Amazon.com: Customer reviews: HTC America Vive Virtual Reality System
Skip to main content
.us
Delivering to Lebanon 66952 Update location
All
EN
Hello, sign in
Account & Lists
Returns & Orders
Cart
All
Disability Customer Support Medical Care Groceries Best Sellers Amazon Basics Prime New Releases Music Today's Deals Customer Service Amazon Home Registry Books Pharmacy Gift Cards Fashion Smart Home Luxury Stores Toys & Games Sell Coupons Find a Gift Computers Automotive Home Improvement Beauty & Personal Care Household, Health & Baby Care Pet Supplies Video Games Works with Alexa Sports & Outdoors
Shop women-owned businesses

  • HTC America Vive Virtual Reality System
  • ›
  • Customer reviews

Customer reviews

4.4 out of 5 stars
4.4 out of 5
3,200 global ratings
5 star
75%
4 star
10%
3 star
4%
2 star
3%
1 star
8%
HTC America Vive Virtual Reality System

HTC America Vive Virtual Reality System

byHTC
Write a review
How customer reviews and ratings work

Customer Reviews, including Product Star Ratings help customers to learn more about the product and decide whether it is the right product for them.

To calculate the overall star rating and percentage breakdown by star, we don’t use a simple average. Instead, our system considers things like how recent a review is and if the reviewer bought the item on Amazon. It also analyzed reviews to verify trustworthiness.

Learn more how customers reviews work on Amazon
See All Buying Options

Top positive review

Positive reviews›
Chris
5.0 out of 5 starsRegardless of cost, you will absolutely love this. Let me explain why.
Reviewed in the United States on September 28, 2016
It's hard to do bulleted, concise reviews on something like this.. So this will be a little long winded. Stick with me if you can..

If you were like me, you might be a little hesitant about tech like this, because you tried a GEAR VR, or think 3d desktop gaming and 3d movies are kinda of cool, but certainly not worth this kind of investment. Get that out of your head right now. This is COMPLETELY different.

First, let me say that I've never been a huge gamer. I've spent many more hours on my 10 year old Wii than I have on newly released console/computer games.
I enjoy the interaction even if I'm sacrificing graphical beauty.
This system is kind of like a 5th generation Wii. They are really selling the experience more than the graphics. And the experience is absolutely something to be had.
Kind of like that first time you picked up that wii controller and "bowled" and thought "hey, this is pretty cool." but on a WHOLE new level.

Once you complete the setup you'll enter the tutorial and blow up a balloon.. You'll (without instruction) think.. What happens if I try to hit this floating balloon.. Probably nothing.. but you'll immediately realize how intuitive and accurate this "new world" is when the balloon flies in the direction and velocity you would expect it to based on your hand movement. And sure there are similar capabilities on other consoles. You separate when you realize you can (literally) walk underneath the balloon, look up at it, jump and swat it down to the floor. then walk circles around it while unrelentingly taunting it for obeying physics.

When you play "The lab" and your hand becomes a spaceship in a (truly) 3d realm, you'll really grasp what this thing is all about. I can't imagine how silly it looks in real life with your hand just jerking up and down, left to right, ducking, spinning.. etc. But in the game it really feels like you're in a serious situation and your hand needs to dodge these incoming blobs at all costs.
The longbow game is fun. And you may realize that the controllers are giving haptic feedback when you "pull" the bowstring and release it to give it that additional sense of immersion.
It's these seemingly small, polished edges that make this an incredible product.
You WILL feel immersed. I 100 percent guarantee it. You'll laugh the first time you try to set your gun down on a table in the virtual world.

The setup wasn't bad. Although I didn't find instructions included. I just googled it and followed the 10ish step process from HTC.
Windows 7 wouldn't install the drivers for the "link box" until I put it into the USB 2.0 slots (as others have stated) - the directions state that it's compatible with 2.0+ though. Maybe in later versions of Windows, or perhaps my BIOS settings are "bad". Either way, simple fix.
I had planned on using the single HDMI port that my GTX1060 has since I saw that some people had problems through other connections. The directions stated that you can use a display port to mini display port on the link box but I didn't try it.
So that makes two display ports out. One to my tv/monitor, the other to my receiver which passes the video to a projector, and then the HDMI to the Vive headset. All very seamless.
When you get to the point of powering on all your components (for the first time) you might need to right click one of the controllers in the steam VR window and click "pair controller" (if the controller shows blue when it comes on instead of green). The walkthrough failed to mention that.

The Steam VR software is very polished as well. Especially inside of VR. You can switch to your desktop and read email. When I realized that I could walk closer to my boundary wall that the desktop was on at that time, and the text got closer/clearer, it was an additional level of "that's friggin cool."
This is NOT for reading text like that though. The resolution just isn't there.
Once you've got a Steam account set up, be careful, it's easy to blow through 80 dollars (of real money) in a 4 minute virtual shopping spree.
You can connect your phone via Bluetooth and get notifications. You can enable the camera and see the room without taking the headset off. Plug in ear buds and "mirror" the sound so you can rock out hard to audioshield without waking the neighbors.
You can control pretty much all of the aspects of the virtual world from your 2d monitor. That comes in handy If someone new is using the headset. So you can control the session for them (get them into a game, get them started, etc) without having to walk them through everything - but again, it is pretty intuitive and should be easy to pick up for 90 percent of people.
There are just a lot of features that you can tell they put thought into.

Some complain that a lot of the games are "demo" types, and while that's true. There are several "full" games available, and I haven't even gotten to them, because The Lab, Zombie Trainer, The Brookhaven Experiment, and (especially) AudioShield have me completely satisfied for the time being.

We're all still waiting on the "major" releases of Doom, Fallout 4, Serious Sam, Arizona Sunshine etc. I am curious how games like Serious Sam will work. You're going to break yourself if you're constantly spinning around trying to fend off hordes of suiciders. The action of "teleporting" in large scale games seems to be the goto method for moving around in the world. It's not as intuitive as I'd like and it takes a split second to load the new landscape when you arrive, so it's a little offputting. But that's splitting hairs at this point. I just feel like it's going to be exaggerated when you're in a true "sandbox" world.

