Top positive review
5.0 out of 5 starsThought I would be disapointed
Reviewed in the United States on January 28, 2003
I admit that when I had first seen the screenshots for Warcraft III, I thought I was going to be dissapointed. I thought that the idea of upkeep and limits on armies was going to make me not want to play. After all, in Warcraft II, you could have armies hitting 200 at once and just destroy everything around you.
Well, I was wrong.
Warcraft III shows the amount of work the developers put in over 4 years. Never before have I ever played an RTS where the races are completly unique, yet balanced perfectly. You have no advantage over another just because you are playing Night Elf to Orcs. Each of the races uses it's own type of building capabilities - the humans can co-operativly build, speeding up time, the Undead summon buildings, which frees up their Acolytes to build something else, the Orcs are safe inside the building while they build it, and the Night-Elves use expendable Wisps to "summon" living trees that can move around and fight.
Supply and demand also play a big role. You can no longer overwhelm a player with a huge army of knights or rifleman. Instead, you need to manage an army comprised of many elements. You'll want you melee fighters and your air fighters, your seige units, and your magic units. For Humans, you might use a legion of Knights and Rifleman with 3 or 4 Priests and Gryphon Riders. And maybe for the Night Elves, you'll use a group of Huntresses with another group of Archers and 3 or 4 Ballistas with maybe a Chimera. You get the ideas...
Bottom line: The best game I've ever played. I'm still playing it now, over and over. Talk about replayability...