a great experience and worth buying into...." Read more
"...skins, and I just want someone who buys this to know that it cost quite a bit of money, and I recommend buying a game with a long storyline to..." Read more
Customers are mixed about the animation of the virtual reality headset. Some mention that the graphics are crisp and detail is clear up close, while others say that the resolution looks worse than it actually is and starts quickly. Some customers also mention that there is a screen door effect, and the graphics in the background are not super detailed.
"...The display is just about perfect. Some people complain about the resolution, but I don't think there is anything wrong with it...." Read more
"...thinking about the slight pixilation, or how the graphics in the background aren't super detailed. I PROMISE.4...." Read more
"...that is designed for VR is in stereoscopic 3D and the effect is really very cool...." Read more
"...For the immersion, depth of field, depth perception, and realism, it is worth the price of admission alone...." Read more
Customers have mixed opinions about the ease of use of the virtual reality headset. Some find the game intuitive and simple to use, while others say it's tedious, frustrating, and un-user friendly.
"...Lunar Flight, where you do missions on the moon, very difficult at first but very rewarding as you get better flying the moon module...." Read more
"...balloon.. Probably nothing.. but you'll immediately realize how intuitive and accurate this "new world" is when the balloon flies in the..." Read more
"...down, Even when standing they will try to curl and twist and its very annoying, Nothing I've done has fixed it, Think I might go wireless at some..." Read more
"...The controls are intuitive, most games don't need any manual, just 30 seconds of a tutorial, and you are playing the game...." Read more
Customers are dissatisfied with the performance of the virtual reality headset. They mention that it does not work most of the time, their controllers stopped working properly, and the base stations do not work. They also mention that the sensors would not work, the wall anchors did not work at all, and that the button stopped working again after a while. Overall, some customers feel that the product is too unreliable and unresponsive.
"...it was not capable of the power needed to have the thing work, and would shut off. I switched to display port, and the issue has never come back...." Read more
"...If they are not, this system will not work. And you will see nothing and think, “oh I have a broken VR, great..” no this isn’t the case...." Read more
"...Third, Steam VR is not mature. There are numerous quirks and issues with operating in a mixed VR/Non-VR environment...." Read more
"...it worked fine most of the time, but on occasion, a base station simply would not work and would require several restarts and a bunch of fiddling..." Read more
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Top reviews from the United States
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If you were like me, you might be a little hesitant about tech like this, because you tried a GEAR VR, or think 3d desktop gaming and 3d movies are kinda of cool, but certainly not worth this kind of investment. Get that out of your head right now. This is COMPLETELY different.
First, let me say that I've never been a huge gamer. I've spent many more hours on my 10 year old Wii than I have on newly released console/computer games.
I enjoy the interaction even if I'm sacrificing graphical beauty.
This system is kind of like a 5th generation Wii. They are really selling the experience more than the graphics. And the experience is absolutely something to be had.
Kind of like that first time you picked up that wii controller and "bowled" and thought "hey, this is pretty cool." but on a WHOLE new level.
Once you complete the setup you'll enter the tutorial and blow up a balloon.. You'll (without instruction) think.. What happens if I try to hit this floating balloon.. Probably nothing.. but you'll immediately realize how intuitive and accurate this "new world" is when the balloon flies in the direction and velocity you would expect it to based on your hand movement. And sure there are similar capabilities on other consoles. You separate when you realize you can (literally) walk underneath the balloon, look up at it, jump and swat it down to the floor. then walk circles around it while unrelentingly taunting it for obeying physics.
When you play "The lab" and your hand becomes a spaceship in a (truly) 3d realm, you'll really grasp what this thing is all about. I can't imagine how silly it looks in real life with your hand just jerking up and down, left to right, ducking, spinning.. etc. But in the game it really feels like you're in a serious situation and your hand needs to dodge these incoming blobs at all costs.
The longbow game is fun. And you may realize that the controllers are giving haptic feedback when you "pull" the bowstring and release it to give it that additional sense of immersion.
It's these seemingly small, polished edges that make this an incredible product.
You WILL feel immersed. I 100 percent guarantee it. You'll laugh the first time you try to set your gun down on a table in the virtual world.
The setup wasn't bad. Although I didn't find instructions included. I just googled it and followed the 10ish step process from HTC.
Windows 7 wouldn't install the drivers for the "link box" until I put it into the USB 2.0 slots (as others have stated) - the directions state that it's compatible with 2.0+ though. Maybe in later versions of Windows, or perhaps my BIOS settings are "bad". Either way, simple fix.
I had planned on using the single HDMI port that my GTX1060 has since I saw that some people had problems through other connections. The directions stated that you can use a display port to mini display port on the link box but I didn't try it.
So that makes two display ports out. One to my tv/monitor, the other to my receiver which passes the video to a projector, and then the HDMI to the Vive headset. All very seamless.
When you get to the point of powering on all your components (for the first time) you might need to right click one of the controllers in the steam VR window and click "pair controller" (if the controller shows blue when it comes on instead of green). The walkthrough failed to mention that.
