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Sekiro Shadows Die Twice - PC
About this item
- CARVE your own clever path to vengeance in an all-new adventure from developer fromsoftware
- Explore late 1500S sengoku Japan, a brutal period of constant life and Death conflict, as you come face to face with larger than life foes in a dark and twisted world;Number of Players: 1 player; ESRB Content: Blood and gore violence; ESRB Age Rating: Mature(17+); Genre: Action and Adventure
- Take revenge. Restore your honor. Kill ingeniously
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Product information
ASIN | B07DJX3V24 |
---|---|
Release date | March 22, 2019 |
Customer Reviews |
4.0 out of 5 stars |
Best Sellers Rank | #78,710 in Video Games (See Top 100 in Video Games) #2,568 in PC-compatible Games |
Type of item | Video Game |
Rated | Mature |
Item model number | 33566 |
Is Discontinued By Manufacturer | No |
Item Weight | 0.01 ounces |
Manufacturer | Activision |
Date First Available | June 10, 2018 |
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Product Description
Winner of “Best of gamescom” and “Best Action Game” at gamescom 2018, Sekiro: Shadows Die Twice is the next adventure from developer FromSoftware, creators of Bloodborne and the Dark Souls series. Carve your own clever path to vengeance in this all-new action-adventure title.
In Sekiro: Shadows Die Twice you are the “one-armed wolf”, a disgraced and disfigured warrior rescued from the brink of death. Bound to protect a young lord who is the descendant of an ancient bloodline, you become the target of many vicious enemies, including the dangerous Ashina clan. When the young lord is captured, nothing will stop you on a perilous quest to regain your honor, not even death itself.
Explore late 1500s Sengoku Japan, a brutal period of constant life and death conflict, as you come face to face with larger than life foes in a dark and twisted world. Unleash an arsenal of deadly prosthetic tools and powerful ninja abilities while you blend stealth, vertical traversal, and visceral head to head combat in a bloody confrontation.
Take Revenge. Restore Your Honor. Kill Ingeniously.
*Internet connection required. Digital Artbook access subject to limitations.
;2019 FromSoftware, Inc. All rights reserved. Published and distributed by Activision. ACTIVISION is a trademark of Activision Publishing Inc. All other trademarks and trade names are the properties of their respective owners.
Bloodborne is a trademark of Sony Interactive Entertainment LLC. Dark Souls is a trademark of BANDAI NAMCO Entertainment Inc. Sony and Bandai Namco are not the publisher of SEKIRO: SHADOWS DIE TWICE. Activision has no affiliation with Bloodborne or Dark Souls.
Minimum:
OS: Windows 7 64-bit | Windows 8 64-bit | Windows 10 64-bit
Processor: Intel Core i3-2100 | AMD FX-6300
Memory: 4 GB RAM
Graphics: NVIDIA GeForce GTX 760 | AMD Radeon HD 7950
DirectX: Version 11
Network: Broadband Internet connection
Storage: 25 GB available space
Sound Card: DirectX 11 Compatible
Recommended:
OS: Windows 7 64-bit | Windows 8 64-bit | Windows 10 64-bit
Processor: Intel Core i5-2500K | AMD Ryzen 5 1400
Memory: 8 GB RAM
Graphics: NVIDIA GeForce GTX 970 | AMD Radeon RX 570
DirectX: Version 11
Network: Broadband Internet connection
Storage: 25 GB available space
Sound Card: DirectX 11 Compatible
From the manufacturer
Sekiro Shadows Die Twice Game of the Year Edition
This Game of the Year Edition now includes bonus content*:
- Reflection and Gauntlet of Strength – new boss challenge modes
- Remnants – leave messages and recordings of your actions that other players can view and rate
- 3 unlockable cosmetic skins
Game of the Year - The Game Awards 2019
Best Action Game of 2019 - IGN
Metacritic Must Play
Over 50 awards and nominations
Take Revenge. Restore your honor. Kill Ingeniously
Carve your own clever path to vengeance in the critically acclaimed adventure from developer FromSoftware, creators of Bloodborne and the Dark Souls series.
