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Oculus Rift S PC-Powered VR Gaming Headset

Platform : Meta
4.3 4.3 out of 5 stars 18,623 ratings

$571.00 with 10 percent savings
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  • Top VR gaming library: Blast, slash and soar your way through the top library in VR gaming. Oculus Rift S lets you play hundreds of games and exclusives already available in the Oculus store, with so much more to come.
  • Improved optics: Stare down the competition with next-generation lenses and a sharper display. Improved optics deliver bright, vivid colors and reduced “screen-door” effect.
  • Ergonomic design: Keep your head in the game thanks to a Halo headband redesigned with speed in mind. Rift S stays securely and comfortably in place with a quick twist of the fit wheel, so it can take-or double take-your fastest reactions.
  • Oculus touch controllers: Arm yourself with our updated Oculus touch controllers. Your slashes, throws and grab appear in VR with intuitive, realistic precision, transporting your hands and gestures right into the game.
  • Oculus insight tracking: take a step forward with Oculus insight. It translates your movements into VR No matter which way you're facing and provides room-scale tracking without external sensors.
  • Oculus Rift S requires your Facebook account to log in, making it easy to meet up with friends in VR and discover communities around the world.

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Oculus Rift S PC-Powered VR Gaming Headset

Oculus Rift S PC-Powered VR Gaming Headset


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    Oculus Rift S PC-powered VR gaming headset.


    From the manufacturer

    Module 1
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    Customer reviews

    4.3 out of 5 stars
    4.3 out of 5
    18,623 global ratings

    Customers say

    Customers like the image quality of the virtual reality headset. They mention that the graphics are nice and clear, the display inside the headset is more crisp, and the image is much clearer than expected. They appreciate value, comfort, and fun. However, some customers have different opinions on quality, performance, tracking, and ease of setup.

    AI-generated from the text of customer reviews

    407 customers mention309 positive98 negative

    Customers like the image quality of the virtual reality headset. They mention that the graphics are nice and clear, the display inside the headset is more crisp, and the image is significantly sharper than expected. They also say that 3D movies look amazing in VR and that the resolution is great for most situations.

    "...flight sim in VR, but all the videos I had seem made it look amazing, smooth and clear. I could not read any text on the dash, no gages, nothing...." Read more

    "...effect" of this headset is very, very minimal, and the picture is much clearer than expected...." Read more

    "...Now I switch to Robo Recall. On the Quest, it looks really good, but now what's this? Something doesn't feel right...." Read more

    "...3D movies look Amazing in VR even compared to a big screen 4K TV...." Read more

    341 customers mention238 positive103 negative

    Customers are mixed about the ease of setup. Some mention that it's much easier to set up using sensors, and very intuitive. They also say that the footprint and setup time are cut significantly. However, other customers say that it was a bit of a pain to setup, and encountered numerous problems with just the initial setup. They say the interface is finicky and not very intuitive, and it takes a little getting used to.

    "...It was amazingly simple. Ok so now I have it on and the first demo tutorials starts and I was blown away but how great the immersion was...." Read more

    "...Steam Integration - This headset integrates with Steam VR pretty seamlessly, and built-in access to the Oculus store is a plus...." Read more

    "...The interface is finicky, it's not very intuitive, and there are some screens or modes I just don't know how to get out of...." Read more

    "...• Initial setup of the headset and laying the guardian barrier map is quick and easy...." Read more

    262 customers mention230 positive32 negative

    Customers like the value of the virtual reality headset. They say it's amazing for its price, worth the investment, and a decent VR setup for the money. Customers also mention that the visuals are good for the price point, and the touch controllers are the best VR controllers. Overall, they say it’s a very nice unboxing experience and worth playing and tinkering with.

    "...They are exponentially more capable and affordable than their pre-2015 predecessors... heck, even our lowest-end cell phone VR rigs have more..." Read more

    "...Overall very present experience. Display is one panel. So no manual IPD adjustments. (Only software basted)..." Read more

    "...The best value for the price in the VR market...." Read more

    "...In conclusion:At a price range of 400$, it is the best VR for the price. The experience is pretty amazing.4 stars." Read more

    249 customers mention181 positive68 negative

    Customers like the comfort of the virtual reality headset. They say it fits well, has a very similar feel to their head, and the controls feel great in their hands. The foam all around is very soft and springy, and it helps with discomfort.