The Steam VR software is very polished as well. Especially inside of VR. You can switch to your desktop and read email. When I realized that I could walk closer to my boundary wall that the desktop was on at that time, and the text got closer/clearer, it was an additional level of "that's friggin cool."
This is NOT for reading text like that though. The resolution just isn't there.
Once you've got a Steam account set up, be careful, it's easy to blow through 80 dollars (of real money) in a 4 minute virtual shopping spree.
You can connect your phone via Bluetooth and get notifications. You can enable the camera and see the room without taking the headset off. Plug in ear buds and "mirror" the sound so you can rock out hard to audioshield without waking the neighbors.
You can control pretty much all of the aspects of the virtual world from your 2d monitor. That comes in handy If someone new is using the headset. So you can control the session for them (get them into a game, get them started, etc) without having to walk them through everything - but again, it is pretty intuitive and should be easy to pick up for 90 percent of people.
There are just a lot of features that you can tell they put thought into.
Some complain that a lot of the games are "demo" types, and while that's true. There are several "full" games available, and I haven't even gotten to them, because The Lab, Zombie Trainer, The Brookhaven Experiment, and (especially) AudioShield have me completely satisfied for the time being.
We're all still waiting on the "major" releases of Doom, Fallout 4, Serious Sam, Arizona Sunshine etc. I am curious how games like Serious Sam will work. You're going to break yourself if you're constantly spinning around trying to fend off hordes of suiciders. The action of "teleporting" in large scale games seems to be the goto method for moving around in the world. It's not as intuitive as I'd like and it takes a split second to load the new landscape when you arrive, so it's a little offputting. But that's splitting hairs at this point. I just feel like it's going to be exaggerated when you're in a true "sandbox" world.
There are a few cons.
1. You're going to have a tough time doing true multiplayer with this. You can't just buy another 30 dollar controller and go to town with your friend sitting on the couch next to you. You're looking at another large investment and the space to set up another system. I'm interested to see how games like "Don't stop talking and nobody explodes" work and bring a "crowd" together with one headset. But it's probably not going to be the excitement of being (virtually) back to back with a buddy fighting the terrorists in a FPS.
2. I hope your friends don't mind swapping a large amount of face sweat.
3. The resolution just isn't what it is on a LED monitor. Obviously you're stretching that image out over a 360 degree 3d environment so it's a little tougher to do. So.. Again, you're not doing this for the "crispness". You're doing it for the experience. When you feel like a freaking rockstar defending yourself from incoming musical notes, you won't be thinking about the slight pixilation, or how the graphics in the background aren't super detailed. I PROMISE.
4. I find it a little bit of a pain to get the headset just right on my head. You need to get the straps perfect (not too tight, or loose) to make the area right in front of your face perfectly clear (especially when you're looking down).
5. I don't think the screens are quite big enough. You will probably notice the black ring around the outside of your vision when you're waiting for a game to load or whatever. You'll forget about it as soon as you're doing whatever.
6. I am seriously matting down the new carpet inside of my "game area."
7. You might think that the real world is less fun.
Keep in mind.. That while the software is pretty polished and works well, this type of thing probably isn't for someone who isn't at least a moderate "power user." I've had some minor issues like weird Steam crashes, VR world disappearing if the CPU is under a lot of stress, computer not completing POST when the link box was plugged in. Just stuff that you wouldn't deal with on a console type system. This "limitation" (not the price) is probably why the world isn't screaming about this from the rooftops. The mass population isn't exactly tech savvy so that excludes a major percentage of potential buyers.
All that said....
Honestly, I've got a lot of cool stuff but this is ABSOLUTELY and UNEQUIVOCALLY the coolest tech I've seen or played with in my entire life. I would still be happy with it if I would've needed to fork out an additonal 800 or so to build a computer. Everytime I'm away from it for a day or so, I think "was it really THAT cool?" and I answer my question as soon as I put the headset back on and enter a virtual world for what feels like the first time, every time.
The display is just about perfect. Some people complain about the resolution, but I don't think there is anything wrong with it. I am sure you could make it more detailed, but for me it is already amazing. As for the controls and the interface, they work at real time. There is no perceivable delay between a movement in the real world, and motion in the game. The really cool thing is that the game will enhance the controller, adding buttons and information to them, that doesn't exist in reality. For example, the large round button on the wand, in some games this will turn into 4 buttons, and the battery meter will show up on the bottom of each controller, as with what hand they are, and these things are not really on there.
As for the software, since this is partnered with Valve you know that you will never have an issue getting premium games and content. There is already a number of really cool games, and the system is relatively new.
The headset is a little heavy, and when you really get into the game, and you start to sweat the headset will cause you to perspire. The cable is a bit of an issue. It is the only thing that breaks the immersion into the virtual reality for me. I have to keep thinking of the cable so that I don't trip over it, or pull it out of the PC. But, recently I bought a cable management system that has cables and pulleys, and it made a huge difference.
