Resident Evil 7: Biohazard - PlayStation 4
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About this item
- Delivers an experience reminiscent of the series' signature gameplay including exploration, puzzles and realistic tense atmosphere for players to encounter
- Complete refresh of the gameplay system to propel the survival horror experience to the next level
- A new shift for the series to first person view brings the terrifying horror directly up close and personal
- A brand new VR compatible development engine in tandem with industry leading audio and visual technologies to create a disturbingly photorealistic experience for an unprecedented level of immersion
- Battery: no battery used
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Product information
Publication Date | January 24, 2017 |
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Computer Platform | PlayStation 4 |
ASIN | B01GW8Y17G |
Release date | January 24, 2017 |
Customer Reviews |
4.6 out of 5 stars |
Best Sellers Rank | #35,667 in Video Games (See Top 100 in Video Games) #1,684 in PlayStation 4 Games |
Product Dimensions | 0.59 x 5.31 x 6.69 inches; 2.4 ounces |
Type of item | Video Game |
Rated | Mature |
Item model number | E3VideoGameTitle74_PC |
Is Discontinued By Manufacturer | No |
Item Weight | 2.4 ounces |
Manufacturer | Capcom |
Date First Available | June 11, 2016 |
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Product Description
Set within a sinister plantation mansion in modern day rural America and taking place after the dramatic events of Resident Evil 6, players experience the terror directly from the first person perspective for the first time in the series. Embodying the iconic gameplay elements of exploration and tense atmosphere that first coined "survival horror" some twenty years ago, Resident Evil 7 biohazard delivers a disturbingly realistic experience that will define the next era in horror entertainment.
From the manufacturer
Set within a sinister plantation mansion in modern day Dulvey, Louisiana where the twisted Baker family resides, players experience the terror directly from the first person perspective for the first time in the Resident Evil series. Embodying the iconic gameplay elements of exploration, atmosphere, and tense combat that first coined “survival horror” some 20 years ago, Resident Evil 7 biohazard delivers a disturbingly realistic horror experience.
Fear Comes Home
* Opening the doors to a new era of horror – The next major entry in the renowned Resident Evil series makes a dramatic new shift as it comes to PlayStation 4, PlayStation 4 Pro, and PlayStation VR
* Returning to the series’ roots - Resident Evil 7 biohazard will deliver an experience reminiscent of the series’ signature gameplay including high-stakes combat, puzzles, item management, and a realistic tense environment for players to explore
The Next Era of Survival Horror
* First person perspective – Experience the terrifying horror directly up close and personal for the first time in the series
* Built from the ground up on the RE Engine – Capcom’s brand new VR compatible development engine works in tandem with industry leading audio and visual technologies to create a disturbingly photorealistic experience for an unprecedented level of immersion
A Trial of Terror
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Customer reviews
Customer Reviews, including Product Star Ratings help customers to learn more about the product and decide whether it is the right product for them.
To calculate the overall star rating and percentage breakdown by star, we don’t use a simple average. Instead, our system considers things like how recent a review is and if the reviewer bought the item on Amazon. It also analyzed reviews to verify trustworthiness.
Learn more how customers reviews work on AmazonCustomers say
Customers like the quality, scary, and storyline of the video game. They say it's a great survival horror game with outstanding gameplay and jaw-dropping graphics. However, some customers dislike the length and mixed opinions on difficulty level, immersiveness, and replay value.
AI-generated from the text of customer reviews
Customers are satisfied with the quality of the video game. They say it has outstanding gameplay, decent story, and environments. They also say it's the most immersive game they've ever played. Customers also say the game balances different gameplay mechanics well, is fun to play through once, and has a high replay value.
"...The inventory screen is simple and makes combining and examining items an ease...." Read more
"First of all, this was the greatest gaming experience I have had in years! And I am not even horror genre fan...." Read more
"...There are minor puzzles in the game, but for the most part you are just collecting items and keys to get to the next area while trying to survive,..." Read more
"...The Bakers are great antagonists with them functioning like the nemesis immune to most damage until you have to fight them in a boss fight...." Read more
Customers find the villans interesting and terrifying. They also say the horror atmosphere feels more personal when viewing decrepit environments. They say the game is still scary and gets pretty scary fast. They mention the game has good jump scare moments and oodles of rich oppressive atmosphere.