In Sekiro: Shadows Die Twice you are the 'one-armed wol', a disgraced and disfigured warrior rescued from the brink of death. Bound to protect a young lord who is the descendant of an ancient bloodline, you become the target of many vicious enemies, including the dangerous Ashina clan. When the young lord is captured, nothing will stop you on a perilous quest to regain your honor, not even death itself.
Explore late 1500s Sengoku Japan, a brutal period of constant life and death conflict, as you come face to face with larger than life foes in a dark and twisted world. Unleash an arsenal of deadly prosthetic tools and powerful ninja abilities while you blend stealth, vertical traversal, and visceral head to head combat in a bloody confrontation.
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Customer reviews
Customer Reviews, including Product Star Ratings help customers to learn more about the product and decide whether it is the right product for them.
To calculate the overall star rating and percentage breakdown by star, we don’t use a simple average. Instead, our system considers things like how recent a review is and if the reviewer bought the item on Amazon. It also analyzed reviews to verify trustworthiness.
Learn more how customers reviews work on AmazonCustomers say
Customers like the quality, appearance and storyline of the physical video game software. They mention that it's amazing, fun and a great game for those with patience. They also appreciate the assists that make the experience enjoyable. However, some find the complexity frustrating and extremely artificial.
AI-generated from the text of customer reviews
Customers are happy with the quality of the video game. They say it's amazing, fun, and punishing. Some customers also mention that the game comes with a steel case.
"This is the best game evers!!! However, I found it excrutiating to have to wait for a digital code to be shipped to me in a physical box...." Read more
"...Its a decent game, but From has been slipping for many years, and this game was no masterpiece." Read more
"...Game is good, dissatisfied with the store presentation though." Read more
"...So far this game is amazing, if you like dark souls and bloodborne, this is a must get." Read more
Customers like the appearance of the physical video game software. They mention it's good looking.
"This is a great looking game that has great mechanics the only problem is that its a souls game." Read more
"3.5 really. I love the game for the most part. The graphics and artwork and scenery are beautiful. It is frustratingly difficult though...." Read more
"...What is the case for? Sure it looks pretty, but it will never see the light of day if it isn't used for anything!..." Read more
Customers find the storyline engaging and excellent. They also say the first play-through isn't too difficult and has assists to make the experience enjoyable.
"...It has an engaging story and the first play-through isn't too difficult once you get the hang of it...." Read more
"...Games these days are easier and have assists to make the experience enjoyable but losing the challenge...." Read more
"...Excellent souls followup, but not for the easily frustrated!..." Read more
Customers find the complexity of the video game very frustrating and difficult. They also say the game is extremely artificial and leaves a lot to be desired.
"This game is hard. You will die many many times. The feeling of accomplishment you get when taking down a boss or even a mini boss is so great...." Read more
"...stripping away rpg elements in this game leaves a lot to be desired." Read more
"...This makes a first play though very frustrating because all you're doing is memorizing enemy attack patterns, and dying, so you can deflect until..." Read more
"Even though this game is hard and i raged quit several times. I kept coming back and it forced me to learn how to become better...." Read more
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Hidetaka Miyazaki worked in some capacity on the Souls/Bloodborne IPs and Sekiro. Usually as a director or supervisor. Demons Souls and Dark Souls were masterpieces and particularly Dark Souls, became the pinnacle of his work at FromSoftware. The reason why I mentioned this, is because the game started to change for the worse after Dark Souls and I'm not sure if it's because Miyazaki had a smaller role in the development, or if its because they finally hit the jackpot with the "difficulty" genre. In particular a couple mechanics arose and as more games were produced and these mechanics were exploited more and more to create "difficulty", since that became the key selling point. Two in particular are how an enemy attacks tracks your position while they're moving/attacking and their ability to adjust their timing/distance based on your controller inputs. While only 1 or 2 enemies had these kinds of mechanics in Dark Souls, but somebody along the line thought it would be a good idea to start including these mechanics on more and more enemies in all future games. Dark Souls II had a few more of