There are a few cons.
1. You're going to have a tough time doing true multiplayer with this. You can't just buy another 30 dollar controller and go to town with your friend sitting on the couch next to you. You're looking at another large investment and the space to set up another system. I'm interested to see how games like "Don't stop talking and nobody explodes" work and bring a "crowd" together with one headset. But it's probably not going to be the excitement of being (virtually) back to back with a buddy fighting the terrorists in a FPS.
2. I hope your friends don't mind swapping a large amount of face sweat.
3. The resolution just isn't what it is on a LED monitor. Obviously you're stretching that image out over a 360 degree 3d environment so it's a little tougher to do. So.. Again, you're not doing this for the "crispness". You're doing it for the experience. When you feel like a freaking rockstar defending yourself from incoming musical notes, you won't be thinking about the slight pixilation, or how the graphics in the background aren't super detailed. I PROMISE.
4. I find it a little bit of a pain to get the headset just right on my head. You need to get the straps perfect (not too tight, or loose) to make the area right in front of your face perfectly clear (especially when you're looking down).
5. I don't think the screens are quite big enough. You will probably notice the black ring around the outside of your vision when you're waiting for a game to load or whatever. You'll forget about it as soon as you're doing whatever.
6. I am seriously matting down the new carpet inside of my "game area."
7. You might think that the real world is less fun.

Keep in mind.. That while the software is pretty polished and works well, this type of thing probably isn't for someone who isn't at least a moderate "power user." I've had some minor issues like weird Steam crashes, VR world disappearing if the CPU is under a lot of stress, computer not completing POST when the link box was plugged in. Just stuff that you wouldn't deal with on a console type system. This "limitation" (not the price) is probably why the world isn't screaming about this from the rooftops. The mass population isn't exactly tech savvy so that excludes a major percentage of potential buyers.

All that said....
Honestly, I've got a lot of cool stuff but this is ABSOLUTELY and UNEQUIVOCALLY the coolest tech I've seen or played with in my entire life. I would still be happy with it if I would've needed to fork out an additonal 800 or so to build a computer. Everytime I'm away from it for a day or so, I think "was it really THAT cool?" and I answer my question as soon as I put the headset back on and enter a virtual world for what feels like the first time, every time.
Read more
1,524 people found this helpful

Top critical review

Critical reviews›
Just Another Nobody
1.0 out of 5 starsRUN AWAY!
Reviewed in the United States on April 9, 2018
Absolutely worst customer service i have ever encountered! First off, i was supposed to get Fallout 4 for free with my purchase. Nope... second off there is no phone number for Vive customer service. Only an online chat. Those people must be talking to 20 people at once because it takes forever for them to respond to you.. finally they told me after 40 minutes of waiting to connect to a rep and then having a convo im told to email there support line for assistance on my problem with not having received a code. Then after 2 days and i responded within 45 minutes of each email they sent on my phone. They told me they did t have a code for me because the experation date was march 31st and i bought mine on april first. I explained that it was advertised and furthermore there was no notice of expiration or fine print (i have photo evidence incase they requested to see it). Then i stopped getting responses. And recieved a survey which i explained this all here and said i would rethink my opinion if someone contacted me regarding my issue (maybe it was just the "lady" i emailed) 24 hours later i received another survey as if they closed my previous callback and wanted a follow up on the previous survey.... this is where i stand. The company took my money no problem but failed to admit their mistake and honor it. Now they are asking people to spend 800 dollars on just a headset? Not including new controllers or sensors that are to be released way later in n the year? They want to sell a bundle of a new headset and old hardware to clear their inventory before they release versions 2.0 of the new sensors and controllers.. they arent even budging on price for the old stuff and new headset. They just combined the two into a 1 click package.

This company is all about money. They dont care how they get it and they dont care about their consumers. BUY AT YOUR OWN RISK, RESEARCH OTHER PEOPLES CUSTOMER SERVICE ENCOUNTERS BEFORE YOU INVEST. Seriously reddit is loaded with complaints and after mu experience i believe them 120%.

Ohh and there seems to be a connection issue everytime i want to play. Idk if its the Vive, steam, or steam vr. Bluetooth didnt wanna connect for the longest time to my sensors, and the touch pads are crazy sensitive. Much rather have a stick and individual buttons. Lastly, the strap on yhe headset always feels like its not on my head all the way and its gonna fall off if i sneeze to hard. The rift felt much better and so does the PSVR. The strap stays above halfway on the back of your head.

Im shocked, i had really high hopes for this system truly but my experience is just.. the worst experience ive ever had with a product that cost so much money and the customer service to resolve any issue. I dont say this lightly, im a pretty positive person and try to see the brighter side of things and have an understanding of the whats and whys of what goes on. But i simply cant be postivie about this product or company at all..

Update: i read some more reviews, and im shocked to find out that i was told March31st was the deadline but people are claiming that HTC also refused them as well for dates prior to what i was told. Now i know for a fact through my experience and past reviews this company plain out lies and deceives their customers! Even if the product was amazing, that right there stops me from wanting to keep it. God forbit i have an issue. Filing an RMA would be absolutely hell
Read more
5 people found this helpful

Sign in to filter reviews
3,200 total ratings, 1,927 with reviews

There was a problem filtering reviews right now. Please try again later.

From the United States

Chris
5.0 out of 5 stars Regardless of cost, you will absolutely love this. Let me explain why.
Reviewed in the United States on September 28, 2016
Verified Purchase
It's hard to do bulleted, concise reviews on something like this.. So this will be a little long winded. Stick with me if you can..

If you were like me, you might be a little hesitant about tech like this, because you tried a GEAR VR, or think 3d desktop gaming and 3d movies are kinda of cool, but certainly not worth this kind of investment. Get that out of your head right now. This is COMPLETELY different.

First, let me say that I've never been a huge gamer. I've spent many more hours on my 10 year old Wii than I have on newly released console/computer games.
I enjoy the interaction even if I'm sacrificing graphical beauty.
This system is kind of like a 5th generation Wii. They are really selling the experience more than the graphics. And the experience is absolutely something to be had.
Kind of like that first time you picked up that wii controller and "bowled" and thought "hey, this is pretty cool." but on a WHOLE new level.

Once you complete the setup you'll enter the tutorial and blow up a balloon.. You'll (without instruction) think.. What happens if I try to hit this floating balloon.. Probably nothing.. but you'll immediately realize how intuitive and accurate this "new world" is when the balloon flies in the direction and velocity you would expect it to based on your hand movement. And sure there are similar capabilities on other consoles. You separate when you realize you can (literally) walk underneath the balloon, look up at it, jump and swat it down to the floor. then walk circles around it while unrelentingly taunting it for obeying physics.