"...Somehow the horror atmosphere feels more personal when viewing decrepit environments and watching monstrosities or infected residents stalk directly..." Read more
"...Short but oh-so-sweetly sick. A brilliant reinvention for the series and great horror game in its own right...." Read more
"...It has a creepy atmosphere that had me constantly looking around in my headset wondering what was coming up from behind me, even when there was..." Read more
"...Pop up scare is not real horror it's just there to test your sympathetic nervous system is working..." Read more
Customers find the storyline creepy, satisfying, and top-notch. They also say the game is more story and suspense driven than an action-shoot 'em up. Overall, they say it's one of the best horror experiences they've had in a very long time.
"...Story is very good. It's more realistic than the past two or three main games...." Read more
"...as when Resident Evil 7 is at its best it's truly one of the best survival horror games in the market with high AAA polish that you can’t get in the..." Read more
"...The story operates at the level of a well-made horror movie...." Read more
"...Overall: Biohazard is a top-notch survival horror game. The graphics are excellent, the gameplay is challenging, and the story is interesting...." Read more
Customers are impressed with the graphics in the video game. They say the graphics are jaw-dropping, with great shadows and textures. They also appreciate the expertly crafted environments and 3D effect.
"...Brought to the life by the game's graphics which are great all running at 60 frames without a drop in performance...." Read more
"...The environment is well done with its spooky setting of an old house in the swamp. Graphics even in VR appear sharp and nicely done...." Read more
"...Overall: Biohazard is a top-notch survival horror game. The graphics are excellent, the gameplay is challenging, and the story is interesting...." Read more
"...5. The graphics and atmosphere. The rooms and hallways all resembled the eerie set pieces of the original RE games...." Read more
Customers are mixed about the immersiveness of the video game. Some mention that it delivers the VR experience they've been waiting for, the VR environment is fully immersive and detailed, and the immersion is amazing. Others say that it's a little intense, feels like a RE game, and breaks the immersion a bit.
"...the immersion level is so much higher than on flat screen (and I am used to playing on 130" projection screen), it brings a whole new dimension..." Read more
"...powered by Capcom’s new RE Engine, Resident Evil 7 delivers an unprecedented level of immersion that brings the thrilling horror up close and..." Read more
"...The game features a lot of gory, which isn't bad to me at all, but it was certainly not expected...." Read more
"...I was glad to see it come back.2. There's a VR option, which probably adds to depth...." Read more
Customers are mixed about the difficulty level. Some mention the narrative is surprisingly complex, well written, and grounded. They also appreciate the meticulous detail, while others say it's easy to get a bit disoriented after awhile and some parts of the game are unnecessarily complicated. Overall, the game is solid but gets a little tedious around the final area.
"...put into the main antagonists help convey that this story feels more personal or grounded...." Read more
"...diving too much into physiology of it, your brain get confused with conflicting information from your eyes..." Read more
"...spoilers it really was a great story while not anything new it was well told...." Read more
"...with computer generated graphics, creating what I think was a solid presentation...." Read more
Customers are mixed about the replay value. Some mention that the game has good replay ability, and serves as both a reboot and continuation of the series. However, others say that the replay is nonexistent, and the game is short.
"...-Replay value is low. There's no multiplayer online mode, but there is DLC down the line...." Read more
"...This game is scary, and it doesn't get repetitive either...." Read more
"...6. As you probably guessed from the above statement, it has very low replay value. I've seen everything I need to see.7...." Read more
"...I have to give it 4 out of 5. It suffers from lacking replay value...." Read more
Customers find the game short and not long enough. They also say the game has too much video and not enough game time. Some customers say the VR experience is fun, but the game itself is boring.
"...Biggest problem is the length it's pretty short. I beat the game on the first run around 8 hours and I was taking my time exploring the houses...." Read more
"...I've seen everything I need to see.7. It was much shorter than I expected... though with the plot elements, I'm not that upset...." Read more
"...This game felt like a scripted movie with too many action sequences. The first 3 hours were very linear with no big sense of exploration...." Read more
"...I wouldn't want to pay more than $20-$25 for it, due to the short length of the game and uncertain prospects for replaying.***..." Read more
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RE7 presents significant changes to gameplay that is both classic and fresh for the series:
First person Perspective.
This technically isn’t the first RE-based game to use this camera angle, but this is the first mainline entry to do it correctly. Somehow the horror atmosphere feels more personal when viewing decrepit environments and watching monstrosities or infected residents stalk directly towards you. The first person perspective helps draw in the immersion that the Baker Estate is conveying adequately. This decision was obviously met with criticisms among fans and non-fans, where the majority thought Capcom was “ripping off” other indie horror titles such as Outlast and Amnesia. I can assure you when playing it, it feels like an original idea from Capcom. Viewing everything in first person also helps intensify the stellar sound design RE7. While there is a severe lack of soundtrack music, your eyes and ears will be working together to perceive RE7’s amazing environment ambience.