these, Bloodborne had a lot more, and Dark Souls 3 had about as much as Bloodborne. What we ended up with in Sekiro is a game where every single enemy in the game tracks your position with almost every attack and will adjust their windup, timing, and distance based on your actual controller inputs. The first time you see it you can't react and will die. This makes a first play though very frustrating because all you're doing is memorizing enemy attack patterns, and dying, so you can deflect until they do a new attack you have to learn. You can't dodge (they'll still hit you), you can't move out of range (they'll just jump further at you), you can't run around them (they pivot on a point instantly while swinging), and nothing except deflection works consistently for most enemies. Also since Sekiro no longer uses stamina you can attack indefinitely but to stop RB spam so do enemies. Oh and by the way, they'll just start swinging and attack you (without any indication) while you're in the middle of attacking after 2-3 attacks. So all enemies have infinite poise as well, unless you do enough damage to stun them, which gives you about 3 seconds. The whole game reduces to memorizing attacks, RB RB, B, LB LB LB LB LB LB, RB, LB. Repeat. Sometimes Jump instead. Sometimes you have no choice but to get grabbed by an unblockable grab that chases you farther than you can dodge or run away. There goes a death instantly. That's it. You end up having to deflect about 10x the attacks you can make on any boss. And if you block you take chip damage. Great. Even basic enemies can combo you to death if you don't block cancel your stagger animation (which happens almost every time you get hit) and deflect perfectly every time. I really don't get it, they ruined a potentially great game and great story with such a sour and extremely artificial difficulty. Dark Souls felt difficult but you could overcome it and actually feel accomplished. Sekiro felt very frustrating and luck based most of the time. Sometimes the bosses will do their grab attacks 3x in a row with followup unblockable attacks or instant range attacks. I hate to keep comparing it to Dark Souls, but once you actually get "gud", you actually are better. You can go through most of the game without even getting hit, because you truly got better at the game. In Sekiro, it a mix of luck and predictive twitch reaction of LB (because you cannot reasonably react with extremely inconsistent timing, range, and speed of enemy attacks.). Its really sad because this isn't "difficult" anymore, its frustrating and poor design to create the illusion of difficulty behind garbage mechanics.
Perhaps excluding online play was the best way to keep the lore and story true to their vision of Sekiro, but it really does reduce replayability. And strictly speaking of content, this is the shortest game From has produced in the souls/borne line of games. I was actually a little surprised how short the game was after realizing it was hugely padded with artificial difficulty deaths to BS mechanics.
That said, I paid full price for this game because I was really looking forward to it as a FromSoftware supporter for many years. Although I'm pretty disappointed in FromSoftware's end product of Sekiro, it's still a better game than most gutter trash produced by AAA companies with 10x the budget with a quarter of the content.
Get it on sale, play it once and you will have experienced all there is to offer. Its a decent game, but From has been slipping for many years, and this game was no masterpiece.
And I don't have anybody to talk about that!. Awesome!
I lost my money on this.
-camera view is tyipcally too close to the character so you can't see the enemies around you
-groups of enemies are very difficult to defeat and usually you need to resort to running away after killing one and then reepat, kind of lame
-the boss/mini boss fights are very unforgiving and they are often surrounded by lots of of normal enemies so if you die you have to repeat the whole process time and time again
-boss fight deaths take you back to a save location and the whole level repopulates. you can avoid a lot of the weaker enemies but you're basically just running through the whole game then...
-after death all normal enemies respawn forcing you to either kill them all again or try to run through the area/basically skipping it. after the fifth time doing this just go fight an impossible boss fight it gets annoying
-no map
-no manual save
-no clue where you're supposed to go or what you're supposed to do
-can't lower the difficulty
in short, you have to keep trying and trying until you eventually pass a major fight, however, the process for doing this is stupid. you either skip the area just to get to the boss fight or you redo it all umpteen times taking 10-15 minutes each time....
very bad game design...
if you are a sado masochist this game is for you haha
they should really just let you keep retrying the boss fights that is the main problem with this game, instead of making you go through the whole thign again like ground hog day...