When you play "The lab" and your hand becomes a spaceship in a (truly) 3d realm, you'll really grasp what this thing is all about. I can't imagine how silly it looks in real life with your hand just jerking up and down, left to right, ducking, spinning.. etc. But in the game it really feels like you're in a serious situation and your hand needs to dodge these incoming blobs at all costs.
The longbow game is fun. And you may realize that the controllers are giving haptic feedback when you "pull" the bowstring and release it to give it that additional sense of immersion.
It's these seemingly small, polished edges that make this an incredible product.
You WILL feel immersed. I 100 percent guarantee it. You'll laugh the first time you try to set your gun down on a table in the virtual world.

The setup wasn't bad. Although I didn't find instructions included. I just googled it and followed the 10ish step process from HTC.
Windows 7 wouldn't install the drivers for the "link box" until I put it into the USB 2.0 slots (as others have stated) - the directions state that it's compatible with 2.0+ though. Maybe in later versions of Windows, or perhaps my BIOS settings are "bad". Either way, simple fix.
I had planned on using the single HDMI port that my GTX1060 has since I saw that some people had problems through other connections. The directions stated that you can use a display port to mini display port on the link box but I didn't try it.
So that makes two display ports out. One to my tv/monitor, the other to my receiver which passes the video to a projector, and then the HDMI to the Vive headset. All very seamless.
When you get to the point of powering on all your components (for the first time) you might need to right click one of the controllers in the steam VR window and click "pair controller" (if the controller shows blue when it comes on instead of green). The walkthrough failed to mention that.

The Steam VR software is very polished as well. Especially inside of VR. You can switch to your desktop and read email. When I realized that I could walk closer to my boundary wall that the desktop was on at that time, and the text got closer/clearer, it was an additional level of "that's friggin cool."
This is NOT for reading text like that though. The resolution just isn't there.
Once you've got a Steam account set up, be careful, it's easy to blow through 80 dollars (of real money) in a 4 minute virtual shopping spree.
You can connect your phone via Bluetooth and get notifications. You can enable the camera and see the room without taking the headset off. Plug in ear buds and "mirror" the sound so you can rock out hard to audioshield without waking the neighbors.
You can control pretty much all of the aspects of the virtual world from your 2d monitor. That comes in handy If someone new is using the headset. So you can control the session for them (get them into a game, get them started, etc) without having to walk them through everything - but again, it is pretty intuitive and should be easy to pick up for 90 percent of people.
There are just a lot of features that you can tell they put thought into.

Some complain that a lot of the games are "demo" types, and while that's true. There are several "full" games available, and I haven't even gotten to them, because The Lab, Zombie Trainer, The Brookhaven Experiment, and (especially) AudioShield have me completely satisfied for the time being.

We're all still waiting on the "major" releases of Doom, Fallout 4, Serious Sam, Arizona Sunshine etc. I am curious how games like Serious Sam will work. You're going to break yourself if you're constantly spinning around trying to fend off hordes of suiciders. The action of "teleporting" in large scale games seems to be the goto method for moving around in the world. It's not as intuitive as I'd like and it takes a split second to load the new landscape when you arrive, so it's a little offputting. But that's splitting hairs at this point. I just feel like it's going to be exaggerated when you're in a true "sandbox" world.

There are a few cons.
1. You're going to have a tough time doing true multiplayer with this. You can't just buy another 30 dollar controller and go to town with your friend sitting on the couch next to you. You're looking at another large investment and the space to set up another system. I'm interested to see how games like "Don't stop talking and nobody explodes" work and bring a "crowd" together with one headset. But it's probably not going to be the excitement of being (virtually) back to back with a buddy fighting the terrorists in a FPS.
2. I hope your friends don't mind swapping a large amount of face sweat.
3. The resolution just isn't what it is on a LED monitor. Obviously you're stretching that image out over a 360 degree 3d environment so it's a little tougher to do. So.. Again, you're not doing this for the "crispness". You're doing it for the experience. When you feel like a freaking rockstar defending yourself from incoming musical notes, you won't be thinking about the slight pixilation, or how the graphics in the background aren't super detailed. I PROMISE.
4. I find it a little bit of a pain to get the headset just right on my head. You need to get the straps perfect (not too tight, or loose) to make the area right in front of your face perfectly clear (especially when you're looking down).
5. I don't think the screens are quite big enough. You will probably notice the black ring around the outside of your vision when you're waiting for a game to load or whatever. You'll forget about it as soon as you're doing whatever.
6. I am seriously matting down the new carpet inside of my "game area."
7. You might think that the real world is less fun.

Keep in mind.. That while the software is pretty polished and works well, this type of thing probably isn't for someone who isn't at least a moderate "power user." I've had some minor issues like weird Steam crashes, VR world disappearing if the CPU is under a lot of stress, computer not completing POST when the link box was plugged in. Just stuff that you wouldn't deal with on a console type system. This "limitation" (not the price) is probably why the world isn't screaming about this from the rooftops. The mass population isn't exactly tech savvy so that excludes a major percentage of potential buyers.

All that said....
Honestly, I've got a lot of cool stuff but this is ABSOLUTELY and UNEQUIVOCALLY the coolest tech I've seen or played with in my entire life. I would still be happy with it if I would've needed to fork out an additonal 800 or so to build a computer. Everytime I'm away from it for a day or so, I think "was it really THAT cool?" and I answer my question as soon as I put the headset back on and enter a virtual world for what feels like the first time, every time.
1,524 people found this helpful
Helpful
Report
    Showing 0 comments

There was a problem loading comments right now. Please try again later.