Returning to its “Roots.”
RE7 is not the action packed horror adventure where the main hero is performing ridiculous feats after the player performs numerous QTE prompts. This is literally opening a door and searching around the environment for clues so you can progress further into the Mansion estate. Some doors require a certain themed key, or require certain puzzle solving after you backtracked for particular items for close examination. The inventory screen is simple and makes combining and examining items an ease. You also have to decide what to take with you and what to leave in inventory boxes since your character can’t hold everything. Supplies such as healing and weapon items are not in bountiful quantities at the Baker Estate, where the phrase “make every shot count” is constantly prevalent. Moving around and aiming in first person definitely feels slower or sluggish compared to the faster pace of the previous two entries. However, this was intentional as Capcom wanted to bring back the “you are vulnerable” vibe the RE series once had. Controlling the main character in RE7 was never difficult in this newer perspective. On easy and normal difficulties, RE7 does utilize a checkpoint system for some scripted encounters or “boss fights.” However, to literally save your game progress, you will need to find a safe room and use a tape recorder. On Madhouse difficulty, you can only save if you find cassette tapes which harken back to the old typewriter days of classic Resident Evil.
The Bakers.
This is probably my favorite change that RE7 presents. The effort that Capcom put into the main antagonists help convey that this story feels more personal or grounded. In RE7, you don’t play as a super cop/anti Bio-terrorist operative who mows down hordes of mindless monsters and stops an evil corporation’s schemes. In RE7, you play as a normal person trying to escape an insane family that constantly stalk and ridicule you. While there are scripted moments and boss encounters you cannot avoid, the threat the Baker family impose actually feels terrifying. There are even multiple situational events that can occur when encountering just one of them. Jack, the father, is arguably the most memorable of the bunch. He’s a snarky son-of-a-gun who offers southern wit while bursting through walls or throwing you around a room. The technicality of Jack brought back unsettling moments of Nemesis from the third RE game that I didn’t know I actually missed. Marguerite, the mother, is a shrill lady that isn’t afraid to share what she thinks of you. She’s also a “creature feature” who literally provides the term, nightmare fuel. Lucas, the son, is a crafty scoundrel who is actually the less scary of the bunch. He provides the death room or murder puzzles that fans of the Saw movies will feel right at home with. It’s not just the Bakers you have to worry about, there is also the molded, which serve as the “grunts” to the Baker Estate just like how the Zombies were for the Spencer Mansion in RE1. They feel like a combination of the black ooze monsters of RE 5 and the regenerators of RE4. While their details grotesque enough in first person, they aren’t as memorable as encountering the Bakers. I guess Capcom thought there needed be some gun fodder that aren’t literally zombie-clichéd versions of the Baker’s victims. There is an explanation for them, but I felt they weren’t entirely needed since the bakers steal the show every time.
VR.
I regretfully don’t have any first impressions on this feature. I’m still uncertain if I want to spend the hefty price to gamble on Sony’s support promises for this peripheral. However, I’ve watched and read numerous opinions about playing RE7 with PSVR, and they all sound positive. In fact, some state that RE7 SHOULD be played with VR because Capcom actually put effort into the mode.
While the main concept changes are not original and genre defining like Resident Evil 4, RE7 pulled these off so well. If you are unfamiliar with the franchise, you will not be hindered at all with how things play out in RE7. While it has a classic feeling, it’s the most departed from the franchise for all the right reason. I wasn’t sure if I would like this setting since I’m not a fan of grindhouse and cult horror movies like Texas Chainsaw Massacre. However, I am a fan of the Evil Dead, which RE7 captures that horror feeling perfectly during its opening segment. This game surprised the hell out of me and it was hard to take breaks from it. The big difference from the other first person horror games, like Alien Isolation, is that RE7 actually feels like a Resident Evil game. It’s first person, but it feels like the old RE games I played on the original PlayStation.
For some, the game is considered short where one could finish their first play through in about 9-12 hours. However, older RE games are usually not long and provide plenty of opportunities for reward unlocks depending on how fast you complete them. RE7 has been so good that I will definitely replay it on Madhouse Difficulty and try to find everything I missed the first time. It’s exciting to hear people are use the word “scary” when talking about Resident Evil again.