The controls are intuitive, most games don't need any manual, just 30 seconds of a tutorial, and you are playing the game. Some of the coolest games, like the Lab, are totally free. Others are paid games, but most of them are totally worth it and really cool.
Honestly, if you are on the fence about virtual reality, just go for it. I thought it was going to be cool, but I had no idea just how amazing this thing was going to be when I ordered it. It is like Virtual Reality from the movies, you won't believe how incredible it is when you try it. I just can't tell you how amazing it is, as you won't grasp it without trying. Yes, it is that good.
Unlike some of the other systems, this one allows you to use a 15x15 foot room for your experience. Walking around and interacting with the virtual world. This system does not make me nauseus like the other systems do. It feels totally real, and totally immersed. In fact, real world feel strange after playing the system too long. It feels strange to grab something with your hands, after using the wands for a few hours.
Pros: The best, by far, Virtual reality system available. Room scale, wireless wands, backed by valve. I really can't describe how amazing it is, I don't have the vocabulary to express it. Unless you try it, words will just not do it justice.
Cons: Compared to the other systems out there, there are none. But, in a class of its own these are the cons that I have. The wire, this is an issue that you have to worry about tripping, etc. It pulls you out slightly from being totally immersed in the game. However, cable management systems are available on Amazon for very little money, and will pull the cable up over your head, solving the issue. The headset is a bit heavy, and gets hot when you are using it.
Note: I had an issue with the headset not working, turning off mid-game, etc. Turned out to be the HDMI cable that was included with the system, it was not capable of the power needed to have the thing work, and would shut off. I switched to display port, and the issue has never come back. Others buy a much better, high end, HDMI cable, and the issue is resolved. This is an issue that seems to affect many people. This is the only issue that I have had, and it was a cable issue, not the Vive, so I won't list it as a CON, even though the cable in question was part of the HTC Vive kit. This thing is just so amazing, I can't bring myself to ding it with this cable issue. Just get it, don't think about it, you won't be sorry. This is the most amazing computer peripheral, feature, etc, that has EVER been made. This will change gaming forever. I used to think VR was just in the movies, and was never going to happen, well this changed my mind. There is no doubt this is the next big thing. Soon everyone will have VR, it will be as common as a scanner.
Top reviews from other countries
I built a gaming PC specifically for VR.
My setup is:
Geforce 1080 TI 13GB video card
Water-cooled i7 4.7 GHz 6 core processor
16 GB of DDR4 Ram
1 TB SSD storage
Win 10 Pro
This build is perfect for VR.
some games I recommend after 1 week of playing:
Fruit Ninja
Superhot
Into The Rhythm
Pirate Space Trainer
Beat Sabre
Good games for kids:
Google Tilt Brush
Job Simulator
Fruit Ninja
The Lab
Into The Rhythm
I have a mild vision problem that requires glasses for night driving and to sharpen small text on the TV when gaming.
In VR, my eyes get sore when I don't wear my glasses. Luckily you can comfortably fit glasses in the headset.
Some accessories I recommend:
-Deluxe audio strap
-HMD cable management system that puts the cable over your head.
-large display or TV for friends/family to watch along with the VR user.
-controller charging stand to clean up the desk.
I've upgraded to the Vive from the gear VR. that was really cool, but this is better - and I assume the HTC Vive Pro coming soon will be even better.
I recommend you don't let kids play any content with scary situations or blood. Letting them play games that are too life-like is risky to their psyche. It's extremely real feeling scared by monsters, falling in pits or being face to face to a dinosaur.
I am careful to make sure my 7 year old daughter sticks to games like fruit Ninja and other cartoony G rated games.
Those games are really fun for all ages anyway :)
Reviewed in Canada on March 17, 2018
I built a gaming PC specifically for VR.
My setup is:
Geforce 1080 TI 13GB video card
Water-cooled i7 4.7 GHz 6 core processor
16 GB of DDR4 Ram
1 TB SSD storage
Win 10 Pro
This build is perfect for VR.
some games I recommend after 1 week of playing:
Fruit Ninja
Superhot
Into The Rhythm
Pirate Space Trainer
Beat Sabre
Good games for kids:
Google Tilt Brush
Job Simulator
Fruit Ninja
The Lab
Into The Rhythm
I have a mild vision problem that requires glasses for night driving and to sharpen small text on the TV when gaming.
In VR, my eyes get sore when I don't wear my glasses. Luckily you can comfortably fit glasses in the headset.
Some accessories I recommend:
-Deluxe audio strap
-HMD cable management system that puts the cable over your head.
-large display or TV for friends/family to watch along with the VR user.
-controller charging stand to clean up the desk.
I've upgraded to the Vive from the gear VR. that was really cool, but this is better - and I assume the HTC Vive Pro coming soon will be even better.
I recommend you don't let kids play any content with scary situations or blood. Letting them play games that are too life-like is risky to their psyche. It's extremely real feeling scared by monsters, falling in pits or being face to face to a dinosaur.
I am careful to make sure my 7 year old daughter sticks to games like fruit Ninja and other cartoony G rated games.
Those games are really fun for all ages anyway :)