Pinkguy93
5.0 out of 5 stars This is awesome. BUT, Please read this before you buy so you know what your getting into
Reviewed in the United States on June 3, 2021
Verified Purchase
I absolutely love this. Got to try this for the first time with my brother who has this same set. I was open to the new world of gaming and I have to say after 20 years of gaming, the things VR is capable of still leave me breathless. After experiencing it I wished to purchase one so I did. However, the set up I can see might overwhelm some people. Thankfully I have some knowledge of current technology but I can see where others might get frustrated. So consider this a PSA. For starters, it came with several cords. HDMIs, USBs, and AC adapters. It did NOT come with instructions. However either use of the internet and/or use of common sense, and a little bit of patience, this can be set up no problem. So the first thing you want to do is remove the controllers and the charging cables. (They come with USB AC adapters and there are 2 of them.) Plug them in on the bottom and they should light up that they are charging. Let them charge about 2 hours. Next, there will be a little box inside that should have two plug in sides to it. And they should be marked what side is what. One will connect to the computer and the other to the headset. This will require a power outlet. You’ll plug in the power on the box and connect the usb and HDMI provided into the box and the pc, the hdmi and usb attached to the headset will connect to the box. Just remember, the side that connects to power, is the side that connects to the computer. (This is just with patience and process and elimination.) Next you want to plot out where you are going to be playing this at. You’ll need adequate space. This set comes with 2 sensors that can be neatly attached to the wall or placed. I recommend mounting them (you’ll need screws, 4 to be exact, not included.) NOW THIS IS IMPORTANT: these sensors have to be able to visibly track the headset and the controllers. (Also, you’ll need close plug ins for both sensors. They have to have power, so make sure a wall outlet is close to where you put them.) If they are not, this system will not work. And you will see nothing and think, “oh I have a broken VR, great..” no this isn’t the case. This is probably the trickiest part to it. If you have a Steam account on PC you can go through Steam VR which is free. (not sure if it runs you through this or not after hookup, as I already had a Steam account and Steam VR.) Having this, will walk you through a tutorial on how to get the proper set up. This helped me tremendously as I had trouble getting the headset and controllers to be visible to the two sensors. Now you’ll want to pair the controllers to the PC which again, the Steam VR program is probably the best tool to help. It’ll walk you through a zone and test what kind and size play area for it. Just make sure you have adequate height when placing the sensors. It recommended a 6.5 feet up. After all of that. Maybe simple for some, maybe hair pulling for others, for me it was a little of both. I hope I have or will have helped someone get started with this. It’s great. You feel like your in it. It’s something new to me. Something not stale like normal video games are nowadays. And if you have the money, (which this is reasonably priced compared to some of the headsets out now) the patience, (easy or hard for some) the space, and your ready to take gaming to the next level, then I recommend this to you 100%. This is also great for parties and families alike. Basically a virtual reality Wii. And I really recommend using Steam since they have some free games for VR and some that are very cheap and sometimes on sale. So thank you for reading my one million word review. I hope it helps. Sorry for all the run on sentences. Lol. Enjoy!
9 people found this helpful
Helpful
Report
    Showing 0 comments

There was a problem loading comments right now. Please try again later.


Adam White
5.0 out of 5 stars Hands down the best VR system out there. The coolest computer feature EVER made. You HAVE to try this!!!!
Reviewed in the United States on March 9, 2017
Verified Purchase
Okay, if you haven't experienced virtual reality with an HTC Vive you really just don't know what you are missing. It is amazing, words fail me when I try to explain just how real it is, and how amazing it is. It is so real, and so immersive, when playing a game and walking up to a cliff, I feel a fear of falling, it is just that real. I can't bring myself to step over the edge of a cliff, even though I know I won't fall, I just can't do it.

The display is just about perfect. Some people complain about the resolution, but I don't think there is anything wrong with it. I am sure you could make it more detailed, but for me it is already amazing. As for the controls and the interface, they work at real time. There is no perceivable delay between a movement in the real world, and motion in the game. The really cool thing is that the game will enhance the controller, adding buttons and information to them, that doesn't exist in reality. For example, the large round button on the wand, in some games this will turn into 4 buttons, and the battery meter will show up on the bottom of each controller, as with what hand they are, and these things are not really on there.

As for the software, since this is partnered with Valve you know that you will never have an issue getting premium games and content. There is already a number of really cool games, and the system is relatively new.

The headset is a little heavy, and when you really get into the game, and you start to sweat the headset will cause you to perspire. The cable is a bit of an issue. It is the only thing that breaks the immersion into the virtual reality for me. I have to keep thinking of the cable so that I don't trip over it, or pull it out of the PC. But, recently I bought a cable management system that has cables and pulleys, and it made a huge difference.

The controls are intuitive, most games don't need any manual, just 30 seconds of a tutorial, and you are playing the game. Some of the coolest games, like the Lab, are totally free. Others are paid games, but most of them are totally worth it and really cool.

Honestly, if you are on the fence about virtual reality, just go for it. I thought it was going to be cool, but I had no idea just how amazing this thing was going to be when I ordered it. It is like Virtual Reality from the movies, you won't believe how incredible it is when you try it. I just can't tell you how amazing it is, as you won't grasp it without trying. Yes, it is that good.

Unlike some of the other systems, this one allows you to use a 15x15 foot room for your experience. Walking around and interacting with the virtual world. This system does not make me nauseus like the other systems do. It feels totally real, and totally immersed. In fact, real world feel strange after playing the system too long. It feels strange to grab something with your hands, after using the wands for a few hours.

Pros: The best, by far, Virtual reality system available. Room scale, wireless wands, backed by valve. I really can't describe how amazing it is, I don't have the vocabulary to express it. Unless you try it, words will just not do it justice.

Cons: Compared to the other systems out there, there are none. But, in a class of its own these are the cons that I have. The wire, this is an issue that you have to worry about tripping, etc. It pulls you out slightly from being totally immersed in the game. However, cable management systems are available on Amazon for very little money, and will pull the cable up over your head, solving the issue. The headset is a bit heavy, and gets hot when you are using it.

Note: I had an issue with the headset not working, turning off mid-game, etc. Turned out to be the HDMI cable that was included with the system, it was not capable of the power needed to have the thing work, and would shut off. I switched to display port, and the issue has never come back. Others buy a much better, high end, HDMI cable, and the issue is resolved. This is an issue that seems to affect many people. This is the only issue that I have had, and it was a cable issue, not the Vive, so I won't list it as a CON, even though the cable in question was part of the HTC Vive kit. This thing is just so amazing, I can't bring myself to ding it with this cable issue. Just get it, don't think about it, you won't be sorry. This is the most amazing computer peripheral, feature, etc, that has EVER been made. This will change gaming forever. I used to think VR was just in the movies, and was never going to happen, well this changed my mind. There is no doubt this is the next big thing. Soon everyone will have VR, it will be as common as a scanner.
33 people found this helpful
Helpful
Report
    Showing 0 comments

There was a problem loading comments right now. Please try again later.


JonTheCanadian
5.0 out of 5 stars Great entry VR Headset for the FULL experience.
Reviewed in the United States on July 4, 2018
Verified Purchase
As I write this review, VR is still in its early infancy - and quite frankly, it needs to get going. The HTC Vive headset is not about the high-resolution video. It's about being immersed in an experience - which the HTC does really well. You don't need the PRO version unless you have money to burn, because everything with VR is still really new. Oculus and HTC have poured their resources into this experience and these two companies have made good products.