I was hesitant about shelling out $400 on PS VR, but it was totally worth it! PC gamers, you have no idea what you are missing ;-) Even 10K game rig won't match it.
Even though the first gen of VR is not perfect (pixelation, visual artefacts from the lenses etc.), the immersion level is so much higher than on flat screen (and I am used to playing on 130" projection screen), it brings a whole new dimension to the experience. I am not completely new to VR, I have Samsung Gear VR, which is great for the money (got one on Ebay for $50). By the way, if you have one, check out Face Your Fears, it's in a way scarier than Resident Evil.
So, if you are still thinking about getting PS VR, stop thinking and grab one (if you are lucky to get your hands on it).
Now, the bad news.
You probably have already read or heard about nauseating effects in VR mode. "It's all true. All of it" (c) Han Solo. But it's not unavoidable.
All right, here it is. Unless you are a trained astronaut or professional stunt pilot, you WILL get dizzy when you are starting your VR experience. It is especially true for games like RE 7, where you need to walk, unlike some other VR experiences where you cannot move and only can look around. Without diving too much into physiology of it, your brain get confused with conflicting information from your eyes ( the picture is moving, so you must be turning) and your "motion sensors" which tell the brain that you are not moving. This is where you get dizzy, and, if you keep doing it, you may end up throwing up, hating VR, Sony, CAPCOM and yourself (for being a pussy ;-),
But worry not! This is NORMAL! Basically, you need to train your brain to deal with this conflicting information. Just like astronauts train for weightlessness (which makes your dizzy the very same way) ;-) And the way we learn is taking small steps.
Follow this tips to help your with this:
1. By default, the Camera Rotation Type in VR mode is set to "Set Angles" @ 30 degrees. This is a smart decision by CAPCOM, DO NOT CHANGE it, not yet. As avid FPS player, I initially switched the type to "Smooth", like in FPS, and got aforementioned unpleasant effects immediately. To the point of being ready to abandon VR mode altogether and get back to my 130" screen.
Tried to play with speed of rotation, same effect. It's that CONTINUOUS movement of the camera that makes you dizzy. Your brain is not ready for it yet.
2. So, start with Set Angles and try NOT adjusting the camera too much (i.e. move right stick when you really need it) . As FPS player, I am used to CONSTANTLY adjust my view angle and this is a BAD habit for VR. If you noticed, MOVING YOUR HEAD does not make you dizzy, [almost] no matter what the speed is. It's because the physical movement of your head is aligned with what you see, no confusion for Mr.Brain. So, take it up slowly, move your head more than moving the camera. At least, initially. Eventually (after a few hours), you'll get used to it. If you get dizzy, stop, take a break and try again. BTW, if you are completely new to VR, you may want to spend some time in more relaxed VR games, like VR Playroom or something like that. If you have Star Wars Battlefront, the X-Wing VR mission is great!
3. As a matter of fact, you can play the whole game in Set Angles mode, but it breaks the immersion a bit (at least, for me).
And once you got comfortable and can play a few hours straight, you can try the next step. Set the Camera Rotation Type to Smooth and set Rotation to 10 (I also set Camera acceleration to Weak). Why 10? The idea is to simulate Set Angles initially, doing camera movements in short, controlled bursts, kinda like in Set Angles mode. But this way you can GRADUALLY add smooth movements, slowly adding that to your brain's training. And you'll find yourself doing more and more of that. Without any discomfort.
Hope, it helps.
Top reviews from other countries
El título es bastante bueno. Nos regresa un poco a los origenes del Survival Horror. Desde una perspectiva diferente, pues el juego ahora es en primera persona (y tiene compatibilidad con Playstation VR, de la cual no puedo opinar, pues no cuento con dicho periférico). El juego en general es muy entretenido, tiene bastante suspenso. Lo que me hizo no calificarlo con un 10/10 es que cuando lo terminas, lo único que queda es jugar en la dificultad más alta. Esto en si esta muy bueno, pues en la dificultad más alta se presentan nuevos retos para poder completar el juego. Pero una vez terminada la campaña en dicha dificultad, ya no hay más. Si quieres más contenido hay que esperar al DLC "Not a Hero" que será gratuito. O pagar $15 USD para comprar uno de los dos DLC disponibles hasta el momento, "Banned Footage Vol. 1" y "Banned Footage Vol. 2". O si lo prefieres, el Season Pass que cuesta $30 USD.
En lo personal me gustó mucho. Lo recomiendo para los fans.
Game is pretty good but only just started playi g it so we will see