    "...The headset itself is light and more comfortable than the HTC Vive Cosmos and it was easier to focus and overall it seemed brighter and clearer to me..." Read more

    "...to figuring out the proper way to put this headset on so that it's comfortable and fits well - be sure to do some reading online because Oculus does..." Read more

    "...The head strap is convenient to use and is quite comfortable...." Read more

    "...First off, I found the Quest to be way too uncomfortable.. The all in one tech, means it has more hardware packed into the front than you PC..." Read more

    183 customers mention183 positive0 negative

    Customers find the virtual reality headset fun to use and say it makes gaming fun again. They say it's the perfect balance of simplicity and fun, and it enhances gameplay. Customers also mention that it has many truly fantastic games out there.

    "...The installation was quick, easy and a lot fun while going through tutorial mode...." Read more

    "...good interaction with Steam VR games, allowing you to launch straight from Oculus, super..." Read more

    "...It is a great time to dive into VR gaming as the games are getting better (Boneworks and upcoming Half Life: Alyx) and technology is improving at a..." Read more

    "...Pros: - Really REALLY cool experience. Love the feeling of interactivity and depth...." Read more

    828 customers mention465 positive363 negative

    Customers are mixed about the quality of the virtual reality headset. Some mention it's a solid piece of hardware and works as advertised, while others say that it causes your running VR game to crash. Some say that the build quality does feel cheap and the cable was defective from day one.

    "...The box itself was impressive and I found the instructions and setup to be fairly easy and was up and running is a short time...." Read more

    "...But compared to the old Rift, build quality does feel cheap, or at least the head units are. Halo rattles as you pick it up. Paddings feel cheap...." Read more

    "...Inevitably, the cable will get kinks, but it's thick, sturdy, and has survived being yanked out of the top of the headset display a couple of times...." Read more

    "...The lenses don’t scratch NEARLY as easily as the CV1’s. You’d breath wrong on the original CV1’s and a scratch would about appear, haha...." Read more

    612 customers mention253 positive359 negative

    Customers are mixed about the performance of the virtual reality headset. Some mention that it does its job perfectly fine, and you won't be disappointed. They say the earbuds work fine, the joysticks are working fair, and fairly intuitive. However, others say that the USB 3.0 Adapter Card didn't work, and that it's barely a functional headset.

    "...• Doesn’t work with HDMI. It says so right on the Oculus site and in the description that it requires a Display Port...." Read more

    "...semi open. Isolate just a bit without blocking out everything. 3d hrtf works great, and you can tell where things are just by listening...." Read more

    "...Yes, We are still early adopters meaning the technology is not perfect, the headset are still bulky, there is no good wireless PC powered option and..." Read more

    "...Controllers are excellent. They work great, are comfortable to use, and can take some abuse...." Read more

    374 customers mention185 positive189 negative

    Customers have mixed opinions about the tracking of the virtual reality headset. Some find it on point and impressive, while others say it loses track of the controllers.

    "...Also no. I don't know how Oculus has done it, but the tracking in this headset is phenomenal given you need no towers or outside sensors to dive..." Read more

    "...Because the lenses themselves don’t move, I could see where obtaining a sharp focus on the action may theoretically be a problem for some...." Read more

    "...Tracking works great with minimum blind spots, but you'll obviously want your controllers to be within the sights of the cameras of the head unit..." Read more

    "...On rift s your body will jump around as it loses tracking if you try to do this...." Read more