Remember, that when you buy this headset, you are still required to buy games or experiences that will go with the System, so expect to pay more than just the system sticker price. There are a few "free" games out there and they are good to get you off the ground, but soon you'll want to do other things. "The Lab" is a good place to start, but I also recommend games like Apollo 11 (Steam), Titanic VR (Steam), Fruit Ninja VR (Steam) and X-Plane 11 (Steam). X-Plane 11 was truly my favorite, because not only was I not expecting a great experience, but it's done really well - and I feel like the simulator is actually easier to use in VR. It's cool that you can peek over the dashboard and look for traffic or get close to the instruments to read the fine print. Using the hand controllers are a bit tricky in X-Plane 11, but once you get it all set, it's pretty fun. Start with the Cessna and work up from there. My personal favorite is the Baron.

I am very excited that there are going to be new experiences coming out for VR in the future. The Vive system is well thought out and makes set up fairly easy. I say fairly because I have had to re-calibrate my room several times. One time I put the headset on and it looked like I was sitting on the floor. Another time I fired it up and the whole room was on a slant. Remember, once you set the Lighthouse sensors, they have to stay perfectly still - or you'll have to run the room set up again.

Overall, I am very pleased. I work with computers every day, so I bought Virtual Desktop and started working inside the headset. I got rid of a bunch of monitors and just have one and the headset now - and its great. I do wear glasses and have noticed that the headset does push on them, so I prefer to wear contacts if I am going to use the Vive for extensive periods of time.

I'd recommend this to anyone who is seriously thinking about getting into VR. It's worth the investment and the system is thought out very well.
Helpful
Report
    Showing 0 comments

There was a problem loading comments right now. Please try again later.


SyrslyTwitch
4.0 out of 5 stars The best VR experience suffers from a terrible setup process.
Reviewed in the United States on November 3, 2016
Verified Purchase
I bought my Vive after looking forward to it for a whole 2 years. This is something I've hyped up for a long time and researched thoroughly before deciding to get. It's currently the best VR experience on the consumer market thanks to its room scale positional tracking. It's also the only headset I've found that is as easy to set up as the Oculus and as easy to find games for. Sure, you can rig any OSVR kit to do similar input and run most games without room scale or with very rudimentary room scale functionality, but the Vive still does it best. Even with Oculus Touch coming out in December (and looking awesome so far), I think you will be happier with the Vive overall, at least until the next generation of VR devices roll out.

There are some cons to the Vive setup. First, it requires wall-mounted sensor boxes in opposing corners of the room, though you could mount them on top of shelves or boxes if you're feeling creative. Second, the positional wand controllers are a bit awkward and don't sync automatically to the headset unless you plug them into a USB3 port first. You may have trouble activating the controllers each time you turn on SteamVR. I couldn't get more than one controller to stay active at a time for the first few days without having the second one plugged directly the headset via a USB port I found in the top of the headset. I was glad to have that somewhat solved after a while, but it's still something I never had to worry about with the Razer Hydra (which was awesome) or any of my wiimotes. Third, the headset will not work without the SteamVR software, but thankfully, SteamVR is a separate program to Steam and can be run without Steam if you want. It also opens up automatically when you turn on the headset, but I've found that it's easier to just leave the headset powered on and let it go into sleep mode when not in use. SteamVR can be opened very easily through Steam via the Library menu or the tiny "VR" button on the top right of the Steam client window. That button also closes SteamVR in case you're curious. Finally, the headset is a little uncomfortable at first and requires a lot of customization and/or adjustment.

The games currently out are amazingly fun. I also find it fun to develop for the platform. Valve did a great job with the SteamVR open source libraries and official Unity and UE4 plug-ins. The documentation for said plug-ins is very well maintained and examples of usage are easy to find. My favorite games so far are Tilt Brush (included with the Vive purchase) and Rec Room (free). I also love New retro Arcade Neon, but it requires a lot of setup in order to make it how it's supposed to be and it isn't as playable as I'd like due to VR performance issues and laggy input on the arcade cabinets. There are already some VR modeling tools and a lot of physics playground apps. I don't have it yet, but Job Simulator looks hilarious, and Accounting is a freebie I thought was too short-lived but was definitely a good experience.

You're going to save on shipping buying with Amazon Prime rather than directly through HTC, but you will still have to pay tax on this, so be prepared for that. You may be better off buying a used one from Ebay, where I've seen barely used Vives still in their packaging sold for $650. It's definitely worth a try to shop around for this.
5 people found this helpful
Helpful
Report
    Showing 0 comments

There was a problem loading comments right now. Please try again later.


Bradford Wilson
5.0 out of 5 stars Worth It
Reviewed in the United States on November 19, 2016
Verified Purchase
This is amazing. Even after two weeks of owning it and using it regularly, that's the first thing that needs to be said to describe it. Once it's all hooked up and ready to go, when you put that headset on, you are somewhere else. You're in another room. Probably an enormous, vast room with high ceilings and echo-y walls; maybe an old airplane hanger. Or cavernous dungeon. As it's been said many times, it's impossible to describe just exactly how VR feels without trying it, and it's true. Not that it doesn't have it's considerations and caveats, but they're all worth it.

First and most obvious caveat is that you need a very good system (particularly the GPU) to power the Vive. I have the Intel i7-5820K hex core processor and GTX 980 GPU, and it works pretty flawlessly. But that's edging towards outdated already with the 1060 and 1080 out now. Bottom line: pretty much need at least the GTX 980 or equivalent, for now. It also works with my laptop (gtx980m) but there has been some lag noticed here and there with the lap. (see product description for official system/ports requirements - also need HDMI and USB3)

Second, and pretty much tied for first when it comes to overall importance, is space. You need a relatively big open space to really take advantage of the Vive's room-scale feature-- that lets you move around, and generates that feels-like-you're-somewhere-else feeling. I have a modest-sized home with no vacant rooms, so I opted to use my dining room as my "play area" by sliding my dining room table to the side of the room. It's roughly 9-10ft square, with 7.5ft ceilings. This space seems adequate so far with the games and software I've used, although I do find myself bumping into those blue grids more than I'd like.

And a very close Third is setup and ongoing use. The setup for this thing is no joke. If you have a room or space to commit to it semi-permanently, you probably want to mount the 2 sensors to the wall with screws or clamp to a sturdy bookcase or fixture. Or you can use light tripods (not cheap x2). The 2 sensors also need to be plugged in (all cords included but I needed at least 1 additional small extension cord). The box that connects your PC to the VR headset also needs a power supply. It might be obvious, but it's worth stating that your high-end computer with the at-least-gtx980 GPU also needs to be relatively near your "play area". My desktop area is adjacent to my dining room so I bought some 15' cables to make it work. What it boils down to is: if you don't have a dedicated area for the VR, there will be some set-up and tear-down each time you want to use it.

And a distant Fourth... you have to find that sweet spot of comfort when wearing the headset. Sort of like using the 3DS and finding that just-right angle, you have to find that with this headset. It comes with an eye-distance measuring tool and you can adjust it on the headset, but you have to tinker with it a bit to make it both comfortable on your head and have consistent clear vision for extended sessions.

Once you have it and you've figured out your setup and it's ready to go, all of the above caveats will ring true, but also not matter. Because you'll be in another world.
7 people found this helpful
Helpful
Report
    Showing 0 comments

There was a problem loading comments right now. Please try again later.


Just Another Nobody
1.0 out of 5 stars RUN AWAY!
Reviewed in the United States on April 9, 2018
Verified Purchase
Absolutely worst customer service i have ever encountered! First off, i was supposed to get Fallout 4 for free with my purchase. Nope... second off there is no phone number for Vive customer service. Only an online chat. Those people must be talking to 20 people at once because it takes forever for them to respond to you.. finally they told me after 40 minutes of waiting to connect to a rep and then having a convo im told to email there support line for assistance on my problem with not having received a code. Then after 2 days and i responded within 45 minutes of each email they sent on my phone. They told me they did t have a code for me because the experation date was march 31st and i bought mine on april first. I explained that it was advertised and furthermore there was no notice of expiration or fine print (i have photo evidence incase they requested to see it). Then i stopped getting responses. And recieved a survey which i explained this all here and said i would rethink my opinion if someone contacted me regarding my issue (maybe it was just the "lady" i emailed) 24 hours later i received another survey as if they closed my previous callback and wanted a follow up on the previous survey.... this is where i stand. The company took my money no problem but failed to admit their mistake and honor it. Now they are asking people to spend 800 dollars on just a headset? Not including new controllers or sensors that are to be released way later in n the year? They want to sell a bundle of a new headset and old hardware to clear their inventory before they release versions 2.0 of the new sensors and controllers.. they arent even budging on price for the old stuff and new headset. They just combined the two into a 1 click package.

This company is all about money. They dont care how they get it and they dont care about their consumers. BUY AT YOUR OWN RISK, RESEARCH OTHER PEOPLES CUSTOMER SERVICE ENCOUNTERS BEFORE YOU INVEST. Seriously reddit is loaded with complaints and after mu experience i believe them 120%.

Ohh and there seems to be a connection issue everytime i want to play. Idk if its the Vive, steam, or steam vr. Bluetooth didnt wanna connect for the longest time to my sensors, and the touch pads are crazy sensitive. Much rather have a stick and individual buttons. Lastly, the strap on yhe headset always feels like its not on my head all the way and its gonna fall off if i sneeze to hard. The rift felt much better and so does the PSVR. The strap stays above halfway on the back of your head.

Im shocked, i had really high hopes for this system truly but my experience is just.. the worst experience ive ever had with a product that cost so much money and the customer service to resolve any issue. I dont say this lightly, im a pretty positive person and try to see the brighter side of things and have an understanding of the whats and whys of what goes on. But i simply cant be postivie about this product or company at all..

Update: i read some more reviews, and im shocked to find out that i was told March31st was the deadline but people are claiming that HTC also refused them as well for dates prior to what i was told. Now i know for a fact through my experience and past reviews this company plain out lies and deceives their customers! Even if the product was amazing, that right there stops me from wanting to keep it. God forbit i have an issue. Filing an RMA would be absolutely hell
5 people found this helpful
Helpful
Report
    Showing 0 comments

There was a problem loading comments right now. Please try again later.


Zakk LaBonte
5.0 out of 5 stars Great Value for the price!
Reviewed in the United States on February 24, 2024
Verified Purchase
Has worked great since purchase!
Helpful
Report
    Showing 0 comments

There was a problem loading comments right now. Please try again later.


Brian J. Mcmahon
4.0 out of 5 stars For this first generation of PC VR, this is pretty good.
Reviewed in the United States on January 26, 2017
Verified Purchase
This really is a great gadget for anyone that loves PC gaming. I won't delve into everything that is great about it; just give out some technical implementation and trouble information with the HTC Vive:

First, the tracking sensors can be touchy. I highly recommend testing the location you pick out on the walls for mounting before actually mounting. Things like reaching up to adjust the headset with your hands and arms can and will cause sudden loss of tracking. Sometimes, when seated, and turning your head, you can get glitchy tracking results and the headset view will seem to jump around as the system reacquires tracking. This effect is similar to XBox Kinect where it cannot tell the difference between one of your arms and body, or your left from right arm. So for a split second it reports bad information to the game and there is a sudden jerking movement. This happens with the HTC Vive as the headset is facing in a semi-perpendicular direction to the "plane" of the two trackers facing each other, but the tracker facing direction and the location of the trackers make a huge difference in this. If you are close to one and far from the other tracker, it is more likely to happen. If your seated play area, like your desktop for playing seated game, is in the 'corner' of the overall play area, you are probably going to see this. If your desktop is in the middle of the rectangular play area (whose house is setup like this??), then you probably will never see this problem.

Second, I have seen a lot written about the screen-door effect and how bad it is or if it is noticeable, bothersome, etc. Yes, there is a screen-door effect. Yes, it is bothersome for some games. Mainly, it is troublesome for games that were not made for the HTC Vive or VR specifically. A few good examples are Elite Dangerous and DCS World. Both of these games suffer from issues with the screen-door effect, where text displayed on the screen is simply not legible. In DCS World, you can see the HUD on the A-10C OK, but you cannot make out any of the information displayed on the HUD that is text. In Elite Dangerous, text displayed in menus, targeted ships, and around the HUD in general is difficult to read. In games where the design of the game has VR specifically in mind, the developers obviously make the text much larger and easier to read. If the screen-door effect was not present, the small text might be difficult to read, but not impossible. Most games built for VR don't have the legibility problem, because of the way they are designed.