    Visually, yes, the S is a nice step up from the CV1
    4 Stars
    Visually, yes, the S is a nice step up from the CV1
    Visually, yes, the S is a nice step up from the CV1... and tracking is now on par. Rift CV1 and Rift S owner here. I'm quite pleased with how Oculus team has been handling this latest Rift offering.THE PROS:• **UPDATE 6/27/2019** - with Oculus’s latest software release, Beta Test Branch 1.39, inside-out tracking issues seem to have been resolved!! With few exceptions, those “hands too close to the headset” and “behind the back” dead-zones are no longer there. I can now use rifles, bows, climb, block hits, push off walls from behind, and sculpt without loss of tracking! Amazing! Way to put those accelerometers to use and tighten up your algorithms Oculus! I couldn’t be happier.• The slight bump in pixel density/clarity might not look like much on paper, but it’s a HUGE relief to my eyes compared to the Rift CV1! Hardly any SDE or god rays. (yes, LCD produces a cleaner, albeit less black-black, image over OLED in VR... who’d a thunk?) That alone prevented me from immediately returning my S, but now that tracking has been addressed, I’ve since shelved my CV1 in favor of the S.• Initial setup of the headset and laying the guardian barrier map is quick and easy. Remember, room scale tracking is accomplished by using the cameras from the headset. If you change your room layout (ie. ya pick up your large dirty clothes piles that were strewn about), you may have to recalibrate depending on the volume of stuff moved. Thankfully, recalibration doesn’t take any major effort or time.• Thank the maker for the passthrough feature! So, with the headset blocking your sense of the outside world… when you get close to a wall or some furniture, a grid fades begins to emerge depending on your proximity to said obstacles. Once you cross a threshold, the S’s Passthrough vision kicks in. This presents the headset wearer with a stitched together granny monochrome view of your environment of reality… from the tracking cameras. It’s not high enough resolution to read anything on a screen, but you can get an idea of what’s on your PC monitor, easily locate & pickup your hand controllers, or move the chair you about fell over.• I prefer the option of using my own quality headphones. Honestly, either one of the Rift’s offerings has gotten me by, but if we’re talking the “best audio” here, a good set of Sennheizer or Bose phones can’t be beat. 6/7/2019 - Oculus released a firmware update to enhance the missing low frequencies on the internal speakers. The sound has improved, but given the choice, I still prefer using my own headphones over either of the CV1’s or S’s built in audio.• The head strap is convenient to use and is quite comfortable. I loosen the tension, slide the headset over my glasses, pull the strap around the back of my head, and reset the tension so it fits nice snug.• I no longer need a 3rd party spacer to extend the lenses away from my glasses that I wear. There is a button on the headset that moves the lenses either closer or farther from my eyes.• The lenses don’t scratch NEARLY as easily as the CV1’s. You’d breath wrong on the original CV1’s and a scratch would about appear, haha. The S’s are not by any means “scratch proof”, but they resist them a lot better than the CV1 lenses.• the complete unit only costs $399! That’s a lotta’ bang for your buck!• Oculus seems to be working to continuously improve on their product. That’s arguably a nice reassurance.THE CONS:• The foam rubber padding around the face isn’t removable from the plastic insert, nor is it what I’d call easily washable. I’ve found saturating the foam with heavily diluted dish soap and blotting it dry with paper towels works best (after removing the plastic insert from the headset, that is). A quick, periodic wipe of isopropyl helps keep the bacteria from taking over further. We MAY someday be able replace the entire plastic insert with its cemented-on foam. Here’s to hope!• The halo head-strap tensioner… idk, I don’t have a tremendous amount of faith in it not wearing out over time. I say this because my welding helmet uses a similar method of tightening the band. Although these industrial straps hold up well, their mechanical tensioners are usually the first parts to fail. Time will tell I suppose.• It’s more convenient to use the poorer Rift audio than to put your own headphones over the headset. In their defense, I’m certain we’ll be seeing an offering that is like the CV1’s earphones. They put that stereo jack there for a reason. Regarding the stereo jack… I would suggest using a 90° connector/tether over one that sticks straight out. I could see it getting hit and cracking the solder joints that keep the jack in place. Once that breaks, you’ll get static or complete loss of the audio signal.THE MOOT (doesn’t affect me personally but may you):• Doesn’t work with HDMI. It says so right on the Oculus site and in the description that it requires a Display Port. No one should be upset about that. If that’s the reason for a poor product review, idk what to tell ya. Perhaps a little research or reading could've saved you the hassle of returning your spontaneous purchase. It comes with a DP>MiniDP adapter. There are reports of a couple DP>USB-C adapters successfully working.• Still gets just as hot under there as any other headset I’ve used. The nonexistent airflow makes my face get sweaty after prolonged use. So, periodic breaks are necessary. Again, make sure you clean the face padding regularly. I can only imagine how nasty it’ll get over time if you don’t... like unwashed undies after mowing the grass kinda’ gross. In any event, I would think twice about “borrowing your friend’s”, hahaha.• IPD adjusting is done via software settings ranging from 54mm to 72mm in fractional 0.5mm increments. My eyes reside about 62.5mm from one another, so I fall well within the allotted midrange. For those whose eyes are spaced differently, and therefore must get closer to the extreme ends of the spectrum, there are reports of problems. The CV1’s method of adjusting IPD was mechanical and moved two lenses to focus on different portions of the two independent screens behind them. The S’s lenses are fixed and has one single screen positioned behind them. Adjusting the IPD setting in software moves the frames on that screen – increasing/decreasing a gap that divides the right and left sides. Because the lenses themselves don’t move, I could see where obtaining a sharp focus on the action may theoretically be a problem for some. Maybe not though. Even if the software IPD settings work for you, swapping between players may have you leaving an app to adjust for Player 2 and returning again for Player 1. That could be annoying.• The controllers are fine. I didn’t break the tracking rings after punching my walls and furnishings like others have reported doing after merely dropping them on a hard floor. So, I’m not seeing where these new controllers differ in quality from the CV1. They feel different (and not in a “this is flimsy plastic” sort of way) and are a fraction smaller... but why wouldn’t that simply be by design? After a couple hours of use, I adapted to the ring location and had no problem reloading rifles, drawing bows, or aiming pistols. In fact, I can hold a pistol more realistically than I could with the CV1. Weight distribution due to rings being on top vs. wrapping around the bottom? They’re lightweight plastic rings for Pete’s sake. If your wrists feel encumbered from the weight, then the change is a beneficial one for you… as this will only strengthen that area. It’s no PX90, but at least you won’t atrophy away.• Some people complain about the directional audio not living up to its claim. This doesn’t seem to be a hardware issue so much as a software developer thing. Some titles simply could do better with their spherical 360° sound mapping is all. I have no major complaints with the Rift hardware itself in this area. Most titles I use, I can easily tell where the sound is coming from, and I’m hopeful the one’s that aren’t up to speed will improve on that.• The mic? Everyone seems to be able to hear me just fine when I talk. Granted, it’s no RØDE or Sennheiser, but I didn’t expect it to be. It accepts all the sound waves I spew at it just fine. Really people, I know I’m not the only one sporting an S in the games I play. The only time I hear something weird is when someone doesn’t have their mic/headphone levels set correctly... giving us that robotic reverb, annoying feedback, or just cuts out. But that is the case with any headset. You weren’t planning on using it for voice-over work or laying down vocal tracks on your next single, right? Any of you who can tell a major difference in mics... idk what to say. If we’re completely honest, none of these headsets have “amazing audio” hardware, so... take it as you will and let’s get back to focusing on the meat and potatoes.• Direct sunlight can burn the screen and/or harm the cameras (is that any real surprise though?). The lenses are just magnifying glasses…. Think of how those ants felt when ya burnt them under the summer sun. For shame. Again, go to the Oculus site and read up on the product you purchased for details, but the gist of it is, “using it outside at noon is a bad idea”.• Doesn’t function in complete darkness or very well in dim light. Digital cameras require light for the VISUAL SENSORS to detect… light. Meh, so I turn a light on. Good to go. Tracking gets finicky in oversaturated rooms, or those with too many windows and/or mirrors. Some lighting emits a specific frequency (as with SOME fluorescent and lower-end LED lighting) if the pulses phase up to your devices, you may notice some “glitching”. We’ll likely see some improvements in this area as soon as they buckle down exposure parameters.• I let my 9y/o kid play, and the halo doesn’t quite get tight enough without putting a towel back there to take up some slack. Just an FYI for those of you with smaller heads.In conclusion, yeah, I believe the S is enough of a step up to consider it an upgrade, and one that I am happy I made. Will I go so far as to say it’s a 2.0? Well, Oculus has made it a point not to have marketed it as such. But man, after the latest firmware and software upgrades, I’m ALMOST willing to say it could be a Rift 2.0!Processor: Intel i7 4790, RAM: 16 Gig, Video: MSI RTX 2070 Duke, 8 Gig, OS: Windows 10A little prelude (ad the end of the review, haha):My first experience an actual VR headset was in the 90’s with the VFX1. With a resolution of somewhere around 240² per eye, 256 colors at a time, tracking/movement latency, and a frame rate that had us calling it the “tunnel-vision migraine machine”, ANY of today’s headsets are like a dream come true in comparison. These early devices were novel but limited to a handful of playable games like Descent, Quake, and some flight simulator whose title escapes me. Ok until you’d succumb to the headache or crashed your OS… whichever came first.So, although we may be able to pick these current products apart to find their flaws, I’m still thrilled to be able to use any of these devices. They are exponentially more capable and affordable than their pre-2015 predecessors... heck, even our lowest-end cell phone VR rigs have more processing power than the PCs we were tethered to back then. Depending on one’s level of entitlement, expectation, and/or brand loyalty, you can draw your own conclusions. I’ve given you mine.
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    Top reviews from the United States