Third, Steam VR is not mature. There are numerous quirks and issues with operating in a mixed VR/Non-VR environment. For example, programming keyboard/joystick/controller options in a game where you need to see/use the keyboard/mouse can be a frustrating experience. Steam seems to allow launching some VR enabled games in a non-VR mode, however, even if you select this option in DCS World and Elite Dangerous, Steam VR launches and uses the headset. I have not found a way to bypass this, but I'm still working on this. Anyway, setting up a joystick for a game where you you might need to look at outside of the 'virtual world' is a mess. Usually, you end up taking on and putting back on the headset repeatedly, it is a chore. There are games where the developer has done a good job for making a setup interface work in VR (e.g. Lunar Flight, a really first class VR in-game controller setup). Another issue is that you may launch a game outside VR via the Steam application, put your headset one and discover that although you can see the game in VR just fine, nothing works. This is usually caused by the game on the Windows desktop not having focus (click on it with the mouse to get focus). It's weird, and it is not intuitive.

A few other annoyances are having to adjust and re-adjust the motion tracking sensor directions and re-run the room setup frequently. The chaperone (basically an in-game grid when you get too close to the defined play-area boundary) seems to appear when I'm not really that close to a boundary. Cable management; keeping from getting tangled up or stepping all over the cables in a standing/moving VR game. Adjusting and readjusting the headset position on your face all of the time, slight changes in position, change the center of focus. Everything in the peripheral part of the view (not straight ahead) is progressively blurred and has extreme chromatic aberration (Red/Green/Blue divergence). Some VR games have altered some internal brightness/contrast/color controls, affecting the headset even after exiting the game. To resolve this, you must shut the headset down completely and restart it, this is annoying.

Not annoying but interesting: Everything displayed that is designed for VR is in stereoscopic 3D and the effect is really very cool. The 90Hz scan rate is halved to 45 for this 3D, so the max FPS displayed is 45fps. This is generally not a problem.

Overall, this is a great experience and worth buying into. I imagine that followup generations of this VR technology will be lighter on the head and present a better VR display, as well as being less quirky to setup and use. VR is definitely going to be the future, despite all of the naysayers. It will take time, but in ten years, VR is where first person gaming will be focused.
Helpful
Report
    Showing 0 comments

There was a problem loading comments right now. Please try again later.


Shawn David Stone
5.0 out of 5 stars PC's largest technology leap in decades. This devices innovation will shape the future of VR and our world.
Reviewed in the United States on December 4, 2016
Verified Purchase
TL:DR- 1) If you own a VR capable PC
2) Are comfortable troubleshooting basic PC/peripheral device issues
3) Are willing to do a bit of research leading into the future of this product development
Then you should not question if it is worth the price of admission for the Vive. Every time you put on this headset or showcase this to a person who has never experienced VR, it will bring a smile to your face. It's a whole new medium that brings an experience to the table that can be enjoyed by a wide spectrum of age groups and cultures. This is going to change the world.

Long Version-
I have bought over 300 items off Amazon without ever writing a review, but I feel like screaming at the top of my lungs with praise for this VR system. This is a game changing peripheral device that has the opportunity to change the world and be utilized in various professional industries. If you are reading this and have never used a Vive, it's difficult to describe using words to someone. How do you describe an experience to someone who has never experienced the same art "medium" as you have? Could you imagine trying to describe what it's like to watch TV or a motion picture to someone who has never seen a digital display? The best I have come up with is it's a "total immersion" experience. To sum it up in an example, my parents and grandparents have never had a passing interest in "video games", yet I had to set time limits and a rotation pattern for them because they did not want to take it off!

I have never been so satisfied with a compute related purchase in my life. I bought it with the mentality that if I didn't think it was a game changing device, I would return it and wait for it to become mainstream and cheaper. But the moment I put on the headset, jumped into Google Earth VR, traveled to all the countries I visited on a previous deployment while staring at the milky way above my head, I knew I was hooked. It's an awe-inspiring experience each time I turn it on, and this is only the beginning.

I use this as a supplement to my iRacing Simulator and DCS Flight Simulator. For the immersion, depth of field, depth perception, and realism, it is worth the price of admission alone. If you are reading this and use either flight simulators or racing simulators, you already know the benefits this device can provide to your training and hobby. It's single handily the best upgrade I have ever done to my simulators and this is by far not the most expensive upgrade I have added to those rigs. If you sim race or use other simulators, this should be on your 2017 upgrade path.
Other VR games- The steam store is going to be the future one stop shop for all VR related games. Steam has begun accepting all VR headsets to be used within Steam, and I believe this business strategy will outlast Oculus’s “exclusive” game orientation. We all observed how well that worked for Microsoft, how well do you think it will work for Oculus?
Over 80% of the games I use in VR are FREE on the Steam store for early access or testing. Want to go explore the human body? Go download The Body VR and explore the cells within your blood stream. Want to showcase how immerse and large the digital experience can be on the Vive? Go launch The Lab and waste 5 hours of your day. Want to make art with Nebulas in a space sandbox? Fire up Cosmic Sugar VR. Every day, new free or cheap games are being added to Steam. It’s a developer dream right now and almost every major design studio is starting to experiment with these devices.

OCULUS VS VIVE- I have extensively used both for both sim racing, flight simulation, and general gaming. We will have to wait and see how the Oculus Touch will pan out, but early reports are showing its room-scale immersion is still lacking compared to the Vive and at a higher price point. In my opinion, the bashing from both sides needs to stop as both are progressing VR forward, but the Vive is on another medium than the Oculus. Using a Xbox controller with VR feels analog, lacking immersion, and dare I say it: last generation. HTC had more forward thinking on the direction of VR in creating this product and they have Oculus backtracking and rushing to develop a solution. Look to HTC to release a second style of controllers in 2017 to start motion tracking fingers without the need to hold a controller and a wireless solution for the “tail” of thick wires connected to the device.

We will look back on these moments years from now in the future and people will recount their first experiences when VR launched and I can confidently say I will have been glad I was an early adopter and pushed this technology forward. All aboard the VR train; it's leaving the station with or without you.
Customer image
Shawn David Stone
5.0 out of 5 stars PC's largest technology leap in decades. This devices innovation will shape the future of VR and our world.
Reviewed in the United States on December 4, 2016
TL:DR- 1) If you own a VR capable PC
2) Are comfortable troubleshooting basic PC/peripheral device issues
3) Are willing to do a bit of research leading into the future of this product development
Then you should not question if it is worth the price of admission for the Vive. Every time you put on this headset or showcase this to a person who has never experienced VR, it will bring a smile to your face. It's a whole new medium that brings an experience to the table that can be enjoyed by a wide spectrum of age groups and cultures. This is going to change the world.