    Reviewed in the United States on June 17, 2020
    I don’t usually write such long reviews but I felt it was warranted after my experience with the HTC Vive Cosmos and the Oculus Rift S VR Headset.

    A few months ago I started wanting to get in to playing my flight sim programs in VR. All the videos I saw on YouTube made it look really cool and I loved the idea of a more immersive experience. I had already gotten the PS4 VR Headset last year and found it to be fun but very limited and seemed more for kids games to me. Being the smart man that I am I waiting until the country was on shutdown to decide I could not wait any longer (being home all the time made me want more home entertainment). I had wanted to try the Oculus Rift S, just from the reviews and all the hype behind it but when O started looking t was sold-out everywhere and it did not look like it would be in stock anytime soon. Being determined to get a PC based VR Headset and being limited on room I needed model that did not require external tracking, limited me to only a few models. I looked in to the HTC Vive Cosmos and even though there were some bad reviews I figured it must be pretty good with the price tag of $699 and higher resolution that the Rift S. I ordered the HTC Vive Cosmos from Best Buy and was very excited when it arrived.

    My HTC Vive Cosmos Experience.
    The box itself was impressive and I found the instructions and setup to be fairly easy and was up and running is a short time. I downloaded a few games samples from the HTC Vive Cosmos app store and tried to play a few. This is where my first issues came up. How do you use this thing? I went through all the instructions and as each game or app would load it give some instructions on what the controllers do. I found the buttons did not do what it said a lot of the time or the game would load as if I were 10 feet tall of 3 feet tall. It was frustrating but I was brand new to this and figured I just needed to learn. I was ready to try my first VR flight sim experience and started up X-Plane 11 and turned on the VR setting and just like that I was in VR in a flight sim. Ok now how do I actually get a flight going or control the aircraft? It took me probably 2 hours to figure out all the controls and get to where I could actually get in a plane and fly. Now remember this was my first time trying a flight sim in VR, but all the videos I had seem made it look amazing, smooth and clear. I could not read any text on the dash, no gages, nothing. You can see it all just not clear enough to read the test. I took off and was impressed by the graphics when looking at a distance, looking at anything close and it was blurry, also jagged edges and low frame rate. I also found the controllers to be a bit on the large side and seemed too bulky and the battery life is not good. The headset itself was not very comfortable and was heavy in my head and face but usable. and I spend the next few days researching on how to get X-Plane 11 to work best in VR. A few changes to some settings and I gave it a few more tries. I got the graphics better to where I could read large text but that was about it. I did enjoy flying in VR but it was buggy and just not a great experience. I kept this up for a few weeks ad finally just gave up, it was too frustrating and too many glitches. I also did not have much luck on any other games or apps using the HTC Vive Cosmos, but DCS Wolds was better looking than X-Pane 11. I returned the headset and decided to wait until I could get the Oculus Rift S, although I was not sure if it would be any better.