Long Version-
I have bought over 300 items off Amazon without ever writing a review, but I feel like screaming at the top of my lungs with praise for this VR system. This is a game changing peripheral device that has the opportunity to change the world and be utilized in various professional industries. If you are reading this and have never used a Vive, it's difficult to describe using words to someone. How do you describe an experience to someone who has never experienced the same art "medium" as you have? Could you imagine trying to describe what it's like to watch TV or a motion picture to someone who has never seen a digital display? The best I have come up with is it's a "total immersion" experience. To sum it up in an example, my parents and grandparents have never had a passing interest in "video games", yet I had to set time limits and a rotation pattern for them because they did not want to take it off!

I have never been so satisfied with a compute related purchase in my life. I bought it with the mentality that if I didn't think it was a game changing device, I would return it and wait for it to become mainstream and cheaper. But the moment I put on the headset, jumped into Google Earth VR, traveled to all the countries I visited on a previous deployment while staring at the milky way above my head, I knew I was hooked. It's an awe-inspiring experience each time I turn it on, and this is only the beginning.

I use this as a supplement to my iRacing Simulator and DCS Flight Simulator. For the immersion, depth of field, depth perception, and realism, it is worth the price of admission alone. If you are reading this and use either flight simulators or racing simulators, you already know the benefits this device can provide to your training and hobby. It's single handily the best upgrade I have ever done to my simulators and this is by far not the most expensive upgrade I have added to those rigs. If you sim race or use other simulators, this should be on your 2017 upgrade path.
Other VR games- The steam store is going to be the future one stop shop for all VR related games. Steam has begun accepting all VR headsets to be used within Steam, and I believe this business strategy will outlast Oculus’s “exclusive” game orientation. We all observed how well that worked for Microsoft, how well do you think it will work for Oculus?
Over 80% of the games I use in VR are FREE on the Steam store for early access or testing. Want to go explore the human body? Go download The Body VR and explore the cells within your blood stream. Want to showcase how immerse and large the digital experience can be on the Vive? Go launch The Lab and waste 5 hours of your day. Want to make art with Nebulas in a space sandbox? Fire up Cosmic Sugar VR. Every day, new free or cheap games are being added to Steam. It’s a developer dream right now and almost every major design studio is starting to experiment with these devices.

OCULUS VS VIVE- I have extensively used both for both sim racing, flight simulation, and general gaming. We will have to wait and see how the Oculus Touch will pan out, but early reports are showing its room-scale immersion is still lacking compared to the Vive and at a higher price point. In my opinion, the bashing from both sides needs to stop as both are progressing VR forward, but the Vive is on another medium than the Oculus. Using a Xbox controller with VR feels analog, lacking immersion, and dare I say it: last generation. HTC had more forward thinking on the direction of VR in creating this product and they have Oculus backtracking and rushing to develop a solution. Look to HTC to release a second style of controllers in 2017 to start motion tracking fingers without the need to hold a controller and a wireless solution for the “tail” of thick wires connected to the device.

We will look back on these moments years from now in the future and people will recount their first experiences when VR launched and I can confidently say I will have been glad I was an early adopter and pushed this technology forward. All aboard the VR train; it's leaving the station with or without you.
Images in this review
Customer image Customer image Customer image Customer image Customer image Customer image
Customer imageCustomer imageCustomer imageCustomer imageCustomer imageCustomer image
5 people found this helpful
Helpful
Report
    Showing 0 comments

There was a problem loading comments right now. Please try again later.


  • ←Previous page
  • Next page→

Questions? Get fast answers from reviewers

Ask
Please make sure that you are posting in the form of a question.
Please enter a question.

Need customer service?
‹ See all details for HTC America Vive Virtual Reality System

Your recently viewed items and featured recommendations
›
View or edit your browsing history
After viewing product detail pages, look here to find an easy way to navigate back to pages you are interested in.

Back to top
Get to Know Us
  • Careers
  • Amazon Newsletter
  • About Amazon
  • Accessibility
  • Sustainability
  • Press Center
  • Investor Relations
  • Amazon Devices
  • Amazon Science
Make Money with Us
  • Start Selling with Amazon
  • Sell apps on Amazon
  • Supply to Amazon
  • Protect & Build Your Brand
  • Become an Affiliate
  • Become a Delivery Driver
  • Start a Package Delivery Business
  • Advertise Your Products
  • Self-Publish with Us
  • Host an Amazon Hub
  • ›See More Ways to Make Money
Amazon Payment Products
  • Amazon Visa
  • Amazon Store Card
  • Amazon Secured Card
  • Amazon Business Card
  • Shop with Points
  • Credit Card Marketplace
  • Reload Your Balance
  • Gift Cards
  • Amazon Currency Converter
Let Us Help You
  • Your Account
  • Your Orders
  • Shipping Rates & Policies
  • Amazon Prime
  • Returns & Replacements
  • Manage Your Content and Devices
  • Recalls and Product Safety Alerts
  • Help
English
United States
Amazon Music
Stream millions
of songs
Amazon Ads
Reach customers
wherever they
spend their time
6pm
Score deals
on fashion brands
AbeBooks
Books, art
& collectibles
ACX
Audiobook Publishing
Made Easy
Sell on Amazon
Start a Selling Account
Amazon Business
Everything For
Your Business
 
Amazon Fresh
Groceries & More
Right To Your Door
AmazonGlobal
Ship Orders
Internationally
Home Services
Experienced Pros
Happiness Guarantee
Amazon Web Services
Scalable Cloud
Computing Services
Audible
Listen to Books & Original
Audio Performances
Box Office Mojo
Find Movie
Box Office Data
Goodreads
Book reviews
& recommendations
 
IMDb
Movies, TV
& Celebrities
IMDbPro
Get Info Entertainment
Professionals Need
Kindle Direct Publishing
Indie Digital & Print Publishing
Made Easy
Amazon Photos
Unlimited Photo Storage
Free With Prime
Prime Video Direct
Video Distribution
Made Easy
Shopbop
Designer
Fashion Brands
Amazon Warehouse
Great Deals on
Quality Used Products
 
Whole Foods Market
America’s Healthiest
Grocery Store
Woot!
Deals and
Shenanigans
Zappos
Shoes &
Clothing
Ring
Smart Home
Security Systems
eero WiFi
Stream 4K Video
in Every Room
Blink
Smart Security
for Every Home
Neighbors App
Real-Time Crime
& Safety Alerts
 
    Amazon Subscription Boxes
Top subscription boxes – right to your door
PillPack
Pharmacy Simplified
Amazon Renewed
Like-new products
you can trust
   
  • Conditions of Use
  • Privacy Notice
  • Your Ads Privacy Choices
© 1996-2024, Amazon.com, Inc. or its affiliates