    My Oculus Rift S Experience.
    It took me a couple of weeks to get an Oculus Rift S on preorder with Amazon, I finally got one (on pre-order) on June 3rd and it arrived on June 16th. I was very excited once it arrived and could not wait to see what it could do and if it would be any better of an experience. Once again the box was impressive but when you open it, it seem like less clutter in the box. Now for setup, it could not be any easier. You download the Oculus software and it basically walks you through step by step on how to set up your Rift S. I had already downloaded the Oculus software so my full insulation from opening the box to playing my first Oculus Rift S tutorial in VR took just over 5 minutes. It was amazingly simple. Ok so now I have it on and the first demo tutorials starts and I was blown away but how great the immersion was. It looked and felt so very much better than the HTC Vive Cosmos. I went through the tutorials and knew just how to use my controllers from the simple tutorials and I was ready to go. I download a few free apps and gave a few a try. I was so impressed by the VR immersion and overall experience. The headset itself is light and more comfortable than the HTC Vive Cosmos and it was easier to focus and overall it seemed brighter and clearer to me. The controllers are much more comfortable, light and fit my hands better, and so far the battery life is much better as well. I was now ready to give my flight sim’s a go. I booted up X-Pane 11 again and started the VR. Now this is where my experience really changed, for the better. Just the interface was smoother and I was easily able to select my options and start a flight all in VR. With the HTC Vive Cosmos I always had trouble using the controllers and trying to select something or flip a switch in the cockpit when flying. I had the hardest time aiming and selecting. With the Oculus Rift S it was so easy, just point and click and it just works. Now my flight starts and the first thing it was terrible, I had my graphics set to the highest possible settings (just to give it a try), I adjusted a could things and restarted my flight. Now I was in my plane, sitting on the tarmac and it was so very different from the HTC Vive Cosmos, the graphics were so much clearer and crisp. It just looked better and felt more realistic. I took off and flew around and was just amazed at how much better it was. I paid $699 for the HTC Vive Cosmos and really did not care much for it and felt like I wasted my money (I did get a full refund), I paid $399 for the Oculus Rift S and feel like I got a great deal. I have only spent a few hours on my Oculus Rift S but I am already very impressed with it and am quite happy with my purchase.

    I would rate the HTC Vive Cosmos a 5 out of 10 and I would rate the Oculus Rift S a 8 out of 10
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    Reviewed in the United States on January 11, 2020
    Would like to point I've never experienced VR before, but this VR set is AMAZING when it works. The IPD seems fine on default... Changed it via software and show no changes in vision soz. Gameplay so far is amazing. Only games i tried is beat saber and skyrim so far.

    Give this a 5 star for graphic, ease of use, setup. Rated 4 due do the issues i ran into so far, and absolutely hate that dumb advertisement window that pops up every time i put headset on for oculus software. Should be option to disable just that tbh unless there is and haven't found it.

    I've read all the issues and troubleshoot steps of head of time before purchase, and to say the least i was expecting issues. and yes this thing was a bit of a pain to setup. First of all its states my USB3.0 is not compatibility... yet it still plays and opens everything. Only real issue i had was it kept disconnecting, likely due to the USB 3.0. With all the troubleshooting i read online on reddit etc, i somehow got it to stop disconnecting for now. We'll see, even though it still states my USB3.0 not compatibility.

    Another issue i ran into on Day 3 of use is that the oculus software (Version 12.1) keeps telling to setup my guardian when it was already setup muliple times a day. I believe it still has something to due with the incompatibility of the 3.0 ports using "VIA USB 3.0 eXtensible Host Controller -1.0 (Microsoft)"

    Since my mobo (MSI GA-78LMT-USB3 6.0) is a small form factor, i have no more PCI-E slots or anything for a PCIE Expansion card, only slot i had was PCI, which heard PCI USB 3.0 doesnt work in most cases and some cases it does. So took my chances with "StarTech.com 4 Port PCI SuperSpeed USB 3.0 Adapter Card with SATA/SP4 Power - Quad Port PCI USB 3 Controller Card (PCIUSB3S4)" Read this PCI slot worked for some.

    My PC Specs;
    Win10 Version 1909 Pro edition
    GPU: GTX1060 OC
    CPU: FX8370 eight core clocked at 4.2 Mhz
    24GB RAM clock at 1600

    Will update once i get the card today to see if the incompatibility 3.0 ports can be resolved...

    UPDATE: "StarTech.com 4 Port PCI SuperSpeed USB 3.0 Adapter Card" Did not work saddly, spoke with start tech support and advised they have no PCI Cards that would support the amount of data that oculus occurs since only 1 channel card. Advised only the PCI-E would work. Saddly do not have a PCI-e slot available. So have to upgrade mobo or deal with the issue. (Personally can't upgrade as it requires upgrading to DDR4 Ram and AMD4 cpu slot as my mobo is older side with DDR3 and AMD3 slot., so will deal with the issue till upgrade in near future saddly)

    As for the issue, even those ports states incompatibility, it rarely disconnects, maby once a day if cables loose. As for the oculus software forcing to setup gaurdian all the time. This is still happening and apparently its oculus software that the issue and is known.

    So overall loving the experience except for the 2 main issues.

    UPDATE: 6/20/2020

    Recently upgraded my PC motherboard to MSI MPG X570 Gaming Plus board with Ryan 7 3700x, DDR4 RAM and NVMe SSD. Ran for 2-3 months, and have not one single issue with it disconnecting. Everything seems to run smoothly and runs on max quality. (Still have my GTX 1060 Gaming X OC graphic card.)

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    jackson
    5.0 out of 5 stars bem legal
    Reviewed in Brazil on March 24, 2021
    bem legal e em perfeito estado
    2 people found this helpful
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    Carlos Matz
    5.0 out of 5 stars Excelente!
    Reviewed in Mexico on August 19, 2020
    Increíble producto. Se conecta fácilmente (Solo 2 Cables) y los controladores funcionan casi sin problema, salvo algunos bugs que aparecen de vez en cuando y se solucionan reiniciando la app que controla el dispositivo.

    Como no necesita sensores externos no hay un montón de cables y aparatos dando vueltas por la mesa.

    Anteriormente tenía un OSVR HDK2 y comparado con este, la calidad gráfica es muy buena, hay un cambio grande no solo de resolución, sino también en campo de visión

    A pesar que se critica mucho al rift s que tiene una tasa de refresh menor que otros equipos en el mercado, la verdad no he notado problema, los gráficos son fluidos y no hay ruido o flickering.

    Es un equipo caro, y tuve muchas dudas antes de comprarlo, pero quedé muy satisfecho al utilizarlo. Como punto final, toma en cuenta el equipo mínimo de PC que necesitas, ya que depende de esto que la experiencia sea buena
    Mike
    5.0 out of 5 stars Very happy with this headset
    Reviewed in Canada on June 3, 2020
    For a system that does not use base stations the tracking is very good. Overall build quality is great, feels and looks very nice, solid construction. Very comfortable as well, the head strap and band in designed in a way that I could see it working well for almost anyone. Weight on the head and face is not very noticeable.

    Image quality is very good overall, lots of detail and good colors. The lenses are very clear and have a large sweet spot where the image looks sharp and clear. OLED units have better blacks and slightly better colors but I actually prefer this as you can see more detail in dark areas. I have switched between an OLED brand and this in Alyx at the same save point and for some objects and dark areas it is very noticeable how much more detail you can see.

    The controllers are very light comfortable and easy to use. Oculus has done an outstanding job putting this system together for this price.

    The only downsides for me are the field of view and the screen door effect. SDE isn't bad but is noticeable sometimes. The field of view is a bit limited, when I get into a game it's easy to ignore but to me this is by for the biggest area where there is a lot of room for improvement. Higher frame rates would be another one, have not tried one of the 120+ fps HMDs so I can't say if I can see the difference but I get a little bit of a feeling that things are not as smooth as they could be.
    2 people found this helpful
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    eijmert
    1.0 out of 5 stars Waardeloze software
    Reviewed in the Netherlands on January 3, 2021
    Kijk niet naar de lovende revieuws.
    De software is zo ongelofelijk slecht dat je voor iedere 30 minuten gamen zeker 1 uur aan het troubleshooten bent omdat de "usb verbinding niet werkt" of "geen displayport connectie". Een horror headset waar je je geld absoluut niet aan moet uitgeven. 3x terug gestuurd, 3x zelfde probleem. Getest met meerdere high end systemen waaronder een laptop. Absoluut niet aanbovolen. Oculus support team doet alsof ze nergens vanaf weten terwijl zeker 25% van de gebruikers dit probleem hebben 🤢🤢

    hiermee zeg ik niet dat de Headset "slecht" is. als deze werkt is het echt een fantastisch product! maar als ik u was zou ik toch voor de Quest 2 of Reverb G2 gaan. deze headsets zijn gewoon stukke beter.
    5 people found this helpful
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    manu narain
    5.0 out of 5 stars Superb experience
    Reviewed in India on January 31, 2020
    Stating from the order till delivery and the best part good response from the dealership also. Thing is just perfect. Rift S is worth every Penny. Again great packaging by the delivery personal also.
    16 people found this